mirror of
https://github.com/ergochat/ergo.git
synced 2024-11-11 06:29:29 +01:00
commit
5e11f3b346
116
irc/client.go
116
irc/client.go
@ -40,6 +40,25 @@ const (
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lastSeenWriteInterval = time.Hour
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)
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const (
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// RegisterTimeout is how long clients have to register before we disconnect them
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RegisterTimeout = time.Minute
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// DefaultIdleTimeout is how long without traffic before we send the client a PING
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DefaultIdleTimeout = time.Minute + 30*time.Second
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// For Tor clients, we send a PING at least every 30 seconds, as a workaround for this bug
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// (single-onion circuits will close unless the client sends data once every 60 seconds):
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// https://bugs.torproject.org/29665
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TorIdleTimeout = time.Second * 30
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// This is how long a client gets without sending any message, including the PONG to our
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// PING, before we disconnect them:
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DefaultTotalTimeout = 2*time.Minute + 30*time.Second
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// Resumeable clients (clients who have negotiated caps.Resume) get longer:
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ResumeableTotalTimeout = 3*time.Minute + 30*time.Second
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// round off the ping interval by this much, see below:
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PingCoalesceThreshold = time.Second
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)
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// ResumeDetails is a place to stash data at various stages of
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// the resume process: when handling the RESUME command itself,
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// when completing the registration, and when rejoining channels.
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@ -83,6 +102,7 @@ type Client struct {
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realname string
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realIP net.IP
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registered bool
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registrationTimer *time.Timer
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resumeID string
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server *Server
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skeleton string
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@ -123,7 +143,10 @@ type Session struct {
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deviceID string
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ctime time.Time
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lastActive time.Time
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lastActive time.Time // last non-CTCP PRIVMSG sent; updates publicly visible idle time
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lastTouch time.Time // last line sent; updates timer for idle timeouts
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idleTimer *time.Timer
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pingSent bool // we sent PING to a putatively idle connection and we're waiting for PONG
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socket *Socket
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realIP net.IP
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@ -131,7 +154,6 @@ type Session struct {
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rawHostname string
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isTor bool
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idletimer IdleTimer
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fakelag Fakelag
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deferredFakelagCount int
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destroyed uint32
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@ -342,7 +364,6 @@ func (server *Server) RunClient(conn IRCConn) {
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}
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client.sessions = []*Session{session}
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session.idletimer.Initialize(session)
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session.resetFakelag()
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if wConn.Secure {
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@ -363,6 +384,7 @@ func (server *Server) RunClient(conn IRCConn) {
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}
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}
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client.registrationTimer = time.AfterFunc(RegisterTimeout, client.handleRegisterTimeout)
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server.stats.Add()
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client.run(session)
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}
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@ -605,7 +627,7 @@ func (client *Client) run(session *Session) {
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isReattach := client.Registered()
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if isReattach {
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session.idletimer.Touch()
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client.Touch(session)
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if session.resumeDetails != nil {
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session.playResume()
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session.resumeDetails = nil
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@ -739,6 +761,7 @@ func (client *Client) Touch(session *Session) {
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client.lastSeenLastWrite = now
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}
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}
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client.updateIdleTimer(session, now)
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client.stateMutex.Unlock()
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if markDirty {
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client.markDirty(IncludeLastSeen)
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@ -763,6 +786,75 @@ func (client *Client) setLastSeen(now time.Time, deviceID string) {
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}
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}
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func (client *Client) updateIdleTimer(session *Session, now time.Time) {
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session.lastTouch = now
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session.pingSent = false
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if session.idleTimer == nil {
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pingTimeout := DefaultIdleTimeout
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if session.isTor {
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pingTimeout = TorIdleTimeout
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}
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session.idleTimer = time.AfterFunc(pingTimeout, session.handleIdleTimeout)
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}
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}
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func (session *Session) handleIdleTimeout() {
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totalTimeout := DefaultTotalTimeout
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if session.capabilities.Has(caps.Resume) {
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totalTimeout = ResumeableTotalTimeout
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}
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pingTimeout := DefaultIdleTimeout
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if session.isTor {
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pingTimeout = TorIdleTimeout
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}
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session.client.stateMutex.Lock()
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now := time.Now()
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timeUntilDestroy := session.lastTouch.Add(totalTimeout).Sub(now)
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timeUntilPing := session.lastTouch.Add(pingTimeout).Sub(now)
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shouldDestroy := session.pingSent && timeUntilDestroy <= 0
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// XXX this should really be time <= 0, but let's do some hacky timer coalescing:
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// a typical idling client will do nothing other than respond immediately to our pings,
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// so we'll PING at t=0, they'll respond at t=0.05, then we'll wake up at t=90 and find
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// that we need to PING again at t=90.05. Rather than wake up again, just send it now:
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shouldSendPing := !session.pingSent && timeUntilPing <= PingCoalesceThreshold
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if !shouldDestroy {
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if shouldSendPing {
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session.pingSent = true
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}
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// check in again at the minimum of these 3 possible intervals:
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// 1. the ping timeout (assuming we PING and they reply immediately with PONG)
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// 2. the next time we would send PING (if they don't send any more lines)
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// 3. the next time we would destroy (if they don't send any more lines)
