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unreal: remove obsolete note regaring server-sourced notices
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@ -905,7 +905,6 @@ class UnrealProtocol(TS6BaseProtocol):
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# <- :GL TSCTL alltime
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# <- :GL TSCTL alltime
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if args[0] == 'alltime':
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if args[0] == 'alltime':
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# XXX: We override notice() here because that abstraction doesn't allow messages from servers.
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self._send_with_prefix(self.sid, 'NOTICE %s :*** Server=%s time()=%d' % (source, self.hostname(), time.time()))
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self._send_with_prefix(self.sid, 'NOTICE %s :*** Server=%s time()=%d' % (source, self.hostname(), time.time()))
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Class = UnrealProtocol
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Class = UnrealProtocol
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