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Persist realname for always-on clients
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parent
7d596add87
commit
6f8711da3b
@ -39,7 +39,8 @@ const (
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keyAccountChannels = "account.channels %s" // channels registered to the account
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keyAccountChannels = "account.channels %s" // channels registered to the account
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keyAccountJoinedChannels = "account.joinedto %s" // channels a persistent client has joined
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keyAccountJoinedChannels = "account.joinedto %s" // channels a persistent client has joined
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keyAccountLastSeen = "account.lastseen %s"
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keyAccountLastSeen = "account.lastseen %s"
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keyAccountModes = "account.modes %s" // user modes for the always-on client as a string
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keyAccountModes = "account.modes %s" // user modes for the always-on client as a string
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keyAccountRealname = "account.realname %s" // client realname stored as string
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keyVHostQueueAcctToId = "vhostQueue %s"
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keyVHostQueueAcctToId = "vhostQueue %s"
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vhostRequestIdx = "vhostQueue"
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vhostRequestIdx = "vhostQueue"
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@ -127,7 +128,13 @@ func (am *AccountManager) createAlwaysOnClients(config *Config) {
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account, err := am.LoadAccount(accountName)
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account, err := am.LoadAccount(accountName)
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if err == nil && account.Verified &&
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if err == nil && account.Verified &&
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persistenceEnabled(config.Accounts.Multiclient.AlwaysOn, account.Settings.AlwaysOn) {
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persistenceEnabled(config.Accounts.Multiclient.AlwaysOn, account.Settings.AlwaysOn) {
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am.server.AddAlwaysOnClient(account, am.loadChannels(accountName), am.loadLastSeen(accountName), am.loadModes(accountName))
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am.server.AddAlwaysOnClient(
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account,
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am.loadChannels(accountName),
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am.loadLastSeen(accountName),
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am.loadModes(accountName),
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am.loadRealname(accountName),
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)
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}
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}
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}
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}
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}
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}
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@ -650,6 +657,30 @@ func (am *AccountManager) loadLastSeen(account string) (lastSeen map[string]time
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return
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return
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}
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}
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func (am *AccountManager) saveRealname(account string, realname string) {
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key := fmt.Sprintf(keyAccountRealname, account)
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am.server.store.Update(func(tx *buntdb.Tx) error {
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if realname != "" {
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tx.Set(key, realname, nil)
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} else {
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tx.Delete(key)
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}
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return nil
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})
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}
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func (am *AccountManager) loadRealname(account string) (realname string) {
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key := fmt.Sprintf(keyAccountRealname, account)
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am.server.store.Update(func(tx *buntdb.Tx) error {
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realname, _ = tx.Get(key)
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return nil
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})
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if realname == "" {
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return ""
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}
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return
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}
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func (am *AccountManager) addRemoveCertfp(account, certfp string, add bool, hasPrivs bool) (err error) {
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func (am *AccountManager) addRemoveCertfp(account, certfp string, add bool, hasPrivs bool) (err error) {
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certfp, err = utils.NormalizeCertfp(certfp)
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certfp, err = utils.NormalizeCertfp(certfp)
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if err != nil {
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if err != nil {
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@ -874,6 +905,9 @@ func (am *AccountManager) Verify(client *Client, account string, code string) er
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am.server.RandomlyRename(currentClient)
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am.server.RandomlyRename(currentClient)
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}
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}
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}
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}
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if client.AlwaysOn() {
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client.markDirty(IncludeRealname)
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}
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return nil
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return nil
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}
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}
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@ -365,7 +365,7 @@ func (server *Server) RunClient(conn IRCConn) {
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client.run(session)
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client.run(session)
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}
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}
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func (server *Server) AddAlwaysOnClient(account ClientAccount, chnames []string, lastSeen map[string]time.Time, uModes modes.Modes) {
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func (server *Server) AddAlwaysOnClient(account ClientAccount, chnames []string, lastSeen map[string]time.Time, uModes modes.Modes, realname string) {
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now := time.Now().UTC()
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now := time.Now().UTC()
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config := server.Config()
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config := server.Config()
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if lastSeen == nil && account.Settings.AutoreplayMissed {
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if lastSeen == nil && account.Settings.AutoreplayMissed {
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@ -386,6 +386,7 @@ func (server *Server) AddAlwaysOnClient(account ClientAccount, chnames []string,
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realIP: utils.IPv4LoopbackAddress,
