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Fix PING and PONG
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parent
e19c1527a4
commit
34a099b61a
@ -27,6 +27,7 @@ type Client struct {
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channels ChannelSet
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channels ChannelSet
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ctime time.Time
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ctime time.Time
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flags map[UserMode]bool
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flags map[UserMode]bool
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isQuitting bool
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hasQuit bool
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hasQuit bool
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hops uint
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hops uint
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hostname Name
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hostname Name
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@ -99,7 +100,7 @@ func (client *Client) run() {
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}
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}
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isExiting = cmd.Run(client.server, client, msg)
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isExiting = cmd.Run(client.server, client, msg)
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if isExiting {
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if isExiting || client.isQuitting {
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break
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break
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}
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}
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}
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}
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@ -114,6 +115,7 @@ func (client *Client) run() {
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func (client *Client) connectionTimeout() {
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func (client *Client) connectionTimeout() {
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client.Quit("connection timeout")
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client.Quit("connection timeout")
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client.isQuitting = true
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}
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}
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//
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//
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@ -419,15 +419,14 @@ func quitHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
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// PING <server1> [<server2>]
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// PING <server1> [<server2>]
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func pingHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
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func pingHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
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// client.Socket.Send(response here)
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client.Send(nil, server.nameString, "PONG", msg.Params...)
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return true
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return false
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}
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}
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// PONG <server> [ <server2> ]
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// PONG <server> [ <server2> ]
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func pongHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
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func pongHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
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//TODO(dan): update client idle timer from this
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// client gets touched when they send this command, so we don't need to do anything
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//TODO(dan): use this to affect how often we send pings
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return false
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return true
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}
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}
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// JOIN <channel>{,<channel>} [<key>{,<key>}]
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// JOIN <channel>{,<channel>} [<key>{,<key>}]
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