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unreal: fix authentication-in-progress check in handle_server
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@ -461,7 +461,7 @@ class UnrealProtocol(TS6BaseProtocol):
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introducing legacy (non-SID) servers."""
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introducing legacy (non-SID) servers."""
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# <- SERVER unreal.midnight.vpn 1 :U3999-Fhin6OoEM UnrealIRCd test server
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# <- SERVER unreal.midnight.vpn 1 :U3999-Fhin6OoEM UnrealIRCd test server
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sname = args[0]
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sname = args[0]
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if numeric == self.uplink and not self.connected.is_set(): # We're doing authentication
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if self.uplink not in self.servers: # We're doing authentication
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for cap in self.needed_caps:
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for cap in self.needed_caps:
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if cap not in self.caps:
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if cap not in self.caps:
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raise ProtocolError("Not all required capabilities were met "
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raise ProtocolError("Not all required capabilities were met "
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