mirror of
https://github.com/jlu5/PyLink.git
synced 2024-12-25 04:02:45 +01:00
349 lines
17 KiB
Python
349 lines
17 KiB
Python
import time
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import sys
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import os
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import time
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import ipaddress
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import re
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curdir = os.path.dirname(__file__)
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sys.path += [curdir, os.path.dirname(curdir)]
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import utils
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from log import log
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from classes import *
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from ts6_common import TS6BaseProtocol
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class UnrealProtocol(TS6BaseProtocol):
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def __init__(self, irc):
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super(UnrealProtocol, self).__init__(irc)
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# Set our case mapping (rfc1459 maps "\" and "|" together, for example".
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self.casemapping = 'ascii'
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self.proto_ver = 2351
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self.hook_map = {}
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self.uidgen = {}
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self.caps = {}
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self._unrealCmodes = {'l': 'limit', 'c': 'blockcolor', 'G': 'censor',
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'D': 'delayjoin', 'n': 'noextmsg', 's': 'secret',
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'T': 'nonotice', 'z': 'sslonly', 'b': 'ban', 'V': 'noinvite',
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'Z': 'issecure', 'r': 'registered', 'N': 'nonick',
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'e': 'banexception', 'R': 'regonly', 'M': 'regmoderated',
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'p': 'private', 'Q': 'nokick', 'P': 'permanent', 'k': 'key',
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'C': 'noctcp', 'O': 'operonly', 'S': 'stripcolor',
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'm': 'moderated', 'K': 'noknock', 'o': 'op', 'v': 'voice',
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'I': 'invex', 't': 'topiclock', 'f': 'flood_unreal'}
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self._neededCaps = ["VL", "SID", "CHANMODES", "NOQUIT", "SJ3"]
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### OUTGOING COMMAND FUNCTIONS
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def spawnClient(self, nick, ident='null', host='null', realhost=None, modes=set(),
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server=None, ip='0.0.0.0', realname=None, ts=None, opertype=None,
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manipulatable=True):
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"""Spawns a client with nick <nick> on the given IRC connection.
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Note: No nick collision / valid nickname checks are done here; it is
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up to plugins to make sure they don't introduce anything invalid."""
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server = server or self.irc.sid
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if not utils.isInternalServer(self.irc, server):
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raise ValueError('Server %r is not a PyLink internal PseudoServer!' % server)
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# Unreal 3.4 uses TS6-style UIDs. They don't start from AAAAAA like other IRCd's
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# do, but we can do that fine...
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uid = self.uidgen.setdefault(server, utils.TS6UIDGenerator(server)).next_uid()
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ts = ts or int(time.time())
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realname = realname or self.irc.botdata['realname']
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realhost = realhost or host
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raw_modes = utils.joinModes(modes)
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u = self.irc.users[uid] = IrcUser(nick, ts, uid, ident=ident, host=host, realname=realname,
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realhost=realhost, ip=ip)
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utils.applyModes(self.irc, uid, modes)
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self.irc.servers[server].users.add(uid)
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# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname
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self._send(server, "UID {nick} 0 {ts} {ident} {realhost} {uid} 0 {modes} "
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"* {host} * :{realname}".format(ts=ts, host=host,
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nick=nick, ident=ident, uid=uid,
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modes=raw_modes, realname=realname,
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realhost=realhost))
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return u
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def joinClient(self, client, channel):
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pass
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def pingServer(self, source=None, target=None):
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"""Sends a PING to a target server. Periodic PINGs are sent to our uplink
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automatically by the Irc() internals; plugins shouldn't have to use this."""
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source = source or self.irc.sid
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target = target or self.irc.uplink
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if not (target is None or source is None):
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self._send(source, 'PING %s %s' % (self.irc.servers[source].name, self.irc.servers[target].name))
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### HANDLERS
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def connect(self):
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"""Initializes a connection to a server."""
