mirror of
https://github.com/jlu5/PyLink.git
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418 lines
16 KiB
YAML
418 lines
16 KiB
YAML
# This is a sample configuration file for PyLink. You'll likely want to rename it to pylink.yml
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# and begin your configuration there.
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# Note: lines starting with a "#" are comments and will be ignored.
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# Note 2: Use SPACES, NOT tabs to indent, or you will get parser errors on start!
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bot:
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# Sets nick, user/ident, and real name.
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nick: PyLink
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ident: pylink
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realname: PyLink Service Client
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# Server description (shown in /links, /whois, etc.)
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serverdesc: PyLink Server
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# Options below this require the fantasy plugin to be loaded.
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# Sets the default fantasy command prefix for calling commands inside channels
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prefix: "&"
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# Determines whether the bot will reply to commands prefixed with its nick
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# (case sensitive and requires the fantasy plugin).
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respondtonick: true
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# Custom fantasy command prefixes for other service bots if they are loaded.
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prefixes:
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games: "@"
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# Determines whether hideoper modes should be respected in WHOIS responses.
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# Defaults to true if not specified.
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whois_use_hideoper: true
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# Determines whether extended WHOIS replies should be sent to users marked
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# +B (bot). For better security, it is recommended to leave this off.
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whois_show_extensions_to_bots: false
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# Determines whether PyLink service clients should protect themselves from
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# kicks, kills, etc. using IRCd-side servprotect modes. For this to work
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# properly, this requires that PyLink be U-Lined (on most IRCds). Defaults to
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# False.
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protect_services: false
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# Determines how long plugins should wait (in seconds) before flushing their
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# databases to disk. Defaults to 300 seconds. Changes here require a reload
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# of all database-enabled plugins to take effect.
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save_delay: 300
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login:
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# PyLink administrative login - Change this, or the service will not start!
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user: admin
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password: changeme
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servers:
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# Please note: these are only EXAMPLE link blocks. You should edit them and
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# remove ones that you don't need in your config.
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# Short name for the network. This is used for relay's nick suffixes, the
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# network plugin's (dis)connect commands, and elsewhere internally.
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# You should change this to some abbreviation representing your network
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# name; usually something 3-5 characters should be good.
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inspnet:
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# Server IP, port, and passwords. The ip: field also supports resolving
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# hostnames, but this is not well tested and thus not recommended.
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ip: 127.0.0.1
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port: 7000
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recvpass: "abcd"
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sendpass: "abcd"
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# The full network name, used by plugins.
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netname: "InspIRCd Network"
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# Hostname we will use to connect to the remote server
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hostname: "pylink.yournet.local"
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# SID - required for InspIRCd and TS6 based servers. This must be three
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# characters long.
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# The first char must be a digit [0-9], and the remaining two chars may
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# be either uppercase letters [A-Z] or digits.
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sid: "0AL"
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# SID range - the range of SIDs PyLink is allowed to use to generate
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# server IDs. On TS6, this should be a combination of digits, letters,
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# and #'s. Each # denotes a range (0-9A-Z) of characters that can be
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# used by PyLink to generate appropriate SIDs. You will want to make
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# sure no other servers are using this range.
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# There must be at least one # in the entry.
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sidrange: "8##"
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# Autojoin channels. Leave this as an empty list or remove the key if
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# you don't want to have service bots join any channels by default.
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channels: ["#pylink"]
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# Sets the protocol module to use - see the protocols/ folder for a list
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# of valid values (omitting the .py extension).
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protocol: "inspircd"
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# Sets autoconnect delay - comment this out or set the value below 1 to
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# disable autoconnect entirely.
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autoconnect: 5
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# Sets ping frequency (i.e. how long we should wait between sending
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# pings to our uplink). When more than two consecutive pings are missed,
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# PyLink will disconnect with a ping timeout. This defaults to 90 if
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# not set.
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pingfreq: 90
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# If enabled, this opts this network out of relay IP sharing. i.e. this network
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# will not have its users' IPs sent across the relay, and it will not see any
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# IPs of other networks' users.
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#relay_no_ips: true
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# Sets the max nick length for the network. It is important this is
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# set correctly, or PyLink might introduce a nick that is too long and
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# cause netsplits! This defaults to 30 if not set.
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maxnicklen: 30
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# Toggles SSL for this network. Defaults to false if not specified, and
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# requires the ssl_certfile and ssl_keyfile options to work.
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#ssl: true
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#ssl_certfile: pylink-cert.pem
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#ssl_keyfile: pylink-key.pem
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# Optionally, you can set this option to verify the SSL certificate
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# fingerprint of your uplink.
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#ssl_fingerprint: "e0fee1adf795c84eec4735f039503eb18d9c35cc"
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# This sets the hash type for the fingerprint (md5, sha1, sha256, etc.)
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# Valid values include md5 and sha1-sha512, though others may be
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# supported depending on your system: see
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# https://docs.python.org/3/library/hashlib.html
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# This setting defaults to sha256.
