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strip out the +a away mode
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@ -315,10 +315,6 @@ In this section, we give an overview of the modes Oragono supports.
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These are the modes which can be set on you when you're connected.
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These are the modes which can be set on you when you're connected.
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### +a - Away
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If this mode is set, you're marked as 'away'. To set and unset this mode, you use the `/AWAY` command.
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### +i - Invisible
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### +i - Invisible
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If this mode is set, you're marked as 'invisible'. This means that your channels won't be shown when users `/WHOIS` you (except for IRC operators, they can see all the channels you're in).
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If this mode is set, you're marked as 'invisible'. This means that your channels won't be shown when users `/WHOIS` you (except for IRC operators, they can see all the channels you're in).
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@ -1166,7 +1166,7 @@ func (channel *Channel) Invite(invitee *Client, inviter *Client, rb *ResponseBuf
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tnick := invitee.Nick()
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tnick := invitee.Nick()
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rb.Add(nil, inviter.server.name, RPL_INVITING, cnick, tnick, chname)
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rb.Add(nil, inviter.server.name, RPL_INVITING, cnick, tnick, chname)
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invitee.Send(nil, inviter.NickMaskString(), "INVITE", tnick, chname)
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invitee.Send(nil, inviter.NickMaskString(), "INVITE", tnick, chname)
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if invitee.HasMode(modes.Away) {
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if invitee.Away() {
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rb.Add(nil, inviter.server.name, RPL_AWAY, cnick, tnick, invitee.AwayMessage())
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rb.Add(nil, inviter.server.name, RPL_AWAY, cnick, tnick, invitee.AwayMessage())
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}
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}
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}
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}
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@ -49,6 +49,7 @@ type Client struct {
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account string
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account string
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accountName string // display name of the account: uncasefolded, '*' if not logged in
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accountName string // display name of the account: uncasefolded, '*' if not logged in
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atime time.Time
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atime time.Time
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away bool
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awayMessage string
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awayMessage string
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certfp string
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certfp string
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channels ChannelSet
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channels ChannelSet
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@ -141,6 +141,22 @@ func (client *Client) Realname() string {
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return client.realname
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return client.realname
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}
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}
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func (client *Client) Away() (result bool) {
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client.stateMutex.Lock()
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result = client.away
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client.stateMutex.Unlock()
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return
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}
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func (client *Client) SetAway(away bool, awayMessage string) (changed bool) {
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client.stateMutex.Lock()
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changed = away != client.away
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client.away = away
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client.awayMessage = awayMessage
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client.stateMutex.Unlock()
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return
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}
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// uniqueIdentifiers returns the strings for which the server enforces per-client
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// uniqueIdentifiers returns the strings for which the server enforces per-client
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// uniqueness/ownership; no two clients can have colliding casefolded nicks or
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// uniqueness/ownership; no two clients can have colliding casefolded nicks or
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// skeletons.
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// skeletons.
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@ -466,8 +466,7 @@ func awayHandler(server *Server, client *Client, msg ircmsg.IrcMessage, rb *Resp
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}
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}
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}
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}
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client.SetMode(modes.Away, isAway)
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client.SetAway(isAway, awayMessage)
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client.SetAwayMessage(awayMessage)
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if isAway {
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if isAway {
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rb.Add(nil, server.name, RPL_NOWAWAY, client.nick, client.t("You have been marked as being away"))
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rb.Add(nil, server.name, RPL_NOWAWAY, client.nick, client.t("You have been marked as being away"))
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@ -2030,7 +2029,7 @@ func messageHandler(server *Server, client *Client, msg ircmsg.IrcMessage, rb *R
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session.sendSplitMsgFromClientInternal(false, now, nickMaskString, accountName, clientOnlyTags, msg.Command, tnick, splitMsg)
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session.sendSplitMsgFromClientInternal(false, now, nickMaskString, accountName, clientOnlyTags, msg.Command, tnick, splitMsg)
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}
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}
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}
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}
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if histType != history.Notice && user.HasMode(modes.Away) {
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if histType != history.Notice && user.Away() {
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//TODO(dan): possibly implement cooldown of away notifications to users
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//TODO(dan): possibly implement cooldown of away notifications to users
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rb.Add(nil, server.name, RPL_AWAY, cnick, tnick, user.AwayMessage())
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rb.Add(nil, server.name, RPL_AWAY, cnick, tnick, user.AwayMessage())
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}
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}
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@ -2499,7 +2498,7 @@ func userhostHandler(server *Server, client *Client, msg ircmsg.IrcMessage, rb *
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if target.HasMode(modes.Operator) {
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if target.HasMode(modes.Operator) {
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isOper = "*"
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isOper = "*"
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}
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}
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if target.HasMode(modes.Away) {
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if target.Away() {
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isAway = "-"
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isAway = "-"
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} else {
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} else {
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isAway = "+"
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isAway = "+"
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@ -15,7 +15,7 @@ import (
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var (
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var (
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// SupportedUserModes are the user modes that we actually support (modifying).
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// SupportedUserModes are the user modes that we actually support (modifying).
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SupportedUserModes = Modes{
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SupportedUserModes = Modes{
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Away, Bot, Invisible, Operator, RegisteredOnly, ServerNotice, UserRoleplaying,
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Bot, Invisible, Operator, RegisteredOnly, ServerNotice, UserRoleplaying,
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}
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}
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// SupportedChannelModes are the channel modes that we support.
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// SupportedChannelModes are the channel modes that we support.
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@ -107,7 +107,6 @@ func (modes Modes) String() string {
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// User Modes
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// User Modes
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const (
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const (
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Away Mode = 'a'
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Bot Mode = 'B'
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Bot Mode = 'B'
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Invisible Mode = 'i'
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Invisible Mode = 'i'
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LocalOperator Mode = 'O'
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LocalOperator Mode = 'O'
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@ -75,7 +75,7 @@ func sendRoleplayMessage(server *Server, client *Client, source string, targetSt
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if rb.session.capabilities.Has(caps.EchoMessage) {
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if rb.session.capabilities.Has(caps.EchoMessage) {
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rb.Add(nil, source, "PRIVMSG", tnick, message)
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rb.Add(nil, source, "PRIVMSG", tnick, message)
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}
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}
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if user.HasMode(modes.Away) {
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if user.Away() {
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//TODO(dan): possibly implement cooldown of away notifications to users
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//TODO(dan): possibly implement cooldown of away notifications to users
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rb.Add(nil, server.name, RPL_AWAY, cnick, tnick, user.AwayMessage())
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rb.Add(nil, server.name, RPL_AWAY, cnick, tnick, user.AwayMessage())
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}
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}
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@ -548,7 +548,7 @@ func (target *Client) rplWhoReply(channel *Channel, client *Client, rb *Response
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channelName := "*"
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channelName := "*"
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flags := ""
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flags := ""
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if client.HasMode(modes.Away) {
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if client.Away() {
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flags = "G"
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flags = "G"
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} else {
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} else {
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flags = "H"
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flags = "H"
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