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ergo/irc/roleplay.go

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// Copyright (c) 2016-2017 Daniel Oaks <daniel@danieloaks.net>
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// released under the MIT license
package irc
import (
"fmt"
"github.com/oragono/oragono/irc/caps"
"github.com/oragono/oragono/irc/modes"
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)
const (
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npcNickMask = "*%s*!%s@npc.fakeuser.invalid"
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sceneNickMask = "=Scene=!%s@npc.fakeuser.invalid"
)
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func sendRoleplayMessage(server *Server, client *Client, source string, targetString string, isAction bool, message string, rb *ResponseBuffer) {
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if isAction {
message = fmt.Sprintf("\x01ACTION %s (%s)\x01", message, client.nick)
} else {
message = fmt.Sprintf("%s (%s)", message, client.nick)
}
target, cerr := CasefoldChannel(targetString)
if cerr == nil {
channel := server.channels.Get(target)
if channel == nil {
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rb.Add(nil, server.name, ERR_NOSUCHCHANNEL, client.nick, targetString, client.t("No such channel"))
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return
}
if !channel.CanSpeak(client) {
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rb.Add(nil, client.server.name, ERR_CANNOTSENDTOCHAN, channel.name, client.t("Cannot send to channel"))
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return
}
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if !channel.flags.HasMode(modes.ChanRoleplaying) {
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rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, channel.name, client.t("Channel doesn't have roleplaying mode available"))
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return
}
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for _, member := range channel.Members() {
if member == client && !client.capabilities.Has(caps.EchoMessage) {
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continue
}
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if member == client {
rb.Add(nil, source, "PRIVMSG", channel.name, message)
} else {
member.Send(nil, source, "PRIVMSG", channel.name, message)
}
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}
} else {
target, err := CasefoldName(targetString)
user := server.clients.Get(target)
if err != nil || user == nil {
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rb.Add(nil, server.name, ERR_NOSUCHNICK, client.nick, target, client.t("No such nick"))
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return
}
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if !user.HasMode(modes.UserRoleplaying) {
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rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, user.nick, client.t("User doesn't have roleplaying mode enabled"))
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return
}
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cnick := client.Nick()
tnick := user.Nick()
user.Send(nil, source, "PRIVMSG", tnick, message)
if client.capabilities.Has(caps.EchoMessage) {
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rb.Add(nil, source, "PRIVMSG", tnick, message)
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}
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if user.HasMode(modes.Away) {
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//TODO(dan): possibly implement cooldown of away notifications to users
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rb.Add(nil, server.name, RPL_AWAY, cnick, tnick, user.AwayMessage())
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}
}
}