""" unreal.py: UnrealIRCd 4.0 protocol module for PyLink. """ import time import sys import os import codecs import socket import re # Import hacks to access utils and classes... curdir = os.path.dirname(__file__) sys.path += [curdir, os.path.dirname(curdir)] import utils from log import log from classes import * from ts6_common import TS6BaseProtocol class UnrealProtocol(TS6BaseProtocol): def __init__(self, irc): super(UnrealProtocol, self).__init__(irc) # Set our case mapping (rfc1459 maps "\" and "|" together, for example". self.casemapping = 'ascii' self.proto_ver = 3999 self.min_proto_ver = 3999 self.hook_map = {'UMODE2': 'MODE', 'SVSKILL': 'KILL', 'SVSMODE': 'MODE', 'SVS2MODE': 'MODE', 'SJOIN': 'JOIN', 'SETHOST': 'CHGHOST', 'SETIDENT': 'CHGIDENT', 'SETNAME': 'CHGNAME', 'EOS': 'ENDBURST'} self.uidgen = {} self.sidgen = utils.TS6SIDGenerator(self.irc) self.caps = {} self.irc.prefixmodes = {'q': '~', 'a': '&', 'o': '@', 'h': '%', 'v': '+'} self._unrealCmodes = {'l': 'limit', 'c': 'blockcolor', 'G': 'censor', 'D': 'delayjoin', 'n': 'noextmsg', 's': 'secret', 'T': 'nonotice', 'z': 'sslonly', 'b': 'ban', 'V': 'noinvite', 'Z': 'issecure', 'r': 'registered', 'N': 'nonick', 'e': 'banexception', 'R': 'regonly', 'M': 'regmoderated', 'p': 'private', 'Q': 'nokick', 'P': 'permanent', 'k': 'key', 'C': 'noctcp', 'O': 'operonly', 'S': 'stripcolor', 'm': 'moderated', 'K': 'noknock', 'o': 'op', 'v': 'voice', 'I': 'invex', 't': 'topiclock', 'f': 'flood_unreal'} self._neededCaps = ["VL", "SID", "CHANMODES", "NOQUIT", "SJ3"] # Some command aliases self.handle_svskill = self.handle_kill ### OUTGOING COMMAND FUNCTIONS def spawnClient(self, nick, ident='null', host='null', realhost=None, modes=set(), server=None, ip='0.0.0.0', realname=None, ts=None, opertype=None, manipulatable=False): """Spawns a client with nick on the given IRC connection. Note: No nick collision / valid nickname checks are done here; it is up to plugins to make sure they don't introduce anything invalid.""" server = server or self.irc.sid if not self.irc.isInternalServer(server): raise ValueError('Server %r is not a PyLink server!' % server) # Unreal 3.4 uses TS6-style UIDs. They don't start from AAAAAA like other IRCd's # do, but we can do that fine... uid = self.uidgen.setdefault(server, utils.TS6UIDGenerator(server)).next_uid() ts = ts or int(time.time()) realname = realname or self.irc.botdata['realname'] realhost = realhost or host raw_modes = utils.joinModes(modes) u = self.irc.users[uid] = IrcUser(nick, ts, uid, ident=ident, host=host, realname=realname, realhost=realhost, ip=ip, manipulatable=manipulatable) utils.applyModes(self.irc, uid, modes) self.irc.servers[server].users.add(uid) # UnrealIRCd requires encoding the IP by first packing it into a binary format, # and then encoding the binary with Base64. if ip == '0.0.0.0': # Dummy IP (for services, etc.) use a single *. encoded_ip = '*' else: try: # Try encoding as IPv4 first. binary_ip = socket.inet_pton(socket.AF_INET, ip) except OSError: try: # That failed, try IPv6 next. binary_ip = socket.inet_pton(socket.AF_INET6, ip) except OSError: raise ValueError("Invalid IPv4 or IPv6 address %r." % ip) # Encode in Base64. encoded_ip = codecs.encode(binary_ip, "base64") # Now, strip the trailing \n and decode into a string again. encoded_ip = encoded_ip.strip().decode() # <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname self._send(server, "UID {nick} 0 {ts} {ident} {realhost} {uid} 0 {modes} " "{host} * {ip} :{realname}".format(ts=ts, host=host, nick=nick, ident=ident, uid=uid, modes=raw_modes, realname=realname, realhost=realhost, ip=encoded_ip)) # Force