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https://github.com/ergochat/ergo.git
synced 2024-11-22 03:49:27 +01:00
exempt a configurable number of MARKREAD commands from fakelag
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parent
7d6ff58bf8
commit
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@ -849,6 +849,14 @@ fakelag:
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# sending any commands:
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# sending any commands:
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cooldown: 2s
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cooldown: 2s
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# exempt a certain number of command invocations per session from fakelag;
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# this is to speed up "resynchronization" of client state during reattach
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command-budgets:
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"CHATHISTORY": 16
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"MARKREAD": 16
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"MONITOR": 1
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"WHO": 4
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# the roleplay commands are semi-standardized extensions to IRC that allow
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# the roleplay commands are semi-standardized extensions to IRC that allow
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# sending and receiving messages from pseudo-nicknames. this can be used either
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# sending and receiving messages from pseudo-nicknames. this can be used either
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# for actual roleplaying, or for bridging IRC with other protocols.
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# for actual roleplaying, or for bridging IRC with other protocols.
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@ -668,12 +668,21 @@ func (client *Client) run(session *Session) {
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}
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}
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}
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}
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msg, err := ircmsg.ParseLineStrict(line, true, MaxLineLen)
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// XXX defer processing of command error parsing until after fakelag
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if client.registered {
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if client.registered {
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touches := session.deferredFakelagCount + 1
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// apply deferred fakelag
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session.deferredFakelagCount = 0
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for i := 0; i < session.deferredFakelagCount; i++ {
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for i := 0; i < touches; i++ {
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session.fakelag.Touch("")
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session.fakelag.Touch()
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}
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}
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session.deferredFakelagCount = 0
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// touch for the current command
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var command string
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if err == nil {
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command = msg.Command
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}
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session.fakelag.Touch(command)
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} else {
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} else {
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// DoS hardening, #505
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// DoS hardening, #505
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session.registrationMessages++
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session.registrationMessages++
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@ -683,7 +692,6 @@ func (client *Client) run(session *Session) {
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}
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}
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}
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}
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msg, err := ircmsg.ParseLineStrict(line, true, MaxLineLen)
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if err == ircmsg.ErrorLineIsEmpty {
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if err == ircmsg.ErrorLineIsEmpty {
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continue
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continue
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} else if err == ircmsg.ErrorTagsTooLong {
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} else if err == ircmsg.ErrorTagsTooLong {
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@ -524,6 +524,7 @@ type FakelagConfig struct {
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BurstLimit uint `yaml:"burst-limit"`
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BurstLimit uint `yaml:"burst-limit"`
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MessagesPerWindow uint `yaml:"messages-per-window"`
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MessagesPerWindow uint `yaml:"messages-per-window"`
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Cooldown time.Duration
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Cooldown time.Duration
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CommandBudgets map[string]int `yaml:"command-budgets"`
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}
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}
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type TorListenersConfig struct {
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type TorListenersConfig struct {
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@ -1428,6 +1429,17 @@ func LoadConfig(filename string) (config *Config, err error) {
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}
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}
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config.Server.capValues[caps.Languages] = config.languageManager.CapValue()
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config.Server.capValues[caps.Languages] = config.languageManager.CapValue()
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if len(config.Fakelag.CommandBudgets) != 0 {
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// normalize command names to uppercase:
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commandBudgets := make(map[string]int, len(config.Fakelag.CommandBudgets))
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for command, budget := range config.Fakelag.CommandBudgets {
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commandBudgets[strings.ToUpper(command)] = budget
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}
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config.Fakelag.CommandBudgets = commandBudgets
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} else {
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config.Fakelag.CommandBudgets = nil
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}
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if config.Server.Relaymsg.Enabled {
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if config.Server.Relaymsg.Enabled {
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for _, char := range protocolBreakingNameCharacters {
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for _, char := range protocolBreakingNameCharacters {
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if strings.ContainsRune(config.Server.Relaymsg.Separators, char) {
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if strings.ContainsRune(config.Server.Relaymsg.Separators, char) {
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@ -5,6 +5,8 @@ package irc
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import (
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import (
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"time"
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"time"
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"github.com/ergochat/ergo/irc/utils"
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)
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)
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// fakelag is a system for artificially delaying commands when a user issues
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// fakelag is a system for artificially delaying commands when a user issues
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@ -36,6 +38,10 @@ type Fakelag struct {
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func (fl *Fakelag) Initialize(config FakelagConfig) {
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func (fl *Fakelag) Initialize(config FakelagConfig) {
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fl.config = config
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fl.config = config
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// XXX don't share mutable member CommandBudgets:
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if config.CommandBudgets != nil {
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fl.config.CommandBudgets = utils.CopyMap(config.CommandBudgets)
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}
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fl.nowFunc = time.Now
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fl.nowFunc = time.Now
