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mirror of https://github.com/ergochat/ergo.git synced 2024-11-22 11:59:40 +01:00
This commit is contained in:
Shivaram Lingamneni 2020-09-16 12:03:06 -04:00
parent 6a0d11d449
commit 498d76b131
2 changed files with 25 additions and 26 deletions

View File

@ -2194,15 +2194,7 @@ func npcHandler(server *Server, client *Client, msg ircmsg.IrcMessage, rb *Respo
fakeSource := msg.Params[1] fakeSource := msg.Params[1]
message := msg.Params[2:] message := msg.Params[2:]
_, err := CasefoldName(fakeSource) sendRoleplayMessage(server, client, fakeSource, target, false, false, message, rb)
if err != nil {
client.Send(nil, client.server.name, ERR_CANNOTSENDRP, target, client.t("Fake source must be a valid nickname"))
return false
}
sourceString := fmt.Sprintf(npcNickMask, fakeSource, client.nick)
sendRoleplayMessage(server, client, sourceString, target, false, message, rb)
return false return false
} }
@ -2212,15 +2204,8 @@ func npcaHandler(server *Server, client *Client, msg ircmsg.IrcMessage, rb *Resp
target := msg.Params[0] target := msg.Params[0]
fakeSource := msg.Params[1] fakeSource := msg.Params[1]
message := msg.Params[2:] message := msg.Params[2:]
sourceString := fmt.Sprintf(npcNickMask, fakeSource, client.nick)
_, err := CasefoldName(fakeSource) sendRoleplayMessage(server, client, fakeSource, target, false, true, message, rb)
if err != nil {
client.Send(nil, client.server.name, ERR_CANNOTSENDRP, target, client.t("Fake source must be a valid nickname"))
return false
}
sendRoleplayMessage(server, client, sourceString, target, true, message, rb)
return false return false
} }
@ -2623,9 +2608,8 @@ func sanickHandler(server *Server, client *Client, msg ircmsg.IrcMessage, rb *Re
func sceneHandler(server *Server, client *Client, msg ircmsg.IrcMessage, rb *ResponseBuffer) bool { func sceneHandler(server *Server, client *Client, msg ircmsg.IrcMessage, rb *ResponseBuffer) bool {
target := msg.Params[0] target := msg.Params[0]
message := msg.Params[1:] message := msg.Params[1:]
sourceString := fmt.Sprintf(sceneNickMask, client.nick)
sendRoleplayMessage(server, client, sourceString, target, false, message, rb) sendRoleplayMessage(server, client, "", target, true, false, message, rb)
return false return false
} }

View File

@ -4,7 +4,8 @@
package irc package irc
import ( import (
"bytes" "fmt"
"strings"
"github.com/oragono/oragono/irc/history" "github.com/oragono/oragono/irc/history"
"github.com/oragono/oragono/irc/modes" "github.com/oragono/oragono/irc/modes"
@ -16,7 +17,7 @@ const (
sceneNickMask = "=Scene=!%s@npc.fakeuser.invalid" sceneNickMask = "=Scene=!%s@npc.fakeuser.invalid"
) )
func sendRoleplayMessage(server *Server, client *Client, source string, targetString string, isAction bool, messageParts []string, rb *ResponseBuffer) { func sendRoleplayMessage(server *Server, client *Client, source string, targetString string, isScene, isAction bool, messageParts []string, rb *ResponseBuffer) {
config := server.Config() config := server.Config()
if !config.Roleplay.Enabled { if !config.Roleplay.Enabled {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Roleplaying has been disabled by the server administrators")) rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Roleplaying has been disabled by the server administrators"))
@ -27,12 +28,26 @@ func sendRoleplayMessage(server *Server, client *Client, source string, targetSt
return return
} }
var sourceMask string
if isScene {
sourceMask = fmt.Sprintf(sceneNickMask, client.Nick())
} else {
cfSource, cfSourceErr := CasefoldName(source)
skelSource, skelErr := Skeleton(source)
if cfSourceErr != nil || skelErr != nil ||
restrictedCasefoldedNicks.Has(cfSource) || restrictedSkeletons.Has(skelSource) {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Invalid roleplay name"))
return
}
sourceMask = fmt.Sprintf(npcNickMask, source, client.Nick())
}
// block attempts to send CTCP messages to Tor clients // block attempts to send CTCP messages to Tor clients
if len(messageParts) > 0 && len(messageParts[0]) > 0 && messageParts[0][0] == '\x01' { if len(messageParts) > 0 && len(messageParts[0]) > 0 && messageParts[0][0] == '\x01' {
return return
} }
var buf bytes.Buffer var buf strings.Builder
if isAction { if isAction {
buf.WriteString("\x01ACTION ") buf.WriteString("\x01ACTION ")
} }
@ -80,9 +95,9 @@ func sendRoleplayMessage(server *Server, client *Client, source string, targetSt
// of roleplay commands, so send them a copy whether they have echo-message // of roleplay commands, so send them a copy whether they have echo-message
// or not // or not
if rb.session == session { if rb.session == session {
rb.AddSplitMessageFromClient(source, "", nil, "PRIVMSG", targetString, splitMessage) rb.AddSplitMessageFromClient(sourceMask, "", nil, "PRIVMSG", targetString, splitMessage)
} else { } else {
session.sendSplitMsgFromClientInternal(false, source, "*", nil, "PRIVMSG", targetString, splitMessage) session.sendSplitMsgFromClientInternal(false, sourceMask, "*", nil, "PRIVMSG", targetString, splitMessage)
} }
} }
} }
@ -90,7 +105,7 @@ func sendRoleplayMessage(server *Server, client *Client, source string, targetSt
channel.AddHistoryItem(history.Item{ channel.AddHistoryItem(history.Item{
Type: history.Privmsg, Type: history.Privmsg,
Message: splitMessage, Message: splitMessage,
Nick: source, Nick: sourceMask,
}, client.Account()) }, client.Account())
} else { } else {
target, err := CasefoldName(targetString) target, err := CasefoldName(targetString)
@ -108,7 +123,7 @@ func sendRoleplayMessage(server *Server, client *Client, source string, targetSt
cnick := client.Nick() cnick := client.Nick()
tnick := user.Nick() tnick := user.Nick()
for _, session := range user.Sessions() { for _, session := range user.Sessions() {
session.sendSplitMsgFromClientInternal(false, source, "*", nil, "PRIVMSG", tnick, splitMessage) session.sendSplitMsgFromClientInternal(false, sourceMask, "*", nil, "PRIVMSG", tnick, splitMessage)
} }
if away, awayMessage := user.Away(); away { if away, awayMessage := user.Away(); away {
//TODO(dan): possibly implement cooldown of away notifications to users //TODO(dan): possibly implement cooldown of away notifications to users