the virtual hostname to show correctly by running SETHOST on # the user. Otherwise, Unreal will show the real host of the person # instead, which is probably not what we want. self.updateClient(uid, 'HOST', host) return u def join(self, client, channel): """Joins a PyLink client to a channel.""" channel = utils.toLower(self.irc, channel) if not self.irc.isInternalClient(client): raise LookupError('No such PyLink client exists.') self._send(client, "JOIN %s" % channel) self.irc.channels[channel].users.add(client) self.irc.users[client].channels.add(channel) def sjoin(self, server, channel, users, ts=None): """Sends an SJOIN for a group of users to a channel. The sender should always be a server (SID). TS is optional, and defaults to the one we've stored in the channel state if not given. is a list of (prefix mode, UID) pairs: Example uses: sjoin('100', '#test', [('', '100AAABBC'), ('o', 100AAABBB'), ('v', '100AAADDD')]) sjoin(self.irc.sid, '#test', [('o', self.irc.pseudoclient.uid)]) Note that for UnrealIRCd, no mode data is sent in an SJOIN command, only The channel name, TS, and user list. """ # <- :001 SJOIN 1444361345 #endlessvoid :001DJ1O02 # The nicklist consists of users joining the channel, with status prefixes for # their status ('@+', '@', '+' or ''), for example: # '@+1JJAAAAAB +2JJAAAA4C 1JJAAAADS'. channel = utils.toLower(self.irc, channel) server = server or self.irc.sid assert users, "sjoin: No users sent?" if not server: raise LookupError('No such PyLink server exists.') orig_ts = self.irc.channels[channel].ts ts = ts or orig_ts self.updateTS(channel, ts) changedmodes = [] uids = [] namelist = [] for userpair in users: assert len(userpair) == 2, "Incorrect format of userpair: %r" % userpair prefixes, user = userpair # Unreal uses slightly different prefixes in SJOIN. +q is * instead of ~, # and +a is ~ instead of &. # &, ", and ' are used for bursting bans. sjoin_prefixes = {'q': '*', 'a': '~', 'o': '@', 'h': '%', 'v': '+'} prefixchars = ''.join([sjoin_prefixes.get(prefix, '') for prefix in prefixes]) if prefixchars: changedmodes + [('+%s' % prefix, user) for prefix in prefixes] namelist.append(prefixchars+user) uids.append(user) try: self.irc.users[user].channels.add(channel) except KeyError: # Not initialized yet? log.debug("(%s) sjoin: KeyError trying to add %r to %r's channel list?", self.irc.name, channel, user) namelist = ' '.join(namelist) self._send(server, "SJOIN {ts} {channel} :{users}".format( ts=ts, users=namelist, channel=channel)) self.irc.channels[channel].users.update(uids) if ts <= orig_ts: # Only save our prefix modes in the channel state if our TS is lower than or equal to theirs. utils.applyModes(self.irc, channel, changedmodes) def ping(self, source=None, target=None): """Sends a PING to a target server. Periodic PINGs are sent to our uplink automatically by the Irc() internals; plugins shouldn't have to use this.""" source = source or self.irc.sid target = target or self.irc.uplink if not (target is None or source is None): self._send(source, 'PING %s %s' % (self.irc.servers[source].name, self.irc.servers[target].name)) def kill(self, numeric, target, reason): """Sends a kill from a PyLink client/server.""" # <- :GL KILL 38QAAAAAA :hidden-1C620195!GL (test) if (not self.irc.isInternalClient(numeric)) and \ (not self.irc.isInternalServer(numeric)): raise LookupError('No such PyLink client/server exists.') assert target in self.irc.users, "Unknown target %r for kill()!" % target # The killpath doesn't really matter here... self._send(numeric, 'KILL %s :%s!PyLink (%s)' % (target, self.irc.serverdata['hostname'], reason)) self.removeClient(target) def mode(self, numeric, target, modes, ts=None): """ Sends mode changes from a PyLink client/server. The mode list should be a list of (mode, arg) tuples, i.e. the format of utils.parseModes() output. """ # <- :unreal.midnight.vpn MODE #endlessvoid +ntCo GL 1444361345 if (not self.irc.isInternalClient(numeric)) and \ (not self.irc.isInternalServer(numeric)): raise LookupError('No such PyLink client/server exists.') utils.applyModes(self.irc, target, modes) joinedmodes = utils.joinModes(modes) if utils.isChannel(target): # The MODE command is used for channel mode changes only ts = ts or self.irc.channels[utils.toLower(self.irc, target)].ts self._send(numeric, 'MODE %s %s %s' % (target, joinedmodes, ts)) else: # For user modes, the only way to set modes (for non-U:Lined servers) # is through UMODE2, which sets the modes on the caller. # U:Lines can use SVSMODE/SVS2MODE, but I won't expect people to # U:Line a PyLink daemon... if not self.irc.isInternalClient(target): raise ProtocolError('Cannot force mode change on external clients!') self._send(target, 'UMODE2 %s' % joinedmodes) def topicBurst(self, numeric, target, text): """Sends a TOPIC change from a PyLink server.""" if not self.irc.isInternalServer(numeric): raise LookupError('No such PyLink server exists.') self._send(numeric, 'TOPIC %s :%s' % (target, text)) self.irc.channels[target].topic = text self.irc.channels[target].topicset = True def updateClient(self, target, field, text): """Updates the ident, host, or realname of any connected client.""" field = field.upper() if field not in ('IDENT', 'HOST', 'REALNAME', 'GECOS'): raise NotImplementedError("Changing field %r of a client is " "unsupported by this protocol." % field) if self.irc.isInternalClient(target): # It is one of our clients, use SETIDENT/HOST/NAME. if field == 'IDENT': self.irc.users[target].ident = text self._send(target, 'SETIDENT %s' % text) elif field == 'HOST': self.irc.users[target].host = text self._send(target, 'SETHOST %s' % text) elif field in ('REALNAME', 'GECOS'): self.irc.users[target].realname = text self._send(target, 'SETNAME :%s' % text) else: # It is a client on another server, use CHGIDENT/HOST/NAME. if field == 'IDENT': self.irc.users[target].ident = text self._send(self.irc.sid, 'CHGIDENT %s %s' % (target, text)) # Send hook payloads for other plugins to listen to. self.irc.callHooks([self.irc.sid, 'CHGIDENT', {'target': target, 'newident': text}]) elif field == 'HOST': self.irc.users[target].host = text self._send(self.irc.sid, 'CHGHOST %s %s' % (target, text)) self.irc.callHooks([self.irc.sid, 'CHGHOST', {'target': target, 'newhost': text}]) elif field in ('REALNAME', 'GECOS'): self.irc.users[target].realname = text self._send(self.irc.sid, 'CHGNAME %s :%s' % (target, text)) self.irc.callHooks([self.irc.sid, 'CHGNAME', {'target': target, 'newgecos': text}]) def invite(self, numeric, target, channel): """Sends an INVITE from a PyLink client..""" if not self.irc.isInternalClient(numeric): raise LookupError('No such PyLink client exists.') self._send(numeric, 'INVITE %s %s' % (target, channel)) def knock(self, numeric, target, text): """Sends a KNOCK from a PyLink client.""" # KNOCKs in UnrealIRCd are actually just specially formatted NOTICEs, # sent to all ops in a channel. # <- :unreal.midnight.vpn NOTICE @#test :[Knock] by GL|!gl@hidden-1C620195 (test) assert utils.isChannel(target), "Can only knock on channels!" sender = self.irc.getServer(numeric) s = '[Knock] by %s (%s)' % (utils.getHostmask(self.irc, numeric), text) self._send(sender, 'NOTICE @%s :%s' % (target, s)) ### HANDLERS def connect(self): """Initializes a connection to a server.""" ts = self.irc.start_ts self.irc.prefixmodes = {'q': '~', 'a': '&', 'o': '@', 'h': '%', 'v': '+'} self.irc.umodes.update({'deaf': 'd', 'invisible': 'i', 'hidechans': 'p', 'protected': 'q', 'registered': 'r', 'snomask': 's', 'vhost': 't', 'wallops': 'w', 'bot': 'B', 'cloak': 'x', 'ssl': 'z', 'filter': 'G', 'hideoper': 'H', 'hideidle': 'I', 'regdeaf': 'R', 'servprotect': 'S', 'u_noctcp': 'T', 'showwhois': 'W', '*A': '', '*B': '', '*C': '', '*D': 'dipqrstwBxzGHIRSTW'}) f = self.irc.send host = self.irc.serverdata["hostname"] f('PASS :%s' % self.irc.serverdata["sendpass"]) # https://github.com/unrealircd/unrealself.ircd/blob/2f8cb55e/doc/technical/protoctl.txt # We support the following protocol features: # SJ3 - extended SJOIN # NOQUIT - QUIT messages aren't sent for all users in a netsplit # NICKv2 - Extended NICK command, sending MODE and CHGHOST info with it # SID - Use UIDs and SIDs (unreal 3.4) # VL - Sends version string in below SERVER message # UMODE2 - used for users setting modes on themselves (one less argument needed) # EAUTH - Early auth? (Unreal 3.4 linking protocol) f('PROTOCTL SJ3 NOQUIT NICKv2 VL UMODE2 PROTOCTL EAUTH=%s SID=%s' % (self.irc.serverdata["hostname"], self.irc.sid)) sdesc = self.irc.serverdata.get('serverdesc') or self.irc.botdata['serverdesc'] f('SERVER %s 1 U%s-h6e-%s :%s' % (host, self.proto_ver, self.irc.sid, sdesc)) f('NETINFO 1 %s %s * 0 0 0 :%s' % (self.irc.start_ts, self.proto_ver, self.irc.serverdata.get("netname", self.irc.name))) self._send(self.irc.sid, 'EOS') def handle_eos(self, numeric, command, args): """EOS is used to denote end of burst.""" return {} def handle_uid(self, numeric, command, args): # <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname # <- :001 UID GL| 0 1441389007 gl 10.120.0.6 001ZO8F03 0 +iwx * 391A9CB9.26A16454.D9847B69.IP CngABg== :realname # arguments: nick, hopcount???, ts, ident, real-host, UID, number???, modes, # displayed host, cloaked (+x) host, base64-encoded IP, and realname # TODO: find out what all the "???" fields mean. nick = args[0] ts, ident, realhost, uid = args[2:6] modestring = args[7] host = args[8] if host == '*': # A single * means that there is no displayed/virtual host, and # that it's the same as the real host host = args[9] raw_ip = args[10].encode() # codecs.decode only takes bytes, not str if raw_ip == b'*': # Dummy IP (for services, etc.) ip = '0.0.0.0' else: # First, decode the Base64 string into a packed binary IP address. ip = codecs.decode(raw_ip, "base64") try: # IPv4 address. ip = socket.inet_ntop(socket.AF_INET, ip) except ValueError: # IPv6 address. ip = socket.inet_ntop(socket.AF_INET6, ip) # HACK: make sure a leading ":" in the IPv6 address (e.g. ::1) # doesn't cause it to be misinterpreted as the last argument # in a line, should it be mirrored to other networks. if ip.startswith(':'): ip = '0' + ip realname = args[-1] self.irc.users[uid] = IrcUser(nick, ts, uid, ident, host, realname, realhost, ip) self.irc.servers[numeric].users.add(uid) parsedmodes = utils.parseModes(self.irc, uid, [modestring]) utils.applyModes(self.irc, uid, parsedmodes) # The cloaked (+x) host is completely separate from the displayed host # and real host in that it is ONLY shown if the user is +x (cloak mode # enabled) but NOT +t (vHost set). We'll store this separately for now, # but more handling is needed so that plugins can update the cloak host # appropriately. self.irc.users[uid].cloaked_host = args[9] if ('+o', None) in parsedmodes: # If +o being set, call the