mirror of
https://github.com/jlu5/PyLink.git
synced 2024-11-01 09:19:23 +01:00
300 lines
9.1 KiB
Python
300 lines
9.1 KiB
Python
"""
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games.py: Create a bot that provides game functionality (dice, 8ball, etc).
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"""
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import sys
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import os
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sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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import random
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import threading
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import json
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import utils
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from log import log
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import world
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exportdb_timer = None
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dbname = utils.getDatabaseName('pylinkgames')
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# commands
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class Command:
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def __init__(self, name, args, sender, sender_nick, target, from_to):
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self.name = name
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self.args = args
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self.sender = sender
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self.sender_nick = sender_nick
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self.target = target
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# from_to represents the channel if sent to a channel, and the sender
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# if sent to the user directly. stops commands from having to worry
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# about and handle sender vs target themselves for responses that can
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# be public, but can also be sent privately for privmsgs
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self.from_to = from_to
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class CommandHandler:
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def __init__(self, default_help_cmd=True):
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self.public_command_prefix = '.'
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self.commands = {}
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self.command_help = None
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# default commands
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if default_help_cmd:
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self.add('help', self.help_cmd)
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def add(self, name, handler):
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self.commands[name.casefold()] = handler
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self.command_help = None
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@staticmethod
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def help_cmd(self, irc, user, command):
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"[command] -- Help for the given commands"
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print('COMMAND DETAILS:', command)
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# TODO(dan): Write help handler
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irc.proto.notice(user.uid, command.sender, '== Help ==')
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def handle_messages(self, user, irc, numeric, command, args):
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notice = (command in ('NOTICE', 'PYLINK_SELF_NOTICE'))
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target = args['target']
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text = args['text']
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# check sender
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if target != user.uid:
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# message not targeted at us
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return
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elif numeric not in irc.users:
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# sender isn't a user.
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log.debug('(%s) games.handle_messages: Unknown message sender %s.', irc.name, numeric)
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return
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# HACK: Don't break on sending to @#channel or similar.
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try:
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prefix, target = target.split('#', 1)
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except ValueError:
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prefix = ''
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else:
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target = '#' + target
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log.debug('(%s) games.handle_messages: prefix is %r, target is %r', irc.name, prefix, target)
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# check public command prefixes
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from_to = numeric
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if utils.isChannel(target):
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from_to = target
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if text.startswith(self.public_command.prefix):
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text = text[len(self.public_command.prefix) - 1:]
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else:
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# not a command for us
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return
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# handle commands
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if ' ' in text:
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command_name, command_args = text.split(' ', 1)
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else:
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command_name = text
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command_args = ''
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command_name = command_name.casefold()
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command = Command(command_name, command_args, numeric, irc.users[numeric].nick, target, from_to)
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# check for matching handler and dispatch
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handler = self.commands.get(command_name)
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if handler:
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handler(self, irc, user, command)
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# bot clients
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class BotClient:
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def __init__(self, name, cmd_handler=None):
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self.name = name
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# cmd_handler
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if cmd_handler is None:
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cmd_handler = CommandHandler()
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self.cmds = cmd_handler
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# events
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utils.add_hook(self.handle_endburst, "ENDBURST")
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for cmd in ('PRIVMSG', 'NOTICE', 'PYLINK_SELF_NOTICE', 'PYLINK_SELF_PRIVMSG'):
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utils.add_hook(self.handle_messages, cmd)
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def handle_endburst(self, irc, numeric, command, args):
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# TODO(dan): name/user/hostname to be configurable, possible status channel?
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user = irc.proto.spawnClient(self.name, "g", irc.serverdata["hostname"])
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irc.bot_clients[self.name] = user
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if numeric == irc.uplink:
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initializeAll(irc)
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def handle_messages(self, irc, numeric, command, args):
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# make sure we're spawned
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user = irc.bot_clients.get(self.name)
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if user is None:
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return
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self.cmds.handle_messages(user, irc, numeric, command, args)
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gameclient = BotClient('games')
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# commands
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def dice_cmd(command_handler, irc, user, command):
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"<dice string> -- Roll the dice!"