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nextTimeout := pingTimeout
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if PingCoalesceThreshold < timeUntilPing && timeUntilPing < nextTimeout {
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nextTimeout = timeUntilPing
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}
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if 0 < timeUntilDestroy && timeUntilDestroy < nextTimeout {
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nextTimeout = timeUntilDestroy
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}
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session.idleTimer.Stop()
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session.idleTimer.Reset(nextTimeout)
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}
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session.client.stateMutex.Unlock()
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if shouldDestroy {
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session.client.Quit(fmt.Sprintf("Ping timeout: %v", totalTimeout), session)
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session.client.destroy(session)
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} else if shouldSendPing {
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session.Ping()
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}
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}
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func (session *Session) stopIdleTimer() {
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session.client.stateMutex.Lock()
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defer session.client.stateMutex.Unlock()
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if session.idleTimer != nil {
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session.idleTimer.Stop()
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}
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}
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// Ping sends the client a PING message.
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func (session *Session) Ping() {
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session.Send(nil, "", "PING", session.client.Nick())
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@ -1119,6 +1211,10 @@ func (client *Client) SetNick(nick, nickCasefolded, skeleton string) (success bo
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} else if !client.registered {
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// XXX test this before setting it to avoid annoying the race detector
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client.registered = true
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if client.registrationTimer != nil {
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client.registrationTimer.Stop()
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client.registrationTimer = nil
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}
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}
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client.nick = nick
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client.nickCasefolded = nickCasefolded
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@ -1294,6 +1390,11 @@ func (client *Client) destroy(session *Session) {
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client.awayMessage = awayMessage
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}
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if client.registrationTimer != nil {
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// unconditionally stop; if the client is still unregistered it must be destroyed
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client.registrationTimer.Stop()
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}
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client.stateMutex.Unlock()
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// XXX there is no particular reason to persist this state here rather than
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@ -1311,7 +1412,7 @@ func (client *Client) destroy(session *Session) {
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// session has been attached to a new client; do not destroy it
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continue
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}
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session.idletimer.Stop()
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session.stopIdleTimer()
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// send quit/error message to client if they haven't been sent already
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client.Quit("", session)
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quitMessage = session.quitMessage
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@ -1693,6 +1794,11 @@ func (client *Client) historyStatus(config *Config) (status HistoryStatus, targe
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return
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}
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func (client *Client) handleRegisterTimeout() {
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client.Quit(fmt.Sprintf("Registration timeout: %v", RegisterTimeout), nil)
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client.destroy(nil)
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}
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func (client *Client) copyLastSeen() (result map[string]time.Time) {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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@ -58,13 +58,6 @@ func (cmd *Command) Run(server *Server, client *Client, session *Session, msg ir
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exiting = server.tryRegister(client, session)
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}
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// most servers do this only for PING/PONG, but we'll do it for any command:
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if client.registered {
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// touch even if `exiting`, so we record the time of a QUIT accurately
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session.idletimer.Touch()
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}
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// TODO: eliminate idletimer entirely in favor of this measurement
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if client.registered {
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client.Touch(session)
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}
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170
irc/idletimer.go
170
irc/idletimer.go
@ -4,179 +4,9 @@
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package irc
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import (
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"fmt"
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"sync"
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"time"
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"github.com/oragono/oragono/irc/caps"
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)
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const (
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// RegisterTimeout is how long clients have to register before we disconnect them
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RegisterTimeout = time.Minute
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// DefaultIdleTimeout is how long without traffic before we send the client a PING
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DefaultIdleTimeout = time.Minute + 30*time.Second
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// For Tor clients, we send a PING at least every 30 seconds, as a workaround for this bug
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// (single-onion circuits will close unless the client sends data once every 60 seconds):
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// https://bugs.torproject.org/29665
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TorIdleTimeout = time.Second * 30
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// This is how long a client gets without sending any message, including the PONG to our
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// PING, before we disconnect them:
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DefaultTotalTimeout = 2*time.Minute + 30*time.Second
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// Resumeable clients (clients who have negotiated caps.Resume) get longer:
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ResumeableTotalTimeout = 3*time.Minute + 30*time.Second
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)
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// client idleness state machine
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type TimerState uint
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const (
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TimerUnregistered TimerState = iota // client is unregistered
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TimerActive // client is actively sending commands
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TimerIdle // client is idle, we sent PING and are waiting for PONG
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TimerDead // client was terminated
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)
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type IdleTimer struct {
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sync.Mutex // tier 1
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// immutable after construction
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registerTimeout time.Duration
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session *Session
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// mutable
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idleTimeout time.Duration
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quitTimeout time.Duration
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state TimerState
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timer *time.Timer
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}
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// Initialize sets up an IdleTimer and starts counting idle time;
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// if there is no activity from the client, it will eventually be stopped.