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realIP: utils.IPv4LoopbackAddress,
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alwaysOn: true,
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alwaysOn: true,
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realname: realname,
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}
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}
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client.SetMode(modes.TLS, true)
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client.SetMode(modes.TLS, true)
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@ -1707,6 +1708,7 @@ const (
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IncludeChannels uint = 1 << iota
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IncludeChannels uint = 1 << iota
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IncludeLastSeen
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IncludeLastSeen
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IncludeUserModes
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IncludeUserModes
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IncludeRealname
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)
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)
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func (client *Client) markDirty(dirtyBits uint) {
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func (client *Client) markDirty(dirtyBits uint) {
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@ -1778,6 +1780,9 @@ func (client *Client) performWrite(additionalDirtyBits uint) {
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}
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}
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client.server.accounts.saveModes(account, uModes)
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client.server.accounts.saveModes(account, uModes)
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}
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}
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if (dirtyBits & IncludeRealname) != 0 {
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client.server.accounts.saveRealname(account, client.realname)
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}
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}
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}
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// Blocking store; see Channel.Store and Socket.BlockingWrite
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// Blocking store; see Channel.Store and Socket.BlockingWrite
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@ -122,7 +122,6 @@ func (clients *ClientManager) SetNick(client *Client, session *Session, newNick
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accountName := client.accountName
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accountName := client.accountName
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settings := client.accountSettings
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settings := client.accountSettings
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registered := client.registered
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registered := client.registered
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realname := client.realname
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client.stateMutex.RUnlock()
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client.stateMutex.RUnlock()
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// recompute always-on status, because client.alwaysOn is not set for unregistered clients
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// recompute always-on status, because client.alwaysOn is not set for unregistered clients
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@ -225,12 +224,6 @@ func (clients *ClientManager) SetNick(client *Client, session *Session, newNick
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client.server.stats.AddRegistered(invisible, operator)
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client.server.stats.AddRegistered(invisible, operator)
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}
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}
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session.autoreplayMissedSince = lastSeen
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session.autoreplayMissedSince = lastSeen
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// XXX SetNames only changes names if they are unset, so the realname change only
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// takes effect on first attach to an always-on client (good), but the user/ident
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// change is always a no-op (bad). we could make user/ident act the same way as
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// realname, but then we'd have to send CHGHOST and i don't want to deal with that
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// for performance reasons
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currentClient.SetNames("user", realname, true)
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// successful reattach!
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// successful reattach!
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return newNick, nil, back
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return newNick, nil, back
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} else if currentClient == client && currentClient.Nick() == newNick {
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} else if currentClient == client && currentClient.Nick() == newNick {
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@ -373,7 +373,11 @@ func (client *Client) SetMode(mode modes.Mode, on bool) bool {
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func (client *Client) SetRealname(realname string) {
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func (client *Client) SetRealname(realname string) {
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client.stateMutex.Lock()
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client.stateMutex.Lock()
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client.realname = realname
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client.realname = realname
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alwaysOn := client.alwaysOn
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client.stateMutex.Unlock()
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client.stateMutex.Unlock()
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if alwaysOn {
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client.markDirty(IncludeRealname)
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}
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}
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}
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func (client *Client) Channels() (result []*Channel) {
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func (client *Client) Channels() (result []*Channel) {
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@ -2514,6 +2514,11 @@ func sceneHandler(server *Server, client *Client, msg ircmsg.IrcMessage, rb *Res
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// SETNAME <realname>
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// SETNAME <realname>
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func setnameHandler(server *Server, client *Client, msg ircmsg.IrcMessage, rb *ResponseBuffer) bool {
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func setnameHandler(server *Server, client *Client, msg ircmsg.IrcMessage, rb *ResponseBuffer) bool {
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realname := msg.Params[0]
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realname := msg.Params[0]
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if realname == "" {
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rb.Add(nil, server.name, "FAIL", "SETNAME", "INVALID_REALNAME", client.t("Realname is not valid"))
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return false
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}
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client.SetRealname(realname)
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client.SetRealname(realname)
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details := client.Details()
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details := client.Details()
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