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try:
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iline = command.args
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if iline == '':
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raise Exception
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if iline[0] == '-':
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iline = '0' + iline # fixes negatives
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oline = []
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idice = []
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odice = []
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out_dice_line = ''
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# split line into seperate parts
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for split in iline.split('+'):
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oline = oline + split.split('-')
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for line in oline:
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if('d' in line):
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if line.split('d')[0].isdigit():
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if (len(str(line.split('d')[1])) > 6 or
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len(str(line.split('d')[0])) > 10):
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raise Exception
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idice.append(line.split('d'))
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else:
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idice.append(['1', line.split('d')[1]])
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else:
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idice.append(line.split('d'))
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# negatives
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i = 1
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for char in iline:
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if char == '+':
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i += 1
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if char == '-':
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if(len(idice[i]) == 2):
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idice[i][1] = str(-int(idice[i][1]))
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else:
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idice[i][0] = str(-int(idice[i][0]))
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i += 1
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# run and construct random numbers
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i = 0
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for split in idice:
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dice = []
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if(len(split) == 2):
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for i in range(int(split[0])):
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if(int(split[1]) > 0):
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result = random.randint(1, int(split[1]))
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dice.append(result)
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out_dice_line += str(result) + ', '
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else:
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result = random.randint(int(split[1]), -1)
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dice.append(result)
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out_dice_line += str(result) + ', '
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i += 1
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if i > 10000:
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raise Exception
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else:
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dice += split
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odice.append(dice)
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# use calculated numbers to form result
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result = 0
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for li1 in odice:
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for li2 in li1:
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result += int(li2)
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output = command.sender_nick + ': '
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output += iline + ' = ' + str(result)
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if len(out_dice_line.split(',')) < 13:
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output += ' = ' + out_dice_line[:-2]
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irc.proto.message(user.uid, command.from_to, output)
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except Exception:
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output_lines = ['DICE SYNTAX: {}d <dice>'.format(command_handler.public_command_prefix),
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' <dice> is a string like d12+4d8-13',
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' or any other permutation of rpg dice and numbers',]
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for i in range(0, len(output_lines)):
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output = output_lines[i]
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irc.proto.message(user.uid, command.from_to, output)
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gameclient.cmds.add('d', dice_cmd)
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gameclient.cmds.add('dice', dice_cmd)
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# loading
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def main(irc=None):
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"""Main function, called during plugin loading at start."""
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# seed the random
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random.seed()
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# Load the games database.
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loadDB()
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# Schedule periodic exports of the games database.
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scheduleExport(starting=True)
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if irc is not None:
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# irc is defined when the plugin is reloaded. Otherweise,
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# it means that we've just started the server.
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# Iterate over all known networks and initialize them.
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for ircobj in world.networkobjects.values():
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initializeAll(ircobj)
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def initializeAll(irc):
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"""Initializes all games stuff for the given IRC object."""
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# Wait for all IRC objects to be created first. This prevents the
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# games client from being spawned too early (before server authentication),
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# which would break connections.
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world.started.wait(2)
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def scheduleExport(starting=False):
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"""
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Schedules exporting of the games database in a repeated loop.
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"""
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global exportdb_timer
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if not starting:
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# Export the datbase, unless this is being called the first
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# thing after start (i.e. DB has just been loaded).
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exportDB()
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# TODO: possibly make delay between exports configurable
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exportdb_timer = threading.Timer(30, scheduleExport)
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exportdb_timer.name = 'PyLink Games exportDB Loop'
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exportdb_timer.start()
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## DB
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def loadDB():
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"""Loads the games database, creating a new one if this fails."""
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global db
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try:
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with open(dbname, "rb") as f:
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db = json.loads(f.read().decode('utf8'))
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except (ValueError, IOError, FileNotFoundError):
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log.exception("Games: failed to load links database %s"
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", creating a new one in memory...", dbname)
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db = {
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'version': 1,
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'channels': {},
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}
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def exportDB():
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"""Exports the games database."""
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log.debug("Games: exporting links database to %s", dbname)
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with open(dbname, 'wb') as f:
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f.write(json.dumps(db).encode('utf8'))
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