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mirror of https://github.com/jlu5/PyLink.git synced 2024-11-24 03:29:28 +01:00

protocols: Remove "secret" testing channel name

This commit is contained in:
James Lu 2016-03-20 17:34:13 -07:00
parent 6962f3b73e
commit e183078645
3 changed files with 9 additions and 9 deletions

View File

@ -557,7 +557,7 @@ class TS6Protocol(TS6BaseProtocol):
def handle_tmode(self, numeric, command, args): def handle_tmode(self, numeric, command, args):
"""Handles incoming TMODE commands (channel mode change).""" """Handles incoming TMODE commands (channel mode change)."""
# <- :42XAAAAAB TMODE 1437450768 #endlessvoid -c+lkC 3 agte4 # <- :42XAAAAAB TMODE 1437450768 #test -c+lkC 3 agte4
channel = utils.toLower(self.irc, args[1]) channel = utils.toLower(self.irc, args[1])
oldobj = self.irc.channels[channel].deepcopy() oldobj = self.irc.channels[channel].deepcopy()
modes = args[2:] modes = args[2:]

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@ -233,7 +233,7 @@ class TS6BaseProtocol(Protocol):
def handle_kick(self, source, command, args): def handle_kick(self, source, command, args):
"""Handles incoming KICKs.""" """Handles incoming KICKs."""
# :70MAAAAAA KICK #endlessvoid 70MAAAAAA :some reason # :70MAAAAAA KICK #test 70MAAAAAA :some reason
channel = utils.toLower(self.irc, args[0]) channel = utils.toLower(self.irc, args[0])
kicked = args[1] kicked = args[1]
self.handle_part(kicked, 'KICK', [channel, args[2]]) self.handle_part(kicked, 'KICK', [channel, args[2]])

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@ -127,7 +127,7 @@ class UnrealProtocol(TS6BaseProtocol):
Note that for UnrealIRCd, no mode data is sent in an SJOIN command, only Note that for UnrealIRCd, no mode data is sent in an SJOIN command, only
The channel name, TS, and user list. The channel name, TS, and user list.
""" """
# <- :001 SJOIN 1444361345 #endlessvoid :001DJ1O02 # <- :001 SJOIN 1444361345 #test :001DJ1O02
# The nicklist consists of users joining the channel, with status prefixes for # The nicklist consists of users joining the channel, with status prefixes for
# their status ('@+', '@', '+' or ''), for example: # their status ('@+', '@', '+' or ''), for example:
# '@+1JJAAAAAB +2JJAAAA4C 1JJAAAADS'. # '@+1JJAAAAAB +2JJAAAA4C 1JJAAAADS'.
@ -195,7 +195,7 @@ class UnrealProtocol(TS6BaseProtocol):
Sends mode changes from a PyLink client/server. The mode list should be Sends mode changes from a PyLink client/server. The mode list should be
a list of (mode, arg) tuples, i.e. the format of utils.parseModes() output. a list of (mode, arg) tuples, i.e. the format of utils.parseModes() output.
""" """
# <- :unreal.midnight.vpn MODE #endlessvoid +ntCo GL 1444361345 # <- :unreal.midnight.vpn MODE #test +ntCo GL 1444361345
if (not self.irc.isInternalClient(numeric)) and \ if (not self.irc.isInternalClient(numeric)) and \
(not self.irc.isInternalServer(numeric)): (not self.irc.isInternalServer(numeric)):
@ -514,7 +514,7 @@ class UnrealProtocol(TS6BaseProtocol):
def handle_sjoin(self, numeric, command, args): def handle_sjoin(self, numeric, command, args):
"""Handles the UnrealIRCd SJOIN command.""" """Handles the UnrealIRCd SJOIN command."""
# <- :001 SJOIN 1444361345 #endlessvoid :001DJ1O02 # <- :001 SJOIN 1444361345 #test :001DJ1O02
# memberlist should be a list of UIDs with their channel status prefixes, as # memberlist should be a list of UIDs with their channel status prefixes, as
# in ":001AAAAAA @001AAAAAB +001AAAAAC". # in ":001AAAAAA @001AAAAAB +001AAAAAC".
# Interestingly, no modes are ever sent in this command as far as I've seen. # Interestingly, no modes are ever sent in this command as far as I've seen.
@ -555,10 +555,10 @@ class UnrealProtocol(TS6BaseProtocol):
return {'channel': channel, 'users': namelist, 'modes': self.irc.channels[channel].modes, 'ts': their_ts} return {'channel': channel, 'users': namelist, 'modes': self.irc.channels[channel].modes, 'ts': their_ts}
def handle_mode(self, numeric, command, args): def handle_mode(self, numeric, command, args):
# <- :unreal.midnight.vpn MODE #endlessvoid +bb test!*@* *!*@bad.net # <- :unreal.midnight.vpn MODE #test +bb test!*@* *!*@bad.net
# <- :unreal.midnight.vpn MODE #endlessvoid +q GL 1444361345 # <- :unreal.midnight.vpn MODE #test +q GL 1444361345
# <- :unreal.midnight.vpn MODE #endlessvoid +ntCo GL 1444361345 # <- :unreal.midnight.vpn MODE #test +ntCo GL 1444361345
# <- :unreal.midnight.vpn MODE #endlessvoid +mntClfo 5 [10t]:5 GL 1444361345 # <- :unreal.midnight.vpn MODE #test +mntClfo 5 [10t]:5 GL 1444361345
# <- :GL MODE #services +v GL # <- :GL MODE #services +v GL
# This seems pretty relatively inconsistent - why do some commands have a TS at the end while others don't? # This seems pretty relatively inconsistent - why do some commands have a TS at the end while others don't?