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#ssl_fingerprint_type: sha256
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ts6net:
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ip: ::1
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# Determines whether IPv6 should be used for this connection. Should the ip:
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# above be a hostname instead of an IP, this will affect whether A records
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# (IPv4) or AAAA records (IPv6) will be used in resolving it.
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ipv6: yes
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port: 7000
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recvpass: "abcd"
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sendpass: "abcd"
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hostname: "pylink.example.com"
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sid: "8PY"
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netname: "some TS6 network"
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sidrange: "8P#"
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protocol: "ts6"
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autoconnect: 5
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# Note: /'s in nicks are automatically converted to |'s for TS6
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# networks, since they don't allow "/" in nicks.
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separator: "|"
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# The following options are specific to TS6 servers:
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# Toggles owner (+y), admin (+a), and halfop (+h) support for
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# shadowircd/elemental-ircd.
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# This defaults to off for the best compatibility.
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use_owner: false
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use_admin: false
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use_halfop: false
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# Toggles support of shadowircd/elemental-ircd specific channel modes:
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# +T (no notice), +u (hidden ban list), +E (no kicks), +J (blocks
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# kickrejoin),
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# +K (no repeat messages), +d (no nick changes), and user modes:
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# +B (bot), +C (blocks CTCP), +D (deaf), +V (no invites), +I (hides
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# channel list)
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use_elemental_modes: false
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unrealnet:
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ip: 1.2.3.4
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port: 8067
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recvpass: "coffee"
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sendpass: "tea"
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hostname: "pylink.example.com"
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sid: "2PY"
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netname: "This should match your UnrealIRCd config"
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sidrange: "8##"
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channels: []
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protocol: "unreal"
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autoconnect: 5
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# This option enables SUPER HACKY UNREAL 3.2 COMPAT mode, which allows
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# PyLink to link to mixed Unreal 3.2/4.0 networks, using a 4.0 server
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# as a direct uplink.
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# THIS IS EXPERIMENTAL, NOT WELL TESTED, AND MAY SET YOUR HOUSE ON FIRE
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# AND G-LINE EVERYONE ON YOUR NETWORK.
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# We encourage you to upgrade so that all your servers are running the
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# same IRCd version.
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#mixed_link: true
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# You can also define network-specific nicks and idents for various service
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# bots, using the configuration options "servicename_nick" and "servicename_ident".
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#pylink_nick: MagicServ
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#pylink_ident: magicserv
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#games_nick: MagicGames
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#games_ident: magicgames
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nefarious:
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ip: 1.2.3.4
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port: 45454
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recvpass: "recv"
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sendpass: "send"
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hostname: "pylink.midnight.vpn"
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# For P10, the SID and SID range options are just numbers. Make sure nothing
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# else is using the range you're reserving for PyLink.
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sid: 50
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sidrange: "100-150"
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channels: ["#lounge"]
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protocol: nefarious
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autoconnect: 5
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netname: "Nefarious test server"
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# The following options are specific to Nefarious servers.
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# Halfop is optional in Nefarious. This should match your IRCd configuration.
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use_halfop: false
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# Determines whether account-based cloaks should be used (someone.users.yournet.org
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# format). This should match your IRCd configuration:
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# ENABLE this if HOST_HIDING_STYLE is set to either 1 or 3.
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use_account_cloaks: true
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# The cloak suffix to be used for account-based cloaks. This **MUST** match your
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# IRCd configuration if use_account_cloaks is enabled.
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cloak_suffix: "users.yournet.org"
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# Determines whether account-based cloaks should be used for opers
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# (someone.opers.yournet.org format). If use_account_cloaks is disabled,
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# this will have no effect. This should match your IRCd configuration:
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use_oper_account_cloaks: true
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# The cloak suffix to be used for IRCop account-based cloaks. This **MUST** match your
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# IRCd configuration if use_oper_account_cloaks is enabled.
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oper_cloak_suffix: "staff.yournet.org"
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# Determines whether UnrealIRCd-style hashed-host cloaks will be used.
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# This should match your IRCd configuration:
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# ENABLE this if HOST_HIDING_STYLE is set to either 2 or 3.
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use_hashed_cloaks: true
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# Determines whether extended accounts should be used for this network.
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# This **MUST** match the EXTENDED_ACCOUNTS setting in your IRCd configuration.
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# Disable this if you are using X3, and leave it on for any other service package
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# (atheme, etc.)
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use_extended_accounts: true
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# Plugins to load (omit the .py extension)
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plugins:
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# Commands plugin: Provides core commands such as logging in, shutting down
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# PyLink, and various command help.
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- commands
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# Networks plugin: Allows you to manage (dis)connections to networks while
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# PyLink is running.
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- networks
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# Ctcp plugin: handles basic CTCP replies (VERSION, etc).
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- ctcp
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# Oper commands plugin: Provides a subset of network management commands.
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# (KILL, JUPE, etc.)
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# Note: these commands will be made available to anyone who's opered on your
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# network, so make sure your opers are trustworthy!
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#- opercmds
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# Bots plugin: Allows you to manipulate pseudo-clients (bots) on networks.
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#- bots
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# Relay plugin: Janus-style server-side relay plugin. See the relay: block
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# below for configuration.
