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Commit Graph

57 Commits

Author SHA1 Message Date
James Lu
9a59c68370 protocols: strip leading prefix modes before checking whether msg target is a channel
(cherry picked from commit 2c7b5669bd)
2016-08-01 17:59:31 -07:00
James Lu
21d03e7b69 protocols: implement SVSNICK hooks for InspIRCd, Charybdis, UnrealIRCd (#269)
More testing still needs to be done with this on Nefarious, as atheme (what I'm testing against) doesn't use P10 SVSNICK yet.
2016-07-11 23:21:08 -07:00
James Lu
c04f9d1879 protocols: move handlers for AWAY, VERSION, WHOIS, and QUIT to ircs2s_common 2016-07-11 16:08:46 -07:00
James Lu
d91589c4da protocols: move handle_whois to ts6_common 2016-07-11 16:00:08 -07:00
James Lu
fa59e2bded ts6_common: force nick TS to 100 in SAVE 2016-07-10 21:20:47 -07:00
James Lu
a06b478a2e ts6_common: update nick TS on SAVE as well (#267) 2016-07-10 21:14:12 -07:00
James Lu
16b162ffbe protocols: update nick TS on nick change (#267) 2016-07-10 21:10:57 -07:00
James Lu
3b80802d1a protocols: rewrite encapsulated commands implicitly
Closes #182.
2016-07-05 13:27:31 -07:00
James Lu
bfa69815b4 protocols: split things common between nefarious and ts6_common into a new ircs2s_common module 2016-07-05 00:24:23 -07:00
James Lu
d549e2ae47 protocols: format kills properly in ts6_common.handle_kill() (#239)
This separates the kill handling for InspIRCd and other TS6 protocols, as InspIRCd pre-formats kills when they are sent.
2016-07-05 00:08:02 -07:00
James Lu
3457da16bd protocols: Move kill() into ts6_common, and make unreal.py use it
Ref #239. protocols/unreal was hardcoding a killpath, lazy me...
2016-07-04 23:43:11 -07:00
James Lu
d2956c3d00 protocols: return uplink field in SQUIT handlers 2016-06-25 13:34:43 -07:00
James Lu
481d70eff8 New import paths for properly installed pylinkirc 2016-06-20 18:18:54 -07:00
James Lu
3bb1208e74 core: move toLower to Irc (#199) 2016-04-30 16:57:38 -07:00
James Lu
f8c2ee3ed3 protocols: use KeyedDefaultdict to enumerate UID generators 2016-04-24 21:16:41 -07:00
James Lu
2c60aa6395 Separate UID/SID generators into various protocol modules (#199) 2016-04-24 21:08:07 -07:00
James Lu
3a00e46b48 Move getSid/getUid into classes.Protocol 2016-04-10 19:00:44 -07:00
James Lu
62c8cd2405 protocols: s/_getNick/_getUid/g
The old function name _getNick was a bit misleading, as the function converted nicks to UIDs, not the other way around..
2016-04-08 22:21:37 -07:00
James Lu
f620b5b4e8 protocols: initialize sidgen/uidgen in ts6_common 2016-04-05 18:34:54 -07:00
James Lu
cb3187c5e9 ts6_common: do reverse nick lookup for KICK targets
Also needed for Unreal 3.2 compat, as the kick target may be a nick (on legacy servers) instead of a UID.
2016-04-03 13:03:00 -07:00
James Lu
75984c3c4c ts6_common: add abstraction to convert UIDs->outgoing nicks
This is a more complete fix for #193.
2016-04-03 12:57:47 -07:00
James Lu
4157cb5671 ts6_common: use a better variable name for _getSid() 2016-04-03 12:49:50 -07:00
James Lu
23056e97e3 protocols & coreplugin: add handlers for VERSION requests 2016-03-26 11:27:07 -07:00
James Lu
e183078645 protocols: Remove "secret" testing channel name 2016-03-20 17:34:13 -07:00
James Lu
a220659eaf Move unreal's handle_events block to ts6_common
Precursor to part 2 of #156.
2016-01-16 17:48:22 -08:00
James Lu