CLIENT_OPERED internal hook. self.irc.callHooks([uid, 'CLIENT_OPERED', {'text': 'IRC_Operator'}]) if ('+x', None) not in parsedmodes: # If +x is not set, update to use the person's real host. self.updateClient(uid, 'HOST', realhost) return {'uid': uid, 'ts': ts, 'nick': nick, 'realhost': realhost, 'host': host, 'ident': ident, 'ip': ip} def handle_pass(self, numeric, command, args): # <- PASS :abcdefg if args[0] != self.irc.serverdata['recvpass']: raise ProtocolError("Error: RECVPASS from uplink does not match configuration!") def handle_ping(self, numeric, command, args): if numeric == self.irc.uplink: self.irc.send('PONG %s :%s' % (self.irc.serverdata['hostname'], args[-1])) def handle_pong(self, source, command, args): log.debug('(%s) Ping received from %s for %s.', self.irc.name, source, args[-1]) if source in (self.irc.uplink, self.irc.servers[self.irc.uplink].name) and args[-1] == self.irc.serverdata['hostname']: log.debug('(%s) Set self.irc.lastping.', self.irc.name) self.irc.lastping = time.time() def handle_server(self, numeric, command, args): """Handles the SERVER command, which is used for both authentication and introducing legacy (non-SID) servers.""" # <- SERVER unreal.midnight.vpn 1 :U3999-Fhin6OoEM UnrealIRCd test server sname = args[0] if numeric == self.irc.uplink: # We're doing authentication for cap in self._neededCaps: if cap not in self.caps: raise ProtocolError("Not all required capabilities were met " "by the remote server. Your version of UnrealIRCd " "is probably too old! (Got: %s, needed: %s)" % (sorted(self.caps.keys()), sorted(_neededCaps))) sdesc = args[-1].split(" ") # Get our protocol version :) vline = sdesc[0].split('-', 1) try: protover = int(vline[0].strip('U')) except ValueError: raise ProtocolError("Protocol version too old! (needs at least %s " "(Unreal 4.0.0-rc1), got something invalid; " "is VL being sent?)" % self.min_proto_ver) sdesc = args[-1][1:] if protover < self.min_proto_ver: raise ProtocolError("Protocol version too old! (needs at least %s " "(Unreal 4.0.0-rc1), got %s)" % (self.min_proto_ver, protover)) self.irc.servers[numeric] = IrcServer(None, sname) else: # Legacy (non-SID) servers can still be introduced using the SERVER command. # <- :services.int SERVER a.bc 2 :(H) [GL] a servername = args[0].lower() sdesc = args[-1] self.irc.servers[servername] = IrcServer(numeric, servername, desc=sdesc) return {'name': servername, 'sid': None, 'text': sdesc} def handle_sid(self, numeric, command, args): """Handles the SID command, used for introducing remote servers by our uplink.""" # <- SID services.int 2 00A :Shaltúre IRC Services sname = args[0].lower() sid = args[2] sdesc = args[-1] self.irc.servers[sid] = IrcServer(numeric, sname, desc=sdesc) return {'name': sname, 'sid': sid, 'text': sdesc} def handle_squit(self, numeric, command, args): """Handles the SQUIT command.""" # <- SQUIT services.int :Read error # Convert the server name to a SID... args[0] = self._getSid(args[0]) # Then, use the SQUIT handler in TS6BaseProtocol as usual. return super(UnrealProtocol, self).handle_squit(numeric, 'SQUIT', args) def handle_protoctl(self, numeric, command, args): # <- PROTOCTL NOQUIT NICKv2 SJOIN SJOIN2 UMODE2 VL SJ3 TKLEXT TKLEXT2 NICKIP ESVID # <- PROTOCTL CHANMODES=beI,k,l,psmntirzMQNRTOVKDdGPZSCc NICKCHARS= SID=001 MLOCK TS=1441314501 EXTSWHOIS for cap in args: if cap.startswith('SID'): self.irc.uplink = cap.split('=', 1)[1] self.caps['SID'] = True elif cap.startswith('CHANMODES'): cmodes = cap.split('=', 1)[1] self.irc.cmodes['*A'], self.irc.cmodes['*B'], self.irc.cmodes['*C'], self.irc.cmodes['*D'] = cmodes.split(',') for