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@ -90,10 +90,20 @@ func (fl *Fakelag) Touch() {
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if elapsed > fl.config.Cooldown {
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// let them burst again
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fl.state = FakelagBursting
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fl.burstCount = 1
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return
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}
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// space them out by at least window/messagesperwindow
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sleepDuration := time.Duration((int64(fl.config.Window) / int64(fl.config.MessagesPerWindow)) - int64(elapsed))
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var sleepDuration time.Duration
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if fl.config.MessagesPerWindow > 0 {
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// space them out by at least window/messagesperwindow
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sleepDuration = time.Duration((int64(fl.config.Window) / int64(fl.config.MessagesPerWindow)) - int64(elapsed))
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} else {
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// only burst messages are allowed: sleep until cooldown expires,
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// then count this as a burst message
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sleepDuration = time.Duration(int64(fl.config.Cooldown) - int64(elapsed))
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fl.state = FakelagBursting
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fl.burstCount = 1
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}
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if sleepDuration > 0 {
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fl.sleepFunc(sleepDuration)
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// the touch time should take into account the time we slept
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