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
Instead of always bouncing, kills to a relay client are now handled as follows: 1) If the target and source networks are both in any killshare pool, relay the kill entirely 2) Otherwise, iterate over all channels the kill target is in: 3) If the killer has claim access in a channel, forward the KILL as a kick 4) Otherwise, bounce the kill (so far, silently) TODO: kill messages are currently very cluttered, we should make our parser deliver more concise strings... * GL|unreal has quit (Killed (chary.relay (KILL from GL/chary: Killed (GL (test)))))