m in cmodes: if m in self._unrealCmodes: self.irc.cmodes[self._unrealCmodes[m]] = m self.caps['CHANMODES'] = True self.irc.cmodes['*B'] += 'f' # Add +f to the list too, dunno why it isn't there. # Because more than one PROTOCTL line is sent, we have to delay the # check to see whether our needed capabilities are all there... # That's done by handle_server(), which comes right after PROTOCTL. elif cap == 'VL': self.caps['VL'] = True elif cap == 'NOQUIT': self.caps['NOQUIT'] = True elif cap == 'SJ3': self.caps['SJ3'] = True self.irc.cmodes.update({'halfop': 'h', 'admin': 'a', 'owner': 'q', 'op': 'o', 'voice': 'v'}) # Set irc.connected to True, meaning that protocol negotiation passed. log.debug('(%s) self.irc.connected set!', self.irc.name) self.irc.connected.set() def handle_privmsg(self, source, command, args): # Convert nicks to UIDs, where they exist. target = self._getNick(args[0]) # We use lowercase channels internally, but uppercase UIDs. if utils.isChannel(target): target = utils.toLower(self.irc, target) return {'target': target, 'text': args[1]} handle_notice = handle_privmsg def handle_join(self, numeric, command, args): """Handles the UnrealIRCd JOIN command.""" # <- :GL JOIN #pylink,#test for channel in args[0].split(','): c = self.irc.channels[channel] if args[0] == '0': # /join 0; part the user from all channels oldchans = self.irc.users[numeric].channels.copy() log.debug('(%s) Got /join 0 from %r, channel list is %r', self.irc.name, numeric, oldchans) for ch in oldchans: self.irc.channels[ch].users.discard(numeric) self.irc.users[numeric].channels.discard(ch) return {'channels': oldchans, 'text': 'Left all channels.', 'parse_as': 'PART'} self.irc.users[numeric].channels.add(channel) self.irc.channels[channel].users.add(numeric) # Call hooks manually, because one JOIN command in UnrealIRCd can # have multiple channels... self.irc.callHooks([numeric, command, {'channel': channel, 'users': [numeric], 'modes': c.modes, 'ts': c.ts}]) def handle_sjoin(self, numeric, command, args): """Handles the UnrealIRCd SJOIN command.""" # <- :001 SJOIN 1444361345 #endlessvoid :001DJ1O02 # memberlist should be a list of UIDs with their channel status prefixes, as # in ":001AAAAAA @001AAAAAB +001AAAAAC". # Interestingly, no modes are ever sent in this command as far as I've seen. channel = utils.toLower(self.irc, args[1]) userlist = args[-1].split() our_ts = self.irc.channels[channel].ts their_ts = int(args[0]) self.updateTS(channel, their_ts) namelist = [] log.debug('(%s) handle_sjoin: got userlist %r for %r', self.irc.name, userlist, channel) for userpair in userlist: if userpair.startswith("&\"'"): # TODO: handle ban bursts too # &, ", and ' entries are used for bursting bans: # https://www.unrealircd.org/files/docs/technical/serverprotocol.html#S5_1 break r = re.search(r'([^\d]*)(.*)', userpair) user = r.group(2) # Unreal uses slightly different prefixes in SJOIN. +q is * instead of ~, # and +a is ~ instead of &. modeprefix = (r.group(1) or '').replace("~", "&").replace("*", "~") finalprefix = '' assert user, 'Failed to get the UID from %r; our regex needs updating?' % userpair log.debug('(%s) handle_sjoin: got modeprefix %r for user %r', self.irc.name, modeprefix, user) for m in modeprefix: # Iterate over the mapping of prefix chars to prefixes, and # find the characters that match. for char, prefix in self.irc.prefixmodes.items(): if m == prefix: finalprefix += char namelist.append(user) self.irc.users[user].channels.add(channel) # Only merge the remote's prefix modes if their TS is smaller or equal to ours. if their_ts <= our_ts: utils.applyModes(self.irc, channel, [('+%s' % mode, user) for mode in finalprefix]) self.irc.channels[channel].users.add(user) return {'channel': channel, 'users': namelist, 'modes': self.irc.channels[channel].modes, 'ts': their_ts} def handle_mode(self, numeric, command, args): # <- :unreal.midnight.vpn MODE #endlessvoid +bb test!