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mirror of https://github.com/jlu5/PyLink.git synced 2025-01-24 11:14:07 +01:00

unreal: remove mixed_link option; this is now implied

pylink<->unreal4<->unreal3.2 links are stable enough.
This commit is contained in:
James Lu 2016-07-29 00:37:07 -07:00
parent a018dd19b5
commit f457018f89
3 changed files with 7 additions and 27 deletions

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@ -37,7 +37,7 @@ These IRCds (in alphabetical order) are frequently tested and well supported. If
* [charybdis](http://charybdis.io/) (3.5+ / git master) - module `ts6` * [charybdis](http://charybdis.io/) (3.5+ / git master) - module `ts6`
* [InspIRCd](http://www.inspircd.org/) 2.0.x - module `inspircd` * [InspIRCd](http://www.inspircd.org/) 2.0.x - module `inspircd`
* [UnrealIRCd](https://www.unrealircd.org/) 4.x - module `unreal` * [UnrealIRCd](https://www.unrealircd.org/) 4.x - module `unreal`
- Note: Support for mixed UnrealIRCd 3.2/4.0 networks is experimental, and requires you to enable a `mixed_link` option in the configuration. This may in turn void your support. - Linking to UnrealIRCd 3.2 servers is only supported when using an UnrealIRCd 4.x server as a hub, with topology such as `pylink<->unreal4<->unreal3.2`
### Extended support ### Extended support

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@ -191,15 +191,6 @@ servers:
protocol: "unreal" protocol: "unreal"
autoconnect: 5 autoconnect: 5
# This option enables SUPER HACKY UNREAL 3.2 COMPAT mode, which allows
# PyLink to link to mixed Unreal 3.2/4.0 networks, using a 4.0 server
# as a direct uplink.
# THIS IS EXPERIMENTAL, NOT WELL TESTED, AND MAY SET YOUR HOUSE ON FIRE
# AND G-LINE EVERYONE ON YOUR NETWORK.
# We encourage you to upgrade so that all your servers are running the
# same IRCd version.
#mixed_link: true
# You can also define network-specific nicks and idents for various service # You can also define network-specific nicks and idents for various service
# bots, using the configuration options "servicename_nick" and "servicename_ident". # bots, using the configuration options "servicename_nick" and "servicename_ident".
#pylink_nick: MagicServ #pylink_nick: MagicServ

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@ -34,13 +34,6 @@ class UnrealProtocol(TS6BaseProtocol):
# Some command aliases # Some command aliases
self.handle_svskill = self.handle_kill self.handle_svskill = self.handle_kill
# Toggle whether we're using super hack mode for Unreal 3.2 mixed links.
self.mixed_link = self.irc.serverdata.get('mixed_link')
if self.mixed_link:
log.warning('(%s) mixed_link is experimental and may cause problems. '
'You have been warned!', self.irc.name)
def _expandPUID(self, uid): def _expandPUID(self, uid):
""" """
Returns the outgoing nick for the given UID. For PUIDs (used to store UID-less Returns the outgoing nick for the given UID. For PUIDs (used to store UID-less
@ -588,12 +581,12 @@ class UnrealProtocol(TS6BaseProtocol):
def handle_nick(self, numeric, command, args): def handle_nick(self, numeric, command, args):
"""Handles NICK changes, and legacy NICK introductions from pre-4.0 servers.""" """Handles NICK changes, and legacy NICK introductions from pre-4.0 servers."""
if self.mixed_link and len(args) > 2: if len(args) > 2:
# Handle legacy NICK introduction here. # Handle legacy NICK introduction here.
# I don't want to rewrite all the user introduction stuff, so I'll just reorder the arguments # I don't want to rewrite all the user introduction stuff, so I'll just reorder the arguments
# so that handle_uid can handle this instead. # so that handle_uid can handle this instead.
# But since legacy nicks don't have any UIDs attached, we'll have to store the users # But since legacy nicks don't have any UIDs attached, we'll have to store the users
# internally by their nicks. In other words, we need to convert from this: # internally using pseudo UIDs. In other words, we need to convert from this:
# <- NICK Global 3 1456843578 services novernet.com services.novernet.com 0 +ioS * :Global Noticer # <- NICK Global 3 1456843578 services novernet.com services.novernet.com 0 +ioS * :Global Noticer
# & nick hopcount timestamp username hostname server service-identifier-token :realname # & nick hopcount timestamp username hostname server service-identifier-token :realname
# <- NICK GL32 2 1460221959 gl localhost unreal32.midnight.vpn 0 +iowx * fwAAAQ== :realname (with NICKIP enabled) # <- NICK GL32 2 1460221959 gl localhost unreal32.midnight.vpn 0 +iowx * fwAAAQ== :realname (with NICKIP enabled)
@ -604,7 +597,9 @@ class UnrealProtocol(TS6BaseProtocol):
new_args = args[:] # Clone the old args list new_args = args[:] # Clone the old args list
servername = new_args[5].lower() # Get the name of the users' server. servername = new_args[5].lower() # Get the name of the users' server.
# Fake a UID and put it where it belongs in the new-style UID command. # Fake a UID and put it where it belongs in the new-style UID command. These take the
# NICK@COUNTER, where COUNTER is an int starting at 0 and incremented every time a new
# user joins.
fake_uid = self.legacy_uidgen.next_uid(prefix=args[0]) fake_uid = self.legacy_uidgen.next_uid(prefix=args[0])
new_args[5] = fake_uid new_args[5] = fake_uid
@ -617,13 +612,7 @@ class UnrealProtocol(TS6BaseProtocol):
else: else:
# Normal NICK change, just let ts6_common handle it. # Normal NICK change, just let ts6_common handle it.
# :70MAAAAAA NICK GL-devel 1434744242 # :70MAAAAAA NICK GL-devel 1434744242
try:
return super().handle_nick(numeric, command, args) return super().handle_nick(numeric, command, args)
except KeyError:
log.exception('(%s) Malformed NICK command received. If you are linking PyLink to a '
'mixed UnrealIRCd 3.2/4.0 network, enable the mixed_link option in the '
'server config and restart your PyLink daemon.', self.irc.name)
self.irc.disconnect()
def handle_mode(self, numeric, command, args): def handle_mode(self, numeric, command, args):
# <- :unreal.midnight.vpn MODE #test +bb test!*@* *!*@bad.net # <- :unreal.midnight.vpn MODE #test +bb test!*@* *!*@bad.net