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ts = self.irc.start_ts
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self.irc.prefixmodes = {'q': '~', 'a': '&', 'o': '@', 'h': '%', 'v': '+'}
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### XXX: fill out self.irc.umodes
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f = self.irc.send
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host = self.irc.serverdata["hostname"]
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f('PASS :%s' % self.irc.serverdata["sendpass"])
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# https://github.com/unrealself.ircd/unrealself.ircd/blob/2f8cb55e/doc/technical/protoctl.txt
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# We support the following protocol features:
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# SJ3 - extended SJOIN
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# NOQUIT - QUIT messages aren't sent for all users in a netsplit
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# NICKv2 - Extended NICK command, sending MODE and CHGHOST info with it
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# SID - Use UIDs and SIDs (unreal 3.4)
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# VL - Sends version string in below SERVER message
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# UMODE2 - used for users setting modes on themselves (one less argument needed)
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# EAUTH - Early auth? (Unreal 3.4 linking protocol)
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# ~~NICKIP - sends the IP in the NICK/UID command~~ Doesn't work with SID/UID support
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f('PROTOCTL SJ3 NOQUIT NICKv2 VL UMODE2 PROTOCTL EAUTH=%s SID=%s' % (self.irc.serverdata["hostname"], self.irc.sid))
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sdesc = self.irc.serverdata.get('serverdesc') or self.irc.botdata['serverdesc']
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f('SERVER %s 1 U%s-h6e-%s :%s' % (host, self.proto_ver, self.irc.sid, sdesc))
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# Now, we wait until remote sends its NETINFO command (handle_netinfo),
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# so we can find and use a matching netname, preventing netname mismatch
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# errors.
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def handle_netinfo(self, numeric, command, args):
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# <- NETINFO maxglobal currenttime protocolversion cloakhash 0 0 0 :networkname
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# "maxglobal" is the amount of maximum global users we've seen so far.
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# We'll just set it to 1 (the PyLink client), since this is completely
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# arbitrary.
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self.irc.send('NETINFO 1 %s %s * 0 0 0 :%s' % (self.irc.start_ts, self.proto_ver, args[-1]))
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self._send(self.irc.sid, 'EOS')
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def handle_uid(self, numeric, command, args):
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# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname
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# <- :001 UID GL| 0 1441389007 gl 10.120.0.6 001ZO8F03 0 +iwx * 391A9CB9.26A16454.D9847B69.IP CngABg== :realname
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# arguments: nick, number???, ts, ident, real-host, UID, number???, modes,
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# star???, hidden host, some base64 thing???, and realname
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# TODO: find out what all the "???" fields mean.
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nick = args[0]
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ts, ident, realhost, uid = args[2:6]
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modestring = args[7]
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host = args[9]
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try:
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ip = ipaddress.ip_address(host)
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except ValueError: # Invalid for IP
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# XXX: find a way of getting the real IP of the user (protocol-wise)
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# without looking up every hostname ourselves (that's expensive!)
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# NICKIP doesn't seem to work for the UID command...
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ip = "0.0.0.0"
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realname = args[-1]
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self.irc.users[uid] = IrcUser(nick, ts, uid, ident, host, realname, realhost, ip)
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parsedmodes = utils.parseModes(self.irc, uid, [modestring])
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utils.applyModes(self.irc, uid, parsedmodes)
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self.irc.servers[numeric].users.add(uid)
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return {'uid': uid, 'ts': ts, 'nick': nick, 'realhost': realhost, 'host': host, 'ident': ident, 'ip': ip}
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def handle_pass(self, numeric, command, args):
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# <- PASS :abcdefg
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if args[0] != self.irc.serverdata['recvpass']:
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raise ProtocolError("Error: RECVPASS from uplink does not match configuration!")
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def handle_ping(self, numeric, command, args):
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if numeric == self.irc.uplink:
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self.irc.send('PONG %s :%s' % (self.irc.serverdata['hostname'], args[-1]))
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def handle_pong(self, source, command, args):
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log.debug('(%s) Ping received from %s for %s.', self.irc.name, source, args[-1])
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if source in (self.irc.uplink, self.irc.servers[self.irc.uplink].name) and args[-1] == self.irc.serverdata['hostname']:
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log.debug('(%s) Set self.irc.lastping.', self.irc.name)
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self.irc.lastping = time.time()
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def handle_server(self, numeric, command, args):
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# <- SERVER unreal.midnight.vpn 1 :U2351-Fhin6OoEM UnrealIRCd test server
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sname = args[0]
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# TODO: handle introductions for other servers
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if numeric == self.irc.uplink:
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for cap in self._neededCaps:
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if cap not in self.caps:
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raise ProtocolError("Not all required capabilities were met "
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"by the remote server. Your version of UnrealIRCd "
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"is probably too old! (Got: %s, needed: %s)" %
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(sorted(self.caps.keys()),
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sorted(_neededCaps)))
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sdesc = args[-1].split(" ")
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# Get our protocol version :)
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vline = sdesc[0].split('-', 1)
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try:
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protover = int(vline[0].strip('U'))
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except ValueError:
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raise ProtocolError("Protocol version too old! (needs at least 2351 "
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"(Unreal 3.4-beta1/2), got something invalid; "
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"is VL being sent?)")