*@* *!*@bad.net # <- :unreal.midnight.vpn MODE #endlessvoid +q GL 1444361345 # <- :unreal.midnight.vpn MODE #endlessvoid +ntCo GL 1444361345 # <- :unreal.midnight.vpn MODE #endlessvoid +mntClfo 5 [10t]:5 GL 1444361345 # <- :GL MODE #services +v GL # This seems pretty relatively inconsistent - why do some commands have a TS at the end while others don't? # Answer: the first syntax (MODE sent by SERVER) is used for channel bursts - according to Unreal 3.2 docs, # the last argument should be interpreted as a timestamp ONLY if it is a number and the sender is a server. # Ban bursting does not give any TS, nor do normal users setting modes. SAMODE is special though, it will # send 0 as a TS argument (which should be ignored unless breaking the internal channel TS is desired). # Also, we need to get rid of that extra space following the +f argument. :| if utils.isChannel(args[0]): channel = utils.toLower(self.irc, args[0]) oldobj = self.irc.channels[channel].deepcopy() modes = list(filter(None, args[1:])) # normalize whitespace parsedmodes = utils.parseModes(self.irc, channel, modes) if parsedmodes: utils.applyModes(self.irc, channel, parsedmodes) if numeric in self.irc.servers and args[-1].isdigit(): # Sender is a server AND last arg is number. Perform TS updates. their_ts = int(args[-1]) if their_ts > 0: self.updateTS(channel, their_ts) return {'target': channel, 'modes': parsedmodes, 'oldchan': oldobj} else: log.warning("(%s) received MODE for non-channel target: %r", self.irc.name, args) raise NotImplementedError def checkCloakChange(self, uid, parsedmodes): """ Checks whether +x/-x was set in the mode query, and changes the hostname of the user given to or from their cloaked host if True. """ userobj = self.irc.users[uid] final_modes = userobj.modes oldhost = userobj.host if (('+x', None) in parsedmodes and ('t', None) not in final_modes) \ or (('-t', None) in parsedmodes and ('x', None) in final_modes): # If either: # 1) +x is being set, and the user does NOT have +t. # 2) -t is being set, but the user has +x set already. # We should update the user's host to their cloaked host and send # out a hook payload saying that the host has changed. newhost = userobj.host = userobj.cloaked_host elif ('-x', None) in parsedmodes or ('-t', None) in parsedmodes: # Otherwise, if either: # 1) -x is being set. # 2) -t is being set, but the person doesn't have +x set already. # (the case where the person DOES have +x is handled above) # Restore the person's host to the uncloaked real host. newhost = userobj.host = userobj.realhost else: # Nothing changed, just return. return if newhost != oldhost: # Only send a payload if the old and new hosts are different. self.irc.callHooks([uid, 'SETHOST', {'target': uid, 'newhost': newhost}]) def handle_svsmode(self, numeric, command, args): """Handle SVSMODE/SVS2MODE, used for setting user modes on others (services).""" # <- :source SVSMODE target +usermodes target = self._getNick(args[0]) modes = args[1:] parsedmodes = utils.parseModes(self.irc, target, modes) utils.applyModes(self.irc, target, parsedmodes) # If +x/-x is being set, update cloaked host info. self.checkCloakChange(numeric, parsedmodes) return {'target': numeric, 'modes': parsedmodes} handle_svs2mode = handle_svsmode def