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ergo/irc/utils/bitset.go

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// Copyright (c) 2018 Shivaram Lingamneni <slingamn@cs.stanford.edu>
// released under the MIT license
package utils
import "sync/atomic"
// Library functions for lock-free bitsets, typically (constant-sized) arrays of uint32.
// For examples of use, see caps.Set and modes.ModeSet; the array has to be converted to a
// slice to use these functions.
// BitsetGet returns whether a given bit of the bitset is set.
func BitsetGet(set []uint32, position uint) bool {
idx := position / 32
bit := position % 32
block := atomic.LoadUint32(&set[idx])
return (block & (1 << bit)) != 0
}
// BitsetGetLocal returns whether a given bit of the bitset is set,
// without synchronization.
func BitsetGetLocal(set []uint32, position uint) bool {
idx := position / 32
bit := position % 32
return (set[idx] & (1 << bit)) != 0
}
// BitsetSet sets a given bit of the bitset to 0 or 1, returning whether it changed.
func BitsetSet(set []uint32, position uint, on bool) (changed bool) {
idx := position / 32
bit := position % 32
addr := &set[idx]
var mask uint32
mask = 1 << bit
for {
current := atomic.LoadUint32(addr)
var desired uint32
if on {
desired = current | mask
} else {
desired = current & (^mask)
}
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if current == desired {
return false
} else if atomic.CompareAndSwapUint32(addr, current, desired) {
return true
}
}
}
// BitsetClear clears the bitset in-place.
func BitsetClear(set []uint32) {
for i := 0; i < len(set); i++ {
atomic.StoreUint32(&set[i], 0)
}
}
// BitsetEmpty returns whether the bitset is empty.
// This has false positives under concurrent modification (i.e., it can return true
// even though w.r.t. the sequence of atomic modifications, there was no point at
// which the bitset was completely empty), but that's not how we're using this method.
func BitsetEmpty(set []uint32) (empty bool) {
for i := 0; i < len(set); i++ {
if atomic.LoadUint32(&set[i]) != 0 {
return false
}
}
return true
}
// BitsetUnion modifies `set` to be the union of `set` and `other`.
// This has race conditions in that we don't necessarily get a single
// consistent view of `other` across word boundaries.
func BitsetUnion(set []uint32, other []uint32) {
for i := 0; i < len(set); i++ {
for {
ourAddr := &set[i]
ourBlock := atomic.LoadUint32(ourAddr)
otherBlock := atomic.LoadUint32(&other[i])
newBlock := ourBlock | otherBlock
if atomic.CompareAndSwapUint32(ourAddr, ourBlock, newBlock) {
break
}
}
}
}
// BitsetCopy copies the contents of `other` over `set`.
// Similar caveats about race conditions as with `BitsetUnion` apply.
func BitsetCopy(set []uint32, other []uint32) {
for i := 0; i < len(set); i++ {
data := atomic.LoadUint32(&other[i])
atomic.StoreUint32(&set[i], data)
}
}
// BitsetCopyLocal copies the contents of `other` over `set`,
// without synchronizing the writes to `set`.
func BitsetCopyLocal(set []uint32, other []uint32) {
for i := 0; i < len(set); i++ {
data := atomic.LoadUint32(&other[i])
set[i] = data
}
}
// BitsetSubtract modifies `set` to subtract the contents of `other`.
// Similar caveats about race conditions as with `BitsetUnion` apply.
func BitsetSubtract(set []uint32, other []uint32) {
for i := 0; i < len(set); i++ {
for {
ourAddr := &set[i]
ourBlock := atomic.LoadUint32(ourAddr)
otherBlock := atomic.LoadUint32(&other[i])
newBlock := ourBlock & (^otherBlock)
if atomic.CompareAndSwapUint32(ourAddr, ourBlock, newBlock) {
break
}
}
}
}