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sdesc = args[-1][1:]
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if protover < 2351:
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raise ProtocolError("Protocol version too old! (needs at least 2351 "
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"(Unreal 3.4-beta1/2), got %s)" % protover)
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self.irc.servers[numeric] = IrcServer(None, sname)
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else:
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raise NotImplementedError
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def handle_protoctl(self, numeric, command, args):
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# <- PROTOCTL NOQUIT NICKv2 SJOIN SJOIN2 UMODE2 VL SJ3 TKLEXT TKLEXT2 NICKIP ESVID
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# <- PROTOCTL CHANMODES=beI,k,l,psmntirzMQNRTOVKDdGPZSCc NICKCHARS= SID=001 MLOCK TS=1441314501 EXTSWHOIS
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for cap in args:
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if cap.startswith('SID'):
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self.irc.uplink = cap.split('=', 1)[1]
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self.caps['SID'] = True
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elif cap.startswith('CHANMODES'):
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cmodes = cap.split('=', 1)[1]
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self.irc.cmodes['*A'], self.irc.cmodes['*B'], self.irc.cmodes['*C'], self.irc.cmodes['*D'] = cmodes.split(',')
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for m in cmodes:
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if m in self._unrealCmodes:
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self.irc.cmodes[self._unrealCmodes[m]] = m
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self.caps['CHANMODES'] = True
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self.irc.cmodes['*B'] += 'f' # Add +f to the list too, dunno why it isn't there.
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# Because more than one PROTOCTL line is sent, we have to delay the
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# check to see whether our needed capabilities are all there...
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# That's done by handle_server(), which comes right after PROTOCTL.
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elif cap == 'VL':
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self.caps['VL'] = True
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elif cap == 'NOQUIT':
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self.caps['NOQUIT'] = True
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elif cap == 'SJ3':
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self.caps['SJ3'] = True
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def _sidToServer(self, sname):
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"""Returns the SID of a server with the given name, if present."""
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nick = sname.lower()
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for k, v in self.irc.servers.items():
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if v.name.lower() == nick:
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return k
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def _convertNick(self, target):
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"""Converts a nick argument to its matching UID."""
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target = utils.nickToUid(self.irc, target) or target
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if target not in self.irc.users:
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log.warning("(%s) Possible desync? Got command target %s, who "
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"isn't in our user list!", self.irc.name, target)
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return target
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def handle_events(self, data):
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"""Event handler for the UnrealIRCd 3.4+ protocol.
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This passes most commands to the various handle_ABCD() functions
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elsewhere in this module, coersing various sender prefixes from nicks
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to UIDs wherever possible.
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Unreal 3.4's protocol operates similarly to TS6, where lines can have :
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indicating a long argument lasting to the end of the line. Not all commands
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send an explicit sender prefix, in which case, it will be set to the SID
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of the uplink server.
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"""
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data = data.split(" ")
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try: # Message starts with a SID/UID prefix.
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args = self.parseTS6Args(data)
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sender = args[0]
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command = args[1]
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args = args[2:]
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# If the sender isn't in UID format, try to convert it automatically.
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# Unreal's protocol isn't quite consistent with this yet!
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numeric = self._sidToServer(sender) or utils.nickToUid(self.irc, sender) or \
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sender
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# parseTS6Args() will raise IndexError if the TS6 sender prefix is missing.
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except IndexError:
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# Raw command without an explicit sender; assume it's being sent by our uplink.
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args = self.parseArgs(data)
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numeric = self.irc.uplink
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command = args[0]
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args = args[1:]
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try:
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func = getattr(self, 'handle_'+command.lower())
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except AttributeError: # unhandled command
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pass
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else:
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parsed_args = func(numeric, command, args)
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if parsed_args is not None:
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return [numeric, command, parsed_args]
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def handle_privmsg(self, source, command, args):
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# Convert nicks to UIDs, where they exist.
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target = self._convertNick(args[0])
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# We use lowercase channels internally, but uppercase UIDs.
