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101 lines
3.0 KiB
JavaScript
101 lines
3.0 KiB
JavaScript
var parseDiceSpec = function (specString) {
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var rawSpec = specString.valMatch(/^([0-9]*)d(%|[0-9]*)(|[+-][0-9]+)$/i, 4);
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if (rawSpec !== false) {
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if (rawSpec[2] === "%") {
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rawSpec[2] = 100;
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}
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return {
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"count": parseInt(rawSpec[1] || 1),
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"sides": parseInt(rawSpec[2] || 6),
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"modifier": parseInt(rawSpec[3] || 0)
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};
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} else {
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return false;
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}
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};
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var normalizeDiceSpec = function (specString) {
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var diceSpec = parseDiceSpec(specString);
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if (diceSpec["sides"] > 10000) {
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return false;
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}
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if (diceSpec["count"] > 1000) {
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return false;
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}
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if (diceSpec["count"] > 1) {
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var count = diceSpec["count"];
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} else {
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var count = "";
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}
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if (diceSpec["sides"] === 100) {
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var sides = "%";
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} else {
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var sides = diceSpec["sides"];
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}
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if (diceSpec["modifier"] > 0) {
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var modifier = "+" + diceSpec["modifier"];
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} else if (diceSpec["modifier"] < 0) {
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var modifier = diceSpec["modifier"];
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} else {
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var modifier = "";
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}
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return (count + "d" + sides + modifier);
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};
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var dice = function(dbot) {
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var commands = {
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'~roll': function (event) {
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var rolls = [];
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if (event.params.length === 1) {
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event.params.push("d6");
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}
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for (var i = 1; i < event.params.length; i++) {
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var diceSpec = parseDiceSpec(event.params[i]);
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if (diceSpec === false) {
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rolls.push([event.params[i], false]);
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} else {
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rolls.push([normalizeDiceSpec(event.params[i]), [], diceSpec["modifier"]]);
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for (var j = 0; j < diceSpec["count"] ; j++) {
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rolls[rolls.length-1][1].push(Math.ceil(Math.random() * diceSpec["sides"]));
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}
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}
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}
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for (var i = 0; i < rolls.length; i++) {
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if (rolls[i][1] === false) {
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event.reply(rolls[i][0] + ": invalid dice spec");
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} else {
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if (rolls[i][1].length > 1) {
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var total = " (total " + _.reduce(rolls[i][1], function(memo, num){ return memo + num; }, 0);
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if (rolls[i][2] != 0) {
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if (rolls[i][2] > 0) {
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total += " + ";
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} else {
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total += " - ";
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}
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total += Math.abs(rolls[i][2]) + " -> " + (rolls[i][1].sum() + rolls[i][2]);
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}
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total += ")"
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} else {
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var total = "";
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}
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event.reply(rolls[i][0] + ": " + rolls[i][1].join(" ") + total);
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}
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}
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}
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};
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this.commands = commands;
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}
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exports.fetch = function(dbot) {
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return new dice(dbot);
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};
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