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unreal: fix authentication-in-progress check in handle_server

This commit is contained in:
James Lu 2017-10-15 01:54:39 -07:00
parent 1470e7691f
commit e8958962dd

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@ -461,7 +461,7 @@ class UnrealProtocol(TS6BaseProtocol):
introducing legacy (non-SID) servers.""" introducing legacy (non-SID) servers."""
# <- SERVER unreal.midnight.vpn 1 :U3999-Fhin6OoEM UnrealIRCd test server # <- SERVER unreal.midnight.vpn 1 :U3999-Fhin6OoEM UnrealIRCd test server
sname = args[0] sname = args[0]
if numeric == self.uplink and not self.connected.is_set(): # We're doing authentication if self.uplink not in self.servers: # We're doing authentication
for cap in self.needed_caps: for cap in self.needed_caps:
if cap not in self.caps: if cap not in self.caps:
raise ProtocolError("Not all required capabilities were met " raise ProtocolError("Not all required capabilities were met "