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Allow messages-per-window to be 0
This commit is contained in:
Shivaram Lingamneni 2020-10-26 21:06:03 -04:00
parent 9670d96282
commit 2f4431a5fb

View File

@ -90,10 +90,20 @@ func (fl *Fakelag) Touch() {
if elapsed > fl.config.Cooldown { if elapsed > fl.config.Cooldown {
// let them burst again // let them burst again
fl.state = FakelagBursting fl.state = FakelagBursting
fl.burstCount = 1
return return
} }
// space them out by at least window/messagesperwindow var sleepDuration time.Duration
sleepDuration := time.Duration((int64(fl.config.Window) / int64(fl.config.MessagesPerWindow)) - int64(elapsed)) if fl.config.MessagesPerWindow > 0 {
// space them out by at least window/messagesperwindow
sleepDuration = time.Duration((int64(fl.config.Window) / int64(fl.config.MessagesPerWindow)) - int64(elapsed))
} else {
// only burst messages are allowed: sleep until cooldown expires,
// then count this as a burst message
sleepDuration = time.Duration(int64(fl.config.Cooldown) - int64(elapsed))
fl.state = FakelagBursting
fl.burstCount = 1
}
if sleepDuration > 0 { if sleepDuration > 0 {
fl.sleepFunc(sleepDuration) fl.sleepFunc(sleepDuration)
// the touch time should take into account the time we slept // the touch time should take into account the time we slept