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ergo/irc/getters.go

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// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
// released under the MIT license
package irc
import (
"github.com/oragono/oragono/irc/isupport"
"github.com/oragono/oragono/irc/modes"
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"sync/atomic"
)
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func (server *Server) MaxSendQBytes() int {
return int(atomic.LoadUint32(&server.maxSendQBytes))
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}
func (server *Server) SetMaxSendQBytes(m int) {
atomic.StoreUint32(&server.maxSendQBytes, uint32(m))
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}
func (server *Server) ISupport() *isupport.List {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.isupport
}
func (server *Server) Limits() Limits {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.limits
}
func (server *Server) Password() []byte {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.password
}
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func (server *Server) RecoverFromErrors() bool {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.recoverFromErrors
}
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func (server *Server) ProxyAllowedFrom() []string {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.proxyAllowedFrom
}
func (server *Server) WebIRCConfig() []webircConfig {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.webirc
}
func (server *Server) DefaultChannelModes() modes.Modes {
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server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.defaultChannelModes
}
func (server *Server) ChannelRegistrationEnabled() bool {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
return server.channelRegistrationEnabled
}
func (server *Server) AccountConfig() *AccountConfig {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
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if server.config == nil {
return nil
}
return &server.config.Accounts
}
func (server *Server) FakelagConfig() *FakelagConfig {
server.configurableStateMutex.RLock()
defer server.configurableStateMutex.RUnlock()
if server.config == nil {
return nil
}
return &server.config.Fakelag
}
func (client *Client) Nick() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nick
}
func (client *Client) NickMaskString() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickMaskString
}
func (client *Client) NickCasefolded() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickCasefolded
}
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func (client *Client) Username() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.username
}
func (client *Client) Hostname() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.hostname
}
func (client *Client) Realname() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.realname
}
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func (client *Client) Registered() bool {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.registered
}
func (client *Client) Destroyed() bool {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.isDestroyed
}
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func (client *Client) Account() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.account
}
func (client *Client) AccountName() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
if client.accountName == "" {
return "*"
}
return client.accountName
}
func (client *Client) SetAccountName(account string) (changed bool) {
var casefoldedAccount string
var err error
if account != "" {
if casefoldedAccount, err = CasefoldName(account); err != nil {
return
}
}
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
changed = client.account != casefoldedAccount
client.account = casefoldedAccount
client.accountName = account
return
}
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func (client *Client) Authorized() bool {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.authorized
}
func (client *Client) SetAuthorized(authorized bool) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.authorized = authorized
}
func (client *Client) PreregNick() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.preregNick
}
func (client *Client) SetPreregNick(preregNick string) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.preregNick = preregNick
}
func (client *Client) HasMode(mode modes.Mode) bool {
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client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.flags[mode]
}
func (client *Client) Channels() (result []*Channel) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
length := len(client.channels)
result = make([]*Channel, length)
i := 0
for channel := range client.channels {
result[i] = channel
i++
}
return
}
func (channel *Channel) Name() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.name
}
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func (channel *Channel) setName(name string) {
channel.stateMutex.Lock()
defer channel.stateMutex.Unlock()
channel.name = name
}
func (channel *Channel) NameCasefolded() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.nameCasefolded
}
func (channel *Channel) setNameCasefolded(nameCasefolded string) {
channel.stateMutex.Lock()
defer channel.stateMutex.Unlock()
channel.nameCasefolded = nameCasefolded
}
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func (channel *Channel) Members() (result []*Client) {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.membersCache
}
func (channel *Channel) UserLimit() uint64 {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.userLimit
}
func (channel *Channel) setUserLimit(limit uint64) {
channel.stateMutex.Lock()
channel.userLimit = limit
channel.stateMutex.Unlock()
}
func (channel *Channel) Key() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.key
}
func (channel *Channel) setKey(key string) {
channel.stateMutex.Lock()
defer channel.stateMutex.Unlock()
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channel.key = key
}
func (channel *Channel) HasMode(mode modes.Mode) bool {
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channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.flags[mode]
}
func (channel *Channel) Founder() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.registeredFounder
}
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// set a channel mode, return whether it was already set
func (channel *Channel) setMode(mode modes.Mode, enable bool) (already bool) {
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channel.stateMutex.Lock()
already = (channel.flags[mode] == enable)
if !already {
if enable {
channel.flags[mode] = true
} else {
delete(channel.flags, mode)
}
}
channel.stateMutex.Unlock()
return
}