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add data structures for decoding mode messages
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parent
b9cb539219
commit
3f9495cda0
@ -6,7 +6,7 @@ import (
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)
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)
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func main() {
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func main() {
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name := flag.String("name", "localhost", "A name for the server")
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name := flag.String("name", "ergonomadic", "A name for the server")
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listen := flag.String("listen", ":6667", "interface to listen on")
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listen := flag.String("listen", ":6667", "interface to listen on")
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flag.BoolVar(&irc.DEBUG_NET, "dnet", false, "debug net")
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flag.BoolVar(&irc.DEBUG_NET, "dnet", false, "debug net")
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flag.BoolVar(&irc.DEBUG_CLIENT, "dclient", false, "debug client")
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flag.BoolVar(&irc.DEBUG_CLIENT, "dclient", false, "debug client")
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@ -13,6 +13,7 @@ type Client struct {
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channels ChannelSet
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channels ChannelSet
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conn net.Conn
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conn net.Conn
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hostname string
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hostname string
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invisible bool
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nick string
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nick string
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realname string
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realname string
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registered bool
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registered bool
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@ -30,11 +31,12 @@ func NewClient(server *Server, conn net.Conn) *Client {
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replies := make(chan Reply)
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replies := make(chan Reply)
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client := &Client{
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client := &Client{
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channels: make(ChannelSet),
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channels: make(ChannelSet),
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conn: conn,
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conn: conn,
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hostname: LookupHostname(conn.RemoteAddr()),
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hostname: LookupHostname(conn.RemoteAddr()),
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replies: replies,
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replies: replies,
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server: server,
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server: server,
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serverPass: server.password == "",
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}
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}
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go client.readConn(read)
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go client.readConn(read)
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@ -86,6 +88,9 @@ func (c *Client) Nick() string {
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}
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}
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func (c *Client) UModeString() string {
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func (c *Client) UModeString() string {
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if c.invisible {
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return "i"
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}
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return ""
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return ""
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}
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}
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@ -5,6 +5,7 @@ import (
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"fmt"
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"fmt"
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"strconv"
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"strconv"
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"strings"
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"strings"
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"unicode/utf8"
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)
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)
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type Command interface {
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type Command interface {
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@ -371,14 +372,52 @@ func NewTopicCommand(args []string) (EditableCommand, error) {
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return msg, nil
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return msg, nil
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}
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}
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type Mode rune
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const (
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Away Mode = 'a'
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Invisible Mode = 'i'
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WallOps Mode = 'w'
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Restricted Mode = 'r'
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Operator Mode = 'o'
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LocalOperator Mode = 'O'
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ServerNotice Mode = 's'
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)
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type ModeChange struct {
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mode Mode
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add bool // false => remove
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}
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func (change *ModeChange) String() string {
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sig := "+"
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if !change.add {
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sig = "-"
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}
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return fmt.Sprintf("%s%s", sig, change.mode)
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}
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type ModeCommand struct {
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type ModeCommand struct {
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BaseCommand
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BaseCommand
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nickname string
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nickname string
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modes string
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changes []ModeChange
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}
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}
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func (cmd *ModeCommand) String() string {
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func (cmd *ModeCommand) String() string {
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return fmt.Sprintf("MODE(nickname=%s, modes=%s)", cmd.nickname, cmd.modes)
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return fmt.Sprintf("MODE(nickname=%s, changes=%s)", cmd.nickname, cmd.changes)
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}
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func stringToRunes(str string) <-chan rune {
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runes := make(chan rune)
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go func() {
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for len(str) > 0 {
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rune, size := utf8.DecodeRuneInString(str)
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runes <- rune
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str = str[size:]
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}
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close(runes)
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}()
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return runes
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}
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}
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func NewModeCommand(args []string) (EditableCommand, error) {
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func NewModeCommand(args []string) (EditableCommand, error) {
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@ -388,10 +427,26 @@ func NewModeCommand(args []string) (EditableCommand, error) {
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cmd := &ModeCommand{
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cmd := &ModeCommand{
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nickname: args[0],
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nickname: args[0],
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changes: make([]ModeChange,
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utf8.RuneCountInString(strings.Join(args[1:], ""))-len(args[1:])),
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}
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}
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if len(args) > 1 {
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index := 0
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cmd.modes = args[1]
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for _, arg := range args[1:] {
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modeChange := stringToRunes(arg)
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sig := <-modeChange
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if sig != '+' && sig != '-' {
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return nil, ErrParseCommand
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}
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add := sig == '+'
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for mode := range modeChange {
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cmd.changes[index] = ModeChange{
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mode: Mode(mode),
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add: add,
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}
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index += 1
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}
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}
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}
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return cmd, nil
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return cmd, nil
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@ -266,5 +266,10 @@ func (m *PrivMsgCommand) HandleServer(s *Server) {
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}
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}
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func (m *ModeCommand) HandleServer(s *Server) {
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func (m *ModeCommand) HandleServer(s *Server) {
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for _, change := range m.changes {
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if change.mode == Invisible {
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m.Client().invisible = change.add
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}
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}
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m.Client().replies <- RplUModeIs(s, m.Client())
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m.Client().replies <- RplUModeIs(s, m.Client())
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}
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}
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