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protocols: use KeyedDefaultdict to enumerate UID generators
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@ -92,18 +92,16 @@ class HybridProtocol(TS6Protocol):
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def spawnClient(self, nick, ident='null', host='null', realhost=None, modes=set(),
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server=None, ip='0.0.0.0', realname=None, ts=None, opertype=None,
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manipulatable=False):
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"""Spawns a client with nick <nick> on the given IRC connection.
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"""Spawns a client with the given options.
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Note: No nick collision / valid nickname checks are done here; it is
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up to plugins to make sure they don't introduce anything invalid."""
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server = server or self.irc.sid
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if not self.irc.isInternalServer(server):
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raise ValueError('Server %r is not a PyLink internal PseudoServer!' % server)
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# Create an UIDGenerator instance for every SID, so that each gets
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# distinct values.
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uid = self.uidgen.setdefault(server, TS6UIDGenerator(server)).next_uid()
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# EUID:
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# parameters: nickname, hopcount, nickTS, umodes, username,
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# visible hostname, IP address, UID, real hostname, account name, gecos
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raise ValueError('Server %r is not a PyLink server!' % server)
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uid = self.uidgen[server].next_uid()
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ts = ts or int(time.time())
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realname = realname or self.irc.botdata['realname']
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realhost = realhost or host
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@ -44,19 +44,22 @@ class InspIRCdProtocol(TS6BaseProtocol):
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Note: No nick collision / valid nickname checks are done here; it is
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up to plugins to make sure they don't introduce anything invalid."""
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server = server or self.irc.sid
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if not self.irc.isInternalServer(server):
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raise ValueError('Server %r is not a PyLink server!' % server)
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# Create an UIDGenerator instance for every SID, so that each gets
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# distinct values.
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uid = self.uidgen.setdefault(server, TS6UIDGenerator(server)).next_uid()
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uid = self.uidgen[server].next_uid()
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ts = ts or int(time.time())
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realname = realname or self.irc.botdata['realname']
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realhost = realhost or host
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raw_modes = utils.joinModes(modes)
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u = self.irc.users[uid] = IrcUser(nick, ts, uid, ident=ident, host=host, realname=realname,
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realhost=realhost, ip=ip, manipulatable=manipulatable, opertype=opertype)
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utils.applyModes(self.irc, uid, modes)
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self.irc.servers[server].users.add(uid)
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self._send(server, "UID {uid} {ts} {nick} {realhost} {host} {ident} {ip}"
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" {ts} {modes} + :{realname}".format(ts=ts, host=host,
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nick=nick, ident=ident, uid=uid,
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@ -68,8 +68,8 @@ class P10Protocol(Protocol):
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def __init__(self, irc):
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super().__init__(irc)
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# Dictionary of UID generators (one for each server) that the protocol module will fill in.
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self.uidgen = {}
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# Dictionary of UID generators (one for each server).
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self.uidgen = structures.KeyedDefaultdict(P10UIDGenerator)
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# SID generator for P10.
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self.sidgen = P10SIDGenerator(irc)
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@ -36,11 +36,12 @@ class TS6Protocol(TS6BaseProtocol):
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Note: No nick collision / valid nickname checks are done here; it is
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up to plugins to make sure they don't introduce anything invalid."""
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server = server or self.irc.sid
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if not self.irc.isInternalServer(server):
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raise ValueError('Server %r is not a PyLink server!' % server)
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# Create an UIDGenerator instance for every SID, so that each gets
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# distinct values.
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uid = self.uidgen.setdefault(server, TS6UIDGenerator(server)).next_uid()
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uid = self.uidgen[server].next_uid()
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# EUID:
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# parameters: nickname, hopcount, nickTS, umodes, username,
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# visible hostname, IP address, UID, real hostname, account name, gecos
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@ -50,13 +51,16 @@ class TS6Protocol(TS6BaseProtocol):
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raw_modes = utils.joinModes(modes)
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u = self.irc.users[uid] = IrcUser(nick, ts, uid, ident=ident, host=host, realname=realname,
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realhost=realhost, ip=ip, manipulatable=manipulatable, opertype=opertype)
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utils.applyModes(self.irc, uid, modes)
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self.irc.servers[server].users.add(uid)
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self._send(server, "EUID {nick} 1 {ts} {modes} {ident} {host} {ip} {uid} "
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"{realhost} * :{realname}".format(ts=ts, host=host,
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nick=nick, ident=ident, uid=uid,
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modes=raw_modes, ip=ip, realname=realname,
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realhost=realhost))
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return u
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def join(self, client, channel):
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@ -13,6 +13,7 @@ sys.path += [curdir, os.path.dirname(curdir)]
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import utils
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from log import log
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from classes import *
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import structures
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class TS6SIDGenerator():
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"""
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@ -107,8 +108,8 @@ class TS6BaseProtocol(Protocol):
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def __init__(self, irc):
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super().__init__(irc)
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# Dictionary of UID generators (one for each server) that the protocol module will fill in.
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self.uidgen = {}
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# Dictionary of UID generators (one for each server).
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self.uidgen = structures.KeyedDefaultdict(TS6UIDGenerator)
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# SID generator for TS6.
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self.sidgen = TS6SIDGenerator(irc)
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@ -70,9 +70,11 @@ class UnrealProtocol(TS6BaseProtocol):
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server = server or self.irc.sid
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if not self.irc.isInternalServer(server):
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raise ValueError('Server %r is not a PyLink server!' % server)
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# Unreal 4.0 uses TS6-style UIDs. They don't start from AAAAAA like other IRCd's
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# do, but that doesn't matter to us...
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uid = self.uidgen.setdefault(server, TS6UIDGenerator(server)).next_uid()
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uid = self.uidgen[server].next_uid()
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ts = ts or int(time.time())
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realname = realname or self.irc.botdata['realname']
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realhost = realhost or host
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