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Correct handling of modifiers, per golem

This commit is contained in:
Psychedelic Squid 2012-03-07 23:18:19 +00:00
parent 18e93a5a66
commit 6160d24e4f

View File

@ -54,9 +54,9 @@ var dice = function(dbot) {
if (diceSpec === false) {
rolls.push([params[i], false]);
} else {
rolls.push([normalizeDiceSpec(params[i]), []]);
rolls.push([normalizeDiceSpec(params[i]), [], diceSpec["modifier"]]);
for (var j = 0; j < diceSpec["count"] ; j++) {
rolls[rolls.length-1][1].push(Math.ceil(Math.random() * diceSpec["sides"]) + diceSpec["modifier"]);
rolls[rolls.length-1][1].push(Math.ceil(Math.random() * diceSpec["sides"]));
}
}
}
@ -66,7 +66,16 @@ var dice = function(dbot) {
dbot.say(data.channel, rolls[i][0] + ": invalid dice spec");
} else {
if (rolls[i][1].length > 1) {
var total = " (total " + rolls[i][1].sum() + ")";
var total = " (total " + rolls[i][1].sum();
if (rolls[i][2] != 0) {
if (rolls[i][2] > 0) {
total += " + ";
} else {
total += " - ";
}
total += Math.abs(rolls[i][2]) + " -> " + (rolls[i][1].sum() + rolls[i][2]);
}
total += ")"
} else {
var total = "";
}