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#- relay
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# Fantasy plugin: Allows you to trigger commands in channels by PyLink's
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# nick or a configurable prefix character.
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#- fantasy
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# Changehost plugin: Automatically changes the hostmask of matching users
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# to a template string, as they connect. This requires the changehost: block
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# to be configured correctly below.
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#- changehost
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logging:
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# This configuration block defines targets that PyLink should log commands,
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# errors, etc., to.
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# This sets the level for STDOUT logging, which is always enabled. Valid
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# settings include DEBUG, INFO, WARNING, ERROR, and CRITICAL: see
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# https://docs.python.org/3/library/logging.html#logging-levels for details.
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stdout: INFO
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channels:
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# Log to channels on the specified networks.
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# Make sure that the main PyLink client is configured to join your
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# log channel in the channels: blocks for the networks it will be
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# logging on. It will not automatically join log channels.
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# Note: Log messages are forwarded over relay, so you will get duplicate
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# messages if you add log blocks for more than one channel in one
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# relay.
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# Note 2: DEBUG logging is not supported here: any log level settings
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# below INFO be automatically raised to INFO.
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loglevel: INFO
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inspnet:
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"#services":
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loglevel: INFO
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"#pylink-notifications":
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loglevel: WARNING
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ts6net:
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"#services":
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loglevel: INFO
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files:
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# Logs to file targets. These will be placed in the log/ folder in the
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# PyLink directory, with a filename based on the current instance name
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# and the target name defined: instancename-targetname.log
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# Changing settings in this block will require a restart to take effect.
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# When running with ./pylink, this will create log/pylink-errors.log
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# When running with ./pylink someconf.yml, this will create log/someconf-errors.log
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"errors":
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loglevel: ERROR
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# Ditto above. When running with ./pylink, it will use log/pylink-commands.log
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# When running with ./pylink someconf.yml, this will create log/someconf-commands.log
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"commands":
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loglevel: INFO
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changehost:
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# This block configures the Changehost plugin. You don't need this if you
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# aren't using it.
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# Sets the networks where Changehost should be enabled.
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enabled_nets:
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- inspnet
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- ts6net
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# This sets the hostmasks that Changehost should look for. Whenever someone
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# with a matching nick!user@host connects, their host will be set to the
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# text defined. The following substitutions are available here:
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# $uid, $ts (time of connection), $nick, $realhost, $host, $ident, $ip.
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# Invalid characters in hosts are replaced with a "-".
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# Also, make sure you quote each entry so the YAML parser treats them as
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# raw strings.
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hosts:
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# Here are some examples. Note that to keep your users' details
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# private, you should probably refrain from using $ip or $realhost,
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# in these hostmasks, unless cloaking is already disabled.
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"*!GLolol@*.yournet.com": "$nick.opers.yournet.com"
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"*!*@localhost": "some-server.hostname"
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# Freenode-style masks are possible with this (though without the
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# hashing)
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"*!*@bnc-server.yournet.com": "yournet/bnc-users/$ident"
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"*!*@ircip?.mibbit.com": "$ident.$realhost"
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"WebchatUser*!*@*": "webchat/users/$ident"
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relay:
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# This block defines various options for the Relay plugin. You don't need this
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# if you aren't using it.
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# Determines whether remote opers will have user mode +H (hideoper) set on
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# them. This has the benefit of lowering the oper count in /lusers and
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# /stats (P|p), but only on IRCds that support it. This defaults to true
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# if not set.
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hideoper: true
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# Determines whether real IPs should be sent across the relay. You should
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# generally have a consensus with your linked networks on whether this should
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# be turned on. You will see other networks' user IP addresses, and they
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# will see yours. Individual networks can also opt out of IP sharing
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# both ways by defining "relay_no_ips: true" in their server block.
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show_ips: false
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# Determines whether NickServ login info should be shown in the /whois output for
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# relay users.
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# Valid options include "all" (show this to everyone), "opers" (show only to
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# opers), and "none" (disabled). Defaults to none if not specified.
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whois_show_accounts: all
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# Determines whether the origin server should be shown in the /whois output for
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# relay users.
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# Valid options include "all" (show this to everyone), "opers" (show only to
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# opers), and "none" (disabled). Defaults to none if not specified.
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whois_show_server: opers
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# Determines whether netsplits should be hidden as *.net *.split over the relay.
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# Defaults to False.
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show_netsplits: false
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# Sets the default Relay separator. Defaults to / if not specified. The "separator"
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# option in server blocks override this if specified.
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separator: "/"
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# Determines whether all nicks will be tagged by default, instead of only when a
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# nick collision happens. It is HIGHLY RECOMMENDED that you enable this, unless you're
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# absolutely sure NO ONE will be using the same nick on 2 or more networks in your
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# relay.
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# This defaults to True if not specified. Disabling this option is currently
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# experimental.
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tag_nicks: true
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games:
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# Sets the nick of the Games service, if you're using it.
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nick: Games
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automode:
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# Sets the nick of the Automode service, if you're using it.
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nick: ModeBot
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