ergo/irc/channel.go

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package irc
import (
"log"
)
type Channel struct {
banList []UserMask
commands chan<- ChannelCommand
flags ChannelModeSet
key string
members MemberSet
name string
replies chan<- Reply
server *Server
topic string
}
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func IsChannel(target string) bool {
if target == "" {
return false
}
switch target[0] {
case '&', '#', '+', '!':
return true
}
return false
}
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// NewChannel creates a new channel from a `Server` and a `name`
// string, which must be unique on the server.
func NewChannel(s *Server, name string) *Channel {
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commands := make(chan ChannelCommand)
replies := make(chan Reply)
channel := &Channel{
banList: make([]UserMask, 0),
commands: commands,
flags: make(ChannelModeSet),
members: make(MemberSet),
name: name,
replies: replies,
server: s,
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}
go channel.receiveCommands(commands)
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go channel.receiveReplies(replies)
return channel
}
type DestroyChannel struct {
BaseCommand
channel *Channel
}
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func (channel *Channel) Destroy() {
channel.server.Command(&DestroyChannel{
channel: channel,
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})
close(channel.commands)
close(channel.replies)
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}
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func (channel *Channel) Command(command ChannelCommand) {
channel.commands <- command
}
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func (channel *Channel) Reply(reply Reply) {
channel.replies <- reply
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}
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func (channel *Channel) receiveCommands(commands <-chan ChannelCommand) {
for command := range commands {
if DEBUG_CHANNEL {
log.Printf("%s → %s %s", command.Source(), channel, command)
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}
command.HandleChannel(channel)
}
}
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func (channel *Channel) receiveReplies(replies <-chan Reply) {
for reply := range replies {
if DEBUG_CHANNEL {
log.Printf("%s ← %s %s", channel, reply.Source(), reply)
}
for client := range channel.members {
if (reply.Code() == ReplyCode(PRIVMSG)) &&
(reply.Source() == Identifier(client)) {
continue
}
client.Reply(reply)
}
}
}
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func (channel *Channel) IsEmpty() bool {
return len(channel.members) == 0
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}
func (channel *Channel) GetTopic(replier Replier) {
if channel.topic == "" {
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// clients appear not to expect this
//replier.Reply(RplNoTopic(channel))
return
}
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replier.Reply(RplTopic(channel))
}
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func (channel *Channel) GetUsers(replier Replier) {
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replier.Reply(NewNamesReply(channel))
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}
func (channel *Channel) ClientIsOperator(client *Client) bool {
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return channel.members.HasMode(client, ChannelOperator)
}
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func (channel *Channel) Nicks() []string {
nicks := make([]string, len(channel.members))
i := 0
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for client, modes := range channel.members {
switch {
case modes[ChannelOperator]:
nicks[i] = "@" + client.Nick()
case modes[Voice]:
nicks[i] = "+" + client.Nick()
default:
nicks[i] = client.Nick()
}
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i += 1
}
return nicks
}
func (channel *Channel) Id() string {
return channel.name
}
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func (channel *Channel) Nick() string {
return channel.name
}
func (channel *Channel) String() string {
return channel.Id()
}
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// <mode> <mode params>
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func (channel *Channel) ModeString() (str string) {
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if channel.key != "" {
str += Key.String()
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}
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for mode := range channel.flags {
str += mode.String()
}
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if len(str) > 0 {
str = "+" + str
}
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if channel.key != "" {
str += " " + channel.key
}
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return
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}
type JoinChannel struct {
BaseCommand
channel *Channel
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}
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//
// commands
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//
func (m *JoinCommand) HandleChannel(channel *Channel) {
client := m.Client()
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if (channel.key != "") && (channel.key != m.channels[channel.name]) {
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client.Reply(ErrBadChannelKey(channel))
return
}
channel.members.Add(client)
if len(channel.members) == 1 {
channel.members[client][ChannelCreator] = true
channel.members[client][ChannelOperator] = true
}