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fl.sleepFunc = time.Sleep
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fl.sleepFunc = time.Sleep
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fl.state = FakelagBursting
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fl.state = FakelagBursting
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@ -58,11 +64,16 @@ func (fl *Fakelag) Unsuspend() {
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}
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}
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// register a new command, sleep if necessary to delay it
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// register a new command, sleep if necessary to delay it
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func (fl *Fakelag) Touch() {
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func (fl *Fakelag) Touch(command string) {
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if !fl.config.Enabled {
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if !fl.config.Enabled {
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return
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return
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}
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}
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if budget, ok := fl.config.CommandBudgets[command]; ok && budget > 0 {
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fl.config.CommandBudgets[command] = budget - 1
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return
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}
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now := fl.nowFunc()
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now := fl.nowFunc()
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// XXX if lastTouch.IsZero(), treat it as "very far in the past", which is fine
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// XXX if lastTouch.IsZero(), treat it as "very far in the past", which is fine
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elapsed := now.Sub(fl.lastTouch)
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elapsed := now.Sub(fl.lastTouch)
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@ -60,7 +60,7 @@ func TestFakelag(t *testing.T) {
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window, _ := time.ParseDuration("1s")
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window, _ := time.ParseDuration("1s")
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fl, mt := newFakelagForTesting(window, 3, 2, window)
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fl, mt := newFakelagForTesting(window, 3, 2, window)
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fl.Touch()
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fl.Touch("")
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slept, _ := mt.lastSleep()
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slept, _ := mt.lastSleep()
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if slept {
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if slept {
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t.Fatalf("should not have slept")
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t.Fatalf("should not have slept")
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@ -69,7 +69,7 @@ func TestFakelag(t *testing.T) {
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interval, _ := time.ParseDuration("100ms")
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interval, _ := time.ParseDuration("100ms")
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for i := 0; i < 2; i++ {
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for i := 0; i < 2; i++ {
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mt.pause(interval)
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mt.pause(interval)
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fl.Touch()
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fl.Touch("")
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slept, _ := mt.lastSleep()
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slept, _ := mt.lastSleep()
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if slept {
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if slept {
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t.Fatalf("should not have slept")
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t.Fatalf("should not have slept")
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@ -77,7 +77,7 @@ func TestFakelag(t *testing.T) {
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}
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}
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mt.pause(interval)
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mt.pause(interval)
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fl.Touch()
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fl.Touch("")
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if fl.state != FakelagThrottled {
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if fl.state != FakelagThrottled {
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t.Fatalf("should be throttled")
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t.Fatalf("should be throttled")
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}
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}
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@ -91,7 +91,7 @@ func TestFakelag(t *testing.T) {
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}
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}
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// send another message without a pause; we should have to sleep for 500 msec
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// send another message without a pause; we should have to sleep for 500 msec
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fl.Touch()
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fl.Touch("")
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if fl.state != FakelagThrottled {
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if fl.state != FakelagThrottled {
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t.Fatalf("should be throttled")
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t.Fatalf("should be throttled")
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}
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}
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@ -102,7 +102,7 @@ func TestFakelag(t *testing.T) {
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}
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}
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mt.pause(interval * 6)
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mt.pause(interval * 6)
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fl.Touch()
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fl.Touch("")
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if fl.state != FakelagThrottled {
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if fl.state != FakelagThrottled {
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t.Fatalf("should still be throttled")
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t.Fatalf("should still be throttled")
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}
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}
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@ -112,7 +112,7 @@ func TestFakelag(t *testing.T) {
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}
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}
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mt.pause(window * 2)
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mt.pause(window * 2)
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fl.Touch()
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fl.Touch("")
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if fl.state != FakelagBursting {
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if fl.state != FakelagBursting {
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t.Fatalf("should be bursting again")
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t.Fatalf("should be bursting again")
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}
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}
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@ -821,6 +821,14 @@ fakelag:
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# sending any commands:
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# sending any commands:
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cooldown: 2s
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cooldown: 2s
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# exempt a certain number of command invocations per session from fakelag;
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# this is to speed up "resynchronization" of client state during reattach
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command-budgets:
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"CHATHISTORY": 16
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"MARKREAD": 16
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"MONITOR": 1
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"WHO": 4
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# the roleplay commands are semi-standardized extensions to IRC that allow
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# the roleplay commands are semi-standardized extensions to IRC that allow
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# sending and receiving messages from pseudo-nicknames. this can be used either
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# sending and receiving messages from pseudo-nicknames. this can be used either
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# for actual roleplaying, or for bridging IRC with other protocols.
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# for actual roleplaying, or for bridging IRC with other protocols.
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