diff --git a/protocols/unreal.py b/protocols/unreal.py index 968f86a..ba31efa 100644 --- a/protocols/unreal.py +++ b/protocols/unreal.py @@ -831,6 +831,10 @@ class UnrealProtocol(TS6BaseProtocol): """Handles incoming KILLs.""" # <- :GL| KILL GLolol :hidden-1C620195!GL| (test) # Use ts6_common's handle_kill, but coerse UIDs to nicks first. - return super().handle_kill(numeric, command, [self._getNick(args[0]), *args[1:]]) + + new_args = [self._getNick(args[0])] + new_args.extend(args[1:]) + + return super().handle_kill(numeric, command, new_args) Class = UnrealProtocol