client.commands <- &JoinChannel{
channel: channel,
}
addClient := &AddFriend{
client: client,
}
for member := range channel.members {
client.commands <- &AddFriend{
client: member,
}
member.commands <- addClient
}
channel.Reply(RplJoin(client, channel))
channel.GetTopic(client)
channel.GetUsers(client)
}
type PartChannel struct {
channel *Channel
}
func (m *PartCommand) HandleChannel(channel *Channel) {
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client := m.Client()
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if !channel.members.Has(client) {
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client.Reply(ErrNotOnChannel(channel))
return
}
channel.Reply(RplPart(client, channel, m.Message()))
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channel.members.Remove(client)
client.commands <- &PartChannel{
channel: channel,
}
for member := range channel.members {
member.commands <- &RemoveFriend{
client: client,
}
}
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if channel.IsEmpty() {
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channel.Destroy()
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}
}
func (m *TopicCommand) HandleChannel(channel *Channel) {
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client := m.Client()
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if !channel.members.Has(client) {
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client.Reply(ErrNotOnChannel(channel))
return
}
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if !m.setTopic {
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channel.GetTopic(client)
return
}
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if channel.flags[OpOnlyTopic] {
client.Reply(ErrChanOPrivIsNeeded(channel))
return
}
channel.topic = m.topic
channel.Reply(RplTopicMsg(client, channel))
}
func (m *PrivMsgCommand) HandleChannel(channel *Channel) {
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client := m.Client()
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if channel.flags[NoOutside] && !channel.members.Has(client) {
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client.Reply(ErrCannotSendToChan(channel))
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return
}
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channel.Reply(RplPrivMsg(client, channel, m.message))
}
func (msg *ChannelModeCommand) HandleChannel(channel *Channel) {
client := msg.Client()
if len(msg.changes) == 0 {
client.Reply(RplChannelModeIs(channel))
return
}
changes := make(ChannelModeChanges, 0)
for _, change := range msg.changes {
switch change.mode {
case BanMask:
// TODO add/remove
for _, banMask := range channel.banList {
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client.Reply(RplBanList(channel, banMask))
}
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client.Reply(RplEndOfBanList(channel))
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case NoOutside, Private, Secret, OpOnlyTopic:
if !channel.ClientIsOperator(client) {
client.Reply(ErrChanOPrivIsNeeded(channel))
continue
}
switch change.op {
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case Add:
channel.flags[change.mode] = true
changes = append(changes, change)
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case Remove:
delete(channel.flags, change.mode)
changes = append(changes, change)
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}
case Key:
if !channel.ClientIsOperator(client) {
client.Reply(ErrChanOPrivIsNeeded(channel))
continue
}
switch change.op {
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case Add:
if change.arg == "" {
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// TODO err reply
continue
}
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channel.key = change.arg
changes = append(changes, change)
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case Remove:
channel.key = ""
changes = append(changes, change)
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}
case ChannelOperator, Voice:
if !channel.ClientIsOperator(client) {
client.Reply(ErrChanOPrivIsNeeded(channel))
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continue
}
if change.arg == "" {
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// TODO err reply
continue
}
target := channel.server.clients[change.arg]
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if target == nil {
// TODO err reply
continue
}
if channel.members[target] == nil {
// TODO err reply
continue
}
switch change.op {
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case Add:
channel.members[target][change.mode] = true
changes = append(changes, change)
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case Remove:
channel.members[target][change.mode] = false
changes = append(changes, change)
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}
}
}
if len(changes) > 0 {
channel.Reply(RplChannelMode(client, channel, changes))
}
}
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func (m *NoticeCommand) HandleChannel(channel *Channel) {
client := m.Client()
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if channel.flags[NoOutside] && !channel.members.Has(client) {
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client.Reply(ErrCannotSendToChan(channel))
return
}
channel.Reply(RplNotice(client, channel, m.message))
}
func (msg *QuitCommand) HandleChannel(channel *Channel) {
client := msg.Client()
removeClient := &RemoveFriend{
client: client,
}
for member := range channel.members {
member.commands <- removeClient
}
channel.members.Remove(client)
}
func (msg *DestroyClient) HandleChannel(channel *Channel) {
channel.members.Remove(msg.client)
}