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PyLink/protocols
James Lu d5eb01b724 protocols: move handle_pong into ircs2s_common, be less strict about the ping argument
This fixes issues on UnrealIRCd where PONGs get ignored if the argument doesn't match the server name entirely (e.g. different case).
Treating all PONGs from the uplink as valid is totally fine, as all we care about is that the uplink is alive.

(cherry picked from commit 38350465c1)
2017-01-01 20:28:26 -08:00
..
__init__.py Make plugins/ and protocols/ namespaces 2016-07-20 23:55:26 -07:00
clientbot.py clientbot: overload _getUid() to deal with nick collisions between virtual clients and Clientbot users 2016-10-14 22:33:29 -07:00
hybrid.py protocols: implement basic nick collision detection in UID handlers 2016-12-18 00:13:42 -08:00
inspircd.py protocols: move handle_pong into ircs2s_common, be less strict about the ping argument 2017-01-01 20:28:26 -08:00
ircs2s_common.py protocols: move handle_pong into ircs2s_common, be less strict about the ping argument 2017-01-01 20:28:26 -08:00
nefarious.py protocols: move handle_pong into ircs2s_common, be less strict about the ping argument 2017-01-01 20:28:26 -08:00
ts6_common.py Move handle_error() to the generic protocol 2016-08-08 18:12:07 -07:00
ts6.py protocols: move handle_pong into ircs2s_common, be less strict about the ping argument 2017-01-01 20:28:26 -08:00
unreal.py protocols: move handle_pong into ircs2s_common, be less strict about the ping argument 2017-01-01 20:28:26 -08:00