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unreal: implement GLINE support (#139)
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@ -254,6 +254,26 @@ class UnrealProtocol(TS6BaseProtocol):
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joinedmodes = self.join_modes(modes)
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self._send_with_prefix(target, 'UMODE2 %s' % joinedmodes)
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def set_server_ban(self, source, duration, user='*', host='*', reason='User banned'):
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"""
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Sets a server ban.
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"""
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# Permanent:
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# <- :unreal.midnight.vpn TKL + G ident host.net james!james@localhost 0 1500303745 :no reason
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# Temporary:
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# <- :unreal.midnight.vpn TKL + G * everyone james!james@localhost 1500303702 1500303672 :who needs reasons, do people even read them?
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assert not (user == host == '*'), "Refusing to set ridiculous ban on *@*"
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if source in self.users:
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# GLINEs are always forwarded from the server as far as I can tell.
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real_source = self.get_server(source)
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else:
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real_source = source
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setter = self.get_hostmask(source) if source in self.users else self.get_friendly_name(source)
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currtime = int(time.time())
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self._send_with_prefix(real_source, 'TKL + G %s %s %s %s %s :%s' % (user, host, setter, currtime+duration if duration != 0 else 0, currtime, reason))
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def update_client(self, target, field, text):
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"""Updates the ident, host, or realname of any connected client."""
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field = field.upper()
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