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PyLink/plugins/games.py

300 lines
9.1 KiB
Python

"""
games.py: Create a bot that provides game functionality (dice, 8ball, etc).
"""
import sys
import os
sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
import random
import threading
import json
import utils
from log import log
import world
exportdb_timer = None
dbname = utils.getDatabaseName('pylinkgames')
# commands
class Command:
def __init__(self, name, args, sender, sender_nick, target, from_to):
self.name = name
self.args = args
self.sender = sender
self.sender_nick = sender_nick
self.target = target
# from_to represents the channel if sent to a channel, and the sender
# if sent to the user directly. stops commands from having to worry
# about and handle sender vs target themselves for responses that can
# be public, but can also be sent privately for privmsgs
self.from_to = from_to
class CommandHandler:
def __init__(self, default_help_cmd=True):
self.public_command_prefix = '.'
self.commands = {}
self.command_help = None
# default commands
if default_help_cmd:
self.add('help', self.help_cmd)
def add(self, name, handler):
self.commands[name.casefold()] = handler
self.command_help = None
@staticmethod
def help_cmd(self, irc, user, command):
"[command] -- Help for the given commands"
print('COMMAND DETAILS:', command)
# TODO(dan): Write help handler
irc.proto.notice(user.uid, command.sender, '== Help ==')
def handle_messages(self, user, irc, numeric, command, args):
notice = (command in ('NOTICE', 'PYLINK_SELF_NOTICE'))
target = args['target']
text = args['text']
# check sender
if target != user.uid:
# message not targeted at us
return
elif numeric not in irc.users:
# sender isn't a user.
log.debug('(%s) games.handle_messages: Unknown message sender %s.', irc.name, numeric)
return
# HACK: Don't break on sending to @#channel or similar.
try:
prefix, target = target.split('#', 1)
except ValueError:
prefix = ''
else:
target = '#' + target
log.debug('(%s) games.handle_messages: prefix is %r, target is %r', irc.name, prefix, target)
# check public command prefixes
from_to = numeric
if utils.isChannel(target):
from_to = target
if text.startswith(self.public_command.prefix):
text = text[len(self.public_command.prefix) - 1:]
else:
# not a command for us
return
# handle commands
if ' ' in text:
command_name, command_args = text.split(' ', 1)
else:
command_name = text
command_args = ''
command_name = command_name.casefold()
command = Command(command_name, command_args, numeric, irc.users[numeric].nick, target, from_to)
# check for matching handler and dispatch
handler = self.commands.get(command_name)
if handler:
handler(self, irc, user, command)
# bot clients
class BotClient:
def __init__(self, name, cmd_handler=None):
self.name = name
# cmd_handler
if cmd_handler is None:
cmd_handler = CommandHandler()
self.cmds = cmd_handler
# events
utils.add_hook(self.handle_endburst, "ENDBURST")
for cmd in ('PRIVMSG', 'NOTICE', 'PYLINK_SELF_NOTICE', 'PYLINK_SELF_PRIVMSG'):
utils.add_hook(self.handle_messages, cmd)
def handle_endburst(self, irc, numeric, command, args):
# TODO(dan): name/user/hostname to be configurable, possible status channel?
user = irc.proto.spawnClient(self.name, "g", irc.serverdata["hostname"])
irc.bot_clients[self.name] = user
if numeric == irc.uplink:
initializeAll(irc)
def handle_messages(self, irc, numeric, command, args):
# make sure we're spawned
user = irc.bot_clients.get(self.name)
if user is None:
return
self.cmds.handle_messages(user, irc, numeric, command, args)
gameclient = BotClient('games')
# commands
def dice_cmd(command_handler, irc, user, command):
"<dice string> -- Roll the dice!"
try:
iline = command.args
if iline == '':
raise Exception
if iline[0] == '-':
iline = '0' + iline # fixes negatives
oline = []
idice = []
odice = []
out_dice_line = ''
# split line into seperate parts
for split in iline.split('+'):
oline = oline + split.split('-')
for line in oline:
if('d' in line):
if line.split('d')[0].isdigit():
if (len(str(line.split('d')[1])) > 6 or
len(str(line.split('d')[0])) > 10):
raise Exception
idice.append(line.split('d'))
else:
idice.append(['1', line.split('d')[1]])
else:
idice.append(line.split('d'))
# negatives
i = 1
for char in iline:
if char == '+':
i += 1
if char == '-':
if(len(idice[i]) == 2):
idice[i][1] = str(-int(idice[i][1]))
else:
idice[i][0] = str(-int(idice[i][0]))
i += 1
# run and construct random numbers
i = 0
for split in idice:
dice = []
if(len(split) == 2):
for i in range(int(split[0])):
if(int(split[1]) > 0):
result = random.randint(1, int(split[1]))
dice.append(result)
out_dice_line += str(result) + ', '
else:
result = random.randint(int(split[1]), -1)
dice.append(result)
out_dice_line += str(result) + ', '
i += 1
if i > 10000:
raise Exception
else:
dice += split
odice.append(dice)
# use calculated numbers to form result
result = 0
for li1 in odice:
for li2 in li1:
result += int(li2)
output = command.sender_nick + ': '
output += iline + ' = ' + str(result)
if len(out_dice_line.split(',')) < 13:
output += ' = ' + out_dice_line[:-2]
irc.proto.message(user.uid, command.from_to, output)
except Exception:
output_lines = ['DICE SYNTAX: {}d <dice>'.format(command_handler.public_command_prefix),
' <dice> is a string like d12+4d8-13',
' or any other permutation of rpg dice and numbers',]
for i in range(0, len(output_lines)):
output = output_lines[i]
irc.proto.message(user.uid, command.from_to, output)
gameclient.cmds.add('d', dice_cmd)
gameclient.cmds.add('dice', dice_cmd)
# loading
def main(irc=None):
"""Main function, called during plugin loading at start."""
# seed the random
random.seed()
# Load the games database.
loadDB()
# Schedule periodic exports of the games database.
scheduleExport(starting=True)
if irc is not None:
# irc is defined when the plugin is reloaded. Otherweise,
# it means that we've just started the server.
# Iterate over all known networks and initialize them.
for ircobj in world.networkobjects.values():
initializeAll(ircobj)
def initializeAll(irc):
"""Initializes all games stuff for the given IRC object."""
# Wait for all IRC objects to be created first. This prevents the
# games client from being spawned too early (before server authentication),
# which would break connections.
world.started.wait(2)
def scheduleExport(starting=False):
"""
Schedules exporting of the games database in a repeated loop.
"""
global exportdb_timer
if not starting:
# Export the datbase, unless this is being called the first
# thing after start (i.e. DB has just been loaded).
exportDB()
# TODO: possibly make delay between exports configurable
exportdb_timer = threading.Timer(30, scheduleExport)
exportdb_timer.name = 'PyLink Games exportDB Loop'
exportdb_timer.start()
## DB
def loadDB():
"""Loads the games database, creating a new one if this fails."""
global db
try:
with open(dbname, "rb") as f:
db = json.loads(f.read().decode('utf8'))
except (ValueError, IOError, FileNotFoundError):
log.exception("Games: failed to load links database %s"
", creating a new one in memory...", dbname)
db = {
'version': 1,
'channels': {},
}
def exportDB():
"""Exports the games database."""
log.debug("Games: exporting links database to %s", dbname)
with open(dbname, 'wb') as f:
f.write(json.dumps(db).encode('utf8'))