handle_umode2(self, numeric, command, args): """Handles UMODE2, used to set user modes on oneself.""" # <- :GL UMODE2 +W parsedmodes = utils.parseModes(self.irc, numeric, args) utils.applyModes(self.irc, numeric, parsedmodes) if ('+o', None) in parsedmodes: # If +o being set, call the CLIENT_OPERED internal hook. self.irc.callHooks([uid, 'CLIENT_OPERED', {'text': 'IRC_Operator'}]) self.checkCloakChange(numeric, parsedmodes) return {'target': numeric, 'modes': parsedmodes} def handle_topic(self, numeric, command, args): """Handles the TOPIC command.""" # <- GL TOPIC #services GL 1444699395 :weeee # <- TOPIC #services devel.relay 1452399682 :test channel = utils.toLower(self.irc, args[0]) topic = args[-1] setter = args[1] ts = args[2] oldtopic = self.irc.channels[channel].topic self.irc.channels[channel].topic = topic self.irc.channels[channel].topicset = True return {'channel': channel, 'setter': setter, 'ts': ts, 'text': topic, 'oldtopic': oldtopic} def handle_whois(self, numeric, command, args): """Handles WHOIS queries.""" # <- :GL WHOIS PyLink-devel :pylink-devel # In this case, the first argument is actually the server that the # WHOIS query is requested from - IRCds should pass these requests on # to the server in question. Since we're a services server, we can just # process it regardless. # The second argument is the ACTUAL nick requested. # The actual WHOIS handling is done protocol-independently by coreplugin. return {'target': self._getNick(args[-1])} def handle_setident(self, numeric, command, args): """Handles SETIDENT, used for self ident changes.""" # <- :70MAAAAAB SETIDENT test self.irc.users[numeric].ident = newident = args[0] return {'target': numeric, 'newident': newident} def handle_sethost(self, numeric, command, args): """Handles CHGHOST, used for self hostname changes.""" # <- :70MAAAAAB SETIDENT some.host self.irc.users[numeric].host = newhost = args[0] # When SETHOST or CHGHOST is used, modes +xt are implicitly set on the # target. utils.applyModes(self.irc, numeric, [('+x', None), ('+t', None)]) return {'target': numeric, 'newhost': newhost} def handle_setname(self, numeric, command, args): """Handles SETNAME, used for self real name/gecos changes.""" # <- :70MAAAAAB SETNAME :afdsafasf self.irc.users[numeric].realname = newgecos = args[0] return {'target': numeric, 'newgecos': newgecos} def handle_chgident(self, numeric, command, args): """Handles CHGIDENT, used for denoting ident changes.""" # <- :GL CHGIDENT GL test target = self._getNick(args[0]) self.irc.users[target].ident = newident = args[1] return {'target': target, 'newident': newident} def handle_chghost(self, numeric, command, args): """Handles CHGHOST, used for denoting hostname changes.""" # <- :GL CHGHOST GL some.host target = self._getNick(args[0]) self.irc.users[target].host = newhost = args[1] # When SETHOST or CHGHOST is used, modes +xt are implicitly set on the # target. utils.applyModes(self.irc, target, [('+x', None), ('+t', None)]) return {'target': target, 'newhost': newhost} def handle_chgname(self, numeric, command, args): """Handles CHGNAME, used for denoting real name/gecos changes.""" # <- :GL CHGNAME GL :afdsafasf target = self._getNick(args[0]) self.irc.users[target].realname = newgecos = args[1] return {'target': target, 'newgecos': newgecos} def handle_invite(self, numeric, command, args): """Handles incoming INVITEs.""" # <- :GL INVITE PyLink-devel :#a target = self._getNick(args[0]) channel = args[1].lower() # We don't actually need to process this; it's just something plugins/hooks can use return {'target': target, 'channel': channel} Class = UnrealProtocol