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ergo/irc/roleplay.go

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// Copyright (c) 2016-2017 Daniel Oaks <daniel@danieloaks.net>
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// released under the MIT license
package irc
import (
"fmt"
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"github.com/goshuirc/irc-go/ircmsg"
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)
const (
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npcNickMask = "*%s*!%s@npc.fakeuser.invalid"
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sceneNickMask = "=Scene=!%s@npc.fakeuser.invalid"
)
// SCENE <target> <text to be sent>
func sceneHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
target := msg.Params[0]
message := msg.Params[1]
sourceString := fmt.Sprintf(sceneNickMask, client.nick)
sendRoleplayMessage(server, client, sourceString, target, false, message)
return false
}
// NPC <target> <sourcenick> <text to be sent>
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func npcHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
target := msg.Params[0]
fakeSource := msg.Params[1]
message := msg.Params[2]
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_, err := CasefoldName(fakeSource)
if err != nil {
client.Send(nil, client.server.name, ERR_CANNOTSENDRP, target, "Fake source must be a valid nickname")
return false
}
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sourceString := fmt.Sprintf(npcNickMask, fakeSource, client.nick)
sendRoleplayMessage(server, client, sourceString, target, false, message)
return false
}
// NPCA <target> <sourcenick> <text to be sent>
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func npcaHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
target := msg.Params[0]
fakeSource := msg.Params[1]
message := msg.Params[2]
sourceString := fmt.Sprintf(npcNickMask, fakeSource, client.nick)
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_, err := CasefoldName(fakeSource)
if err != nil {
client.Send(nil, client.server.name, ERR_CANNOTSENDRP, target, "Fake source must be a valid nickname")
return false
}
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sendRoleplayMessage(server, client, sourceString, target, true, message)
return false
}
func sendRoleplayMessage(server *Server, client *Client, source string, targetString string, isAction bool, message string) {
if isAction {
message = fmt.Sprintf("\x01ACTION %s (%s)\x01", message, client.nick)
} else {
message = fmt.Sprintf("%s (%s)", message, client.nick)
}
target, cerr := CasefoldChannel(targetString)
if cerr == nil {
channel := server.channels.Get(target)
if channel == nil {
client.Send(nil, server.name, ERR_NOSUCHCHANNEL, client.nick, targetString, "No such channel")
return
}
if !channel.CanSpeak(client) {
client.Send(nil, client.server.name, ERR_CANNOTSENDTOCHAN, channel.name, "Cannot send to channel")
return
}
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if !channel.flags[ChanRoleplaying] {
client.Send(nil, client.server.name, ERR_CANNOTSENDRP, channel.name, "Channel doesn't have roleplaying mode available")
return
}
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channel.membersMutex.RLock()
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for member := range channel.members {
if member == client && !client.capabilities[EchoMessage] {
continue
}
member.Send(nil, source, "PRIVMSG", channel.name, message)
}
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channel.membersMutex.RUnlock()
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} else {
target, err := CasefoldName(targetString)
user := server.clients.Get(target)
if err != nil || user == nil {
client.Send(nil, server.name, ERR_NOSUCHNICK, target, "No such nick")
return
}
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if !user.flags[UserRoleplaying] {
client.Send(nil, client.server.name, ERR_CANNOTSENDRP, user.nick, "User doesn't have roleplaying mode enabled")
return
}
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user.Send(nil, source, "PRIVMSG", user.nick, message)
if client.capabilities[EchoMessage] {
client.Send(nil, source, "PRIVMSG", user.nick, message)
}
if user.flags[Away] {
//TODO(dan): possibly implement cooldown of away notifications to users
client.Send(nil, server.name, RPL_AWAY, user.nick, user.awayMessage)
}
}
}