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if utils.isChannel(target):
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target = utils.toLower(self.irc, target)
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return {'target': target, 'text': args[1]}
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handle_notice = handle_privmsg
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def handle_join(self, numeric, command, args):
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"""Handles the UnrealIRCd JOIN command."""
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# <- :GL JOIN #pylink,#test
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for channel in args[0].split(','):
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c = self.irc.channels[channel]
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if args[0] == '0':
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# /join 0; part the user from all channels
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oldchans = self.irc.users[numeric].channels.copy()
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log.debug('(%s) Got /join 0 from %r, channel list is %r',
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self.irc.name, numeric, oldchans)
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for ch in oldchans:
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self.irc.channels[ch].users.discard(numeric)
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self.irc.users[numeric].channels.discard(ch)
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return {'channels': oldchans, 'text': 'Left all channels.', 'parse_as': 'PART'}
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self.irc.users[numeric].channels.add(channel)
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self.irc.channels[channel].users.add(numeric)
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# Call hooks manually, because one JOIN command in UnrealIRCd can
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# have multiple channels...
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self.irc.callHooks([numeric, command, {'channel': channel, 'users': [numeric], 'modes':
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c.modes, 'ts': c.ts}])
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def handle_sjoin(self, numeric, command, args):
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"""Handles the UnrealIRCd SJOIN command."""
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# <- :001 SJOIN 1444361345 #endlessvoid :001DJ1O02
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# memberlist should be a list of UIDs with their channel status prefixes, as
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# in ":001AAAAAA @001AAAAAB +001AAAAAC".
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# Interestingly, no modes are ever sent in this command as far as I've seen.
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channel = utils.toLower(self.irc, args[1])
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userlist = args[-1].split()
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our_ts = self.irc.channels[channel].ts
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their_ts = int(args[0])
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if their_ts < our_ts:
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# Channel timestamp was reset on burst
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log.debug('(%s) Setting channel TS of %s to %s from %s',
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self.irc.name, channel, their_ts, our_ts)
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self.irc.channels[channel].ts = their_ts
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self.irc.channels[channel].modes.clear()
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for p in self.irc.channels[channel].prefixmodes.values():
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p.clear()
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namelist = []
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log.debug('(%s) handle_sjoin: got userlist %r for %r', self.irc.name, userlist, channel)
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for userpair in userlist:
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r = re.search(r'([^\d]*)(.*)', userpair)
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user = r.group(2)
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modeprefix = r.group(1) or ''
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finalprefix = ''
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assert user, 'Failed to get the UID from %r; our regex needs updating?' % userpair
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log.debug('(%s) handle_sjoin: got modeprefix %r for user %r', self.irc.name, modeprefix, user)
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for m in modeprefix:
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# Iterate over the mapping of prefix chars to prefixes, and
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# find the characters that match.
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for char, prefix in self.irc.prefixmodes.items():
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if m == prefix:
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finalprefix += char
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namelist.append(user)
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self.irc.users[user].channels.add(channel)
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# Only merge prefix modes if our TS is smaller or equal to theirs.
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if their_ts <= our_ts:
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utils.applyModes(self.irc, channel, [('+%s' % mode, user) for mode in finalprefix])
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self.irc.channels[channel].users.add(user)
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return {'channel': channel, 'users': namelist, 'modes': self.irc.channels[channel].modes, 'ts': their_ts}
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def handle_mode(self, numeric, command, args):
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# <- :unreal.midnight.vpn MODE #endlessvoid +bb test!*@* *!*@bad.net
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# <- :unreal.midnight.vpn MODE #endlessvoid +q GL 1444361345
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# <- :unreal.midnight.vpn MODE #endlessvoid +ntCo GL 1444361345
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# <- :unreal.midnight.vpn MODE #endlessvoid +mntClfo 5 [10t]:5 GL 1444361345
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# Well... this seems relatively inconsistent.
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# Why does only setting some modes show a TS?
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# Also, we need to get rid of that extra space following the +f argument. :|
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channel = utils.toLower(self.irc, args[0])
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oldobj = self.irc.channels[channel].deepcopy()
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modes = list(filter(None, args[1:]))
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parsedmodes = utils.parseModes(self.irc, channel, modes)
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if parsedmodes:
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utils.applyModes(self.irc, channel, parsedmodes)
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return {'target': channel, 'modes': parsedmodes, 'oldchan': oldobj}
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Class = UnrealProtocol
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