3d0bf18001 protocols: rename topicClient -> topic; topicServer -> topicBurst
This is one of the few commands that I won't consolidate at this time, because there is actually a difference in how most IRCds handle topic bursts and normal topic changes
2016-01-16 17:09:52 -08:00
James Lu
975ace3e04 ts6_common: consolidate kickClient and kickServer into kick 2016-01-16 16:56:40 -08:00
James Lu
9a61e64dfc protocols: squitServer(...) -> squit(...) 2016-01-16 16:53:06 -08:00
James Lu
5324475d18 protocols: quitClient(...) -> quit(...), partClient(...) -> part(...) 2016-01-16 16:51:54 -08:00
James Lu
7e5284969d protocols: rename nickClient(...) -> nick(...) 2016-01-16 16:51:04 -08:00
James Lu
196282db86 protocols: numericServer(...) -> numeric(...) 2016-01-16 16:47:35 -08:00
James Lu
3a53005d8c protocols: messageClient -> message, noticeClient -> notice 2016-01-16 16:44:23 -08:00
James Lu
20cb65e668 protocols: rename awayClient -> away 2016-01-16 16:40:36 -08:00
James Lu
ff6841c551 protocols: record the right sender in TOPIC handlers (first part of #127) 2016-01-09 20:50:55 -08:00
James Lu
8db8f6b6c4 note to self: never use case-insensitive find/replace again 2016-01-09 18:34:41 -08:00
James Lu
48203ff321 protocols: reword error text 2016-01-09 17:44:18 -08:00
James Lu
eac934c237 classes: sort code, move nickToUid, clientToServer, isInternalClient, isInternalServer into the Irc class
The following BREAKING changes are made:
utils.nickToUid(irc, nick) -> irc.nickToUid(nick)
utils.isInternalClient(irc, uid) -> irc.isInternalClient(uid)
utils.isInternalServer(irc, uid) -> irc.isInternalServer(uid)
utils.clientToServer(irc, uid) -> utils.getServer(uid)
2015-12-31 17:28:47 -08:00
James Lu
11adee9d78 Yet another documentation refresh (#113) 2015-12-26 14:45:28 -08:00
James Lu
349cff36e1 protocols: in TOPIC hooks, send the topic as keyword "text" instead of keyword "topic"
This is just to be more consistent, as other hooks usually use "text" for text fields.
2015-12-18 22:05:10 -08:00
James Lu
d60a48bb11 protocols: actually update away status in awayClient
"Oops, I forgot to do this."
2015-12-17 21:50:50 -08:00
James Lu
6b14a885bc protocols: add support for endburst_delay in spawnServer (#128) 2015-12-17 21:18:11 -08:00
James Lu
e167be2a69 move awayClient/handle_away to ts6_common 2015-11-15 09:34:26 -08:00
James Lu
ac48c49591 Move squitServer/spawnServer to ts6_common, add topicServer for Unreal 2015-11-15 09:12:21 -08:00
James Lu
eeedeb0135 Move numericServer to ts6_common 2015-11-11 19:40:10 -08:00
James Lu
d4200424fa ts6: support legacy (non-sid) server introduction
Closes #119.

For the sake of simplicity, server swithout a SID are stored by their server names internally, which is convenient because no reverse lookup is needed when an SQUIT is received for it.
2015-10-12 17:49:03 -07:00
James Lu
1f0426d7ff ts6: fixes to SQUIT handling 2015-10-10 14:58:52 -07:00
James Lu
c77d170765 Move parseArgs and removeClient into the base Protocol class
These aren't really TS6-specific, and can be useful anywhere.
2015-09-24 18:03:30 -07:00
James Lu
c3e8420aa0 relay/ts6_common: be more error tolerant with network (dis)connections 2015-09-18 22:11:27 -07:00
James Lu
9c4e0107f3 ts6_common: make old topic retrievable in handle_topic 2015-09-13 14:23:09 -07:00
James Lu
36b0a08368 ts6_common: return server name in SQUIT handler too 2015-09-12 12:08:02 -07:00