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fix incorrect CTCP ACTION messages sent by roleplay
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@ -62,6 +62,9 @@ func sendRoleplayMessage(server *Server, client *Client, source string, targetSt
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buf.WriteString(client.Nick())
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buf.WriteString(client.Nick())
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buf.WriteString(")")
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buf.WriteString(")")
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}
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}
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if isAction {
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buf.WriteString("\x01")
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}
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splitMessage := utils.MakeMessage(buf.String())
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splitMessage := utils.MakeMessage(buf.String())
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