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PyLink/plugins/games.py
2016-05-14 14:53:19 -07:00

174 lines
5.1 KiB
Python

"""
games.py: Create a bot that provides game functionality (dice, 8ball, etc).
"""
import sys
import os
sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
import threading
import json
import utils
from log import log
import world
exportdb_timer = None
dbname = utils.getDatabaseName('pylinkgames')
# commands
class Command:
def __init__(self, irc, name, args, sender, target):
self.irc = irc
self.name = name
self.args = args
self.sender = sender
self.target = target
class CommandHandler:
def __init__(self):
self.public_command_prefix = '.'
self.commands = {}
self.command_help = ''
def add_command(self, name, handler):
self.commands[name.casefold()] = handler
self.regenerate_help()
def regenerate_help(self):
log.warning('games: regenerate_help not written')
def handle_messages(self, irc, numeric, command, args):
notice = (command in ('NOTICE', 'PYLINK_SELF_NOTICE'))
target = args['target']
text = args['text']
# check sender
if target != irc.games_user.uid:
# message not targeted at us
return
elif numeric not in irc.users:
# sender isn't a user.
log.debug('(%s) games.handle_messages: Unknown message sender %s.', irc.name, numeric)
return
# HACK: Don't break on sending to @#channel or similar.
try:
prefix, target = target.split('#', 1)
except ValueError:
prefix = ''
else:
target = '#' + target
log.debug('(%s) games.handle_messages: prefix is %r, target is %r', irc.name, prefix, target)
# check public command prefixes
if utils.isChannel(target):
if text.startswith(self.public_command.prefix):
text = text[len(self.public_command.prefix) - 1:]
else:
# not a command for us
return
# handle commands
if ' ' in text:
command_name, command_args = text.split(' ', 1)
else:
command_name = text
command_args = ''
command_name = command_name.casefold()
command = Command(irc, command_name, command_args, numeric, target)
# check for matching handler and dispatch
handler = self.commands.get(command_name)
if handler:
handler(self, command)
cmdhandler = CommandHandler()
def help_cmd(command_handler, command):
"[command] -- Help for the given commands"
print('COMMAND DETAILS:', command)
cmdhandler.add_command('help', help_cmd)
# loading
def main(irc=None):
"""Main function, called during plugin loading at start."""
# Load the games database.
loadDB()
# Schedule periodic exports of the games database.
scheduleExport(starting=True)
if irc is not None:
# irc is defined when the plugin is reloaded. Otherweise,
# it means that we've just started the server.
# Iterate over all known networks and initialize them.
for ircobj in world.networkobjects.values():
initializeAll(ircobj)
def initializeAll(irc):
"""Initializes all games stuff for the given IRC object."""
# Wait for all IRC objects to be created first. This prevents the
# games client from being spawned too early (before server authentication),
# which would break connections.
world.started.wait(2)
def handle_endburst(irc, numeric, command, args):
# TODO(dan): name/user/hostname to be configurable, possible status channel?
user = irc.proto.spawnClient("games", "g", irc.serverdata["hostname"])
irc.games_user = user
if numeric == irc.uplink:
initializeAll(irc)
utils.add_hook(handle_endburst, "ENDBURST")
# handle_messages
for cmd in ('PRIVMSG', 'NOTICE', 'PYLINK_SELF_NOTICE', 'PYLINK_SELF_PRIVMSG'):
utils.add_hook(cmdhandler.handle_messages, cmd)
def scheduleExport(starting=False):
"""
Schedules exporting of the games database in a repeated loop.
"""
global exportdb_timer
if not starting:
# Export the datbase, unless this is being called the first
# thing after start (i.e. DB has just been loaded).
exportDB()
# TODO: possibly make delay between exports configurable
exportdb_timer = threading.Timer(30, scheduleExport)
exportdb_timer.name = 'PyLink Games exportDB Loop'
exportdb_timer.start()
## DB
def loadDB():
"""Loads the games database, creating a new one if this fails."""
global db
try:
with open(dbname, "rb") as f:
db = json.loads(f.read().decode('utf8'))
except (ValueError, IOError, FileNotFoundError):
log.exception("Games: failed to load links database %s"
", creating a new one in memory...", dbname)
db = {
'version': 1,
'channels': {},
}
def exportDB():
"""Exports the games database."""
log.debug("Games: exporting links database to %s", dbname)
with open(dbname, 'wb') as f:
f.write(json.dumps(db).encode('utf8'))