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func (it *IdleTimer) Initialize(session *Session) {
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it.session = session
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it.registerTimeout = RegisterTimeout
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it.idleTimeout, it.quitTimeout = it.recomputeDurations()
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registered := session.client.Registered()
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it.Lock()
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defer it.Unlock()
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if registered {
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it.state = TimerActive
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} else {
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it.state = TimerUnregistered
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}
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it.resetTimeout()
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}
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// recomputeDurations recomputes the idle and quit durations, given the client's caps.
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func (it *IdleTimer) recomputeDurations() (idleTimeout, quitTimeout time.Duration) {
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totalTimeout := DefaultTotalTimeout
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// if they have the resume cap, wait longer before pinging them out
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// to give them a chance to resume their connection
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if it.session.capabilities.Has(caps.Resume) {
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totalTimeout = ResumeableTotalTimeout
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}
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idleTimeout = DefaultIdleTimeout
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if it.session.isTor {
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idleTimeout = TorIdleTimeout
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}
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quitTimeout = totalTimeout - idleTimeout
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return
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}
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func (it *IdleTimer) Touch() {
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idleTimeout, quitTimeout := it.recomputeDurations()
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it.Lock()
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defer it.Unlock()
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it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout
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// a touch transitions TimerUnregistered or TimerIdle into TimerActive
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if it.state != TimerDead {
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it.state = TimerActive
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it.resetTimeout()
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}
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}
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func (it *IdleTimer) processTimeout() {
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idleTimeout, quitTimeout := it.recomputeDurations()
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var previousState TimerState
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func() {
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it.Lock()
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defer it.Unlock()
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it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout
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previousState = it.state
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// TimerActive transitions to TimerIdle, all others to TimerDead
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if it.state == TimerActive {
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// send them a ping, give them time to respond
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it.state = TimerIdle
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it.resetTimeout()
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} else {
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it.state = TimerDead
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}
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}()
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if previousState == TimerActive {
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it.session.Ping()
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} else {
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it.session.client.Quit(it.quitMessage(previousState), it.session)
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it.session.client.destroy(it.session)
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}
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}
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// Stop stops counting idle time.
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func (it *IdleTimer) Stop() {
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if it == nil {
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return
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}
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it.Lock()
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defer it.Unlock()
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it.state = TimerDead
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it.resetTimeout()
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}
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func (it *IdleTimer) resetTimeout() {
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if it.timer != nil {
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it.timer.Stop()
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}
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var nextTimeout time.Duration
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switch it.state {
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case TimerUnregistered:
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nextTimeout = it.registerTimeout
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case TimerActive:
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nextTimeout = it.idleTimeout
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case TimerIdle:
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nextTimeout = it.quitTimeout
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case TimerDead:
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return
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}
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if it.timer != nil {
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it.timer.Reset(nextTimeout)
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} else {
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it.timer = time.AfterFunc(nextTimeout, it.processTimeout)
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}
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}
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func (it *IdleTimer) quitMessage(state TimerState) string {
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switch state {
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case TimerUnregistered:
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return fmt.Sprintf("Registration timeout: %v", it.registerTimeout)
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case TimerIdle:
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// how many seconds before registered clients are timed out (IdleTimeout plus QuitTimeout).
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it.Lock()
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defer it.Unlock()
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return fmt.Sprintf("Ping timeout: %v", (it.idleTimeout + it.quitTimeout))
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default:
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// shouldn't happen
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return ""
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}
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}
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// BrbTimer is a timer on the client as a whole (not an individual session) for implementing
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// the BRB command and related functionality (where a client can remain online without
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// having any connected sessions).
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