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unreal: store the displayed host, not the Unreal-cloaking (+x) host in users

I was misinterpreting the UID command syntax. See #136 for what still has to be done.
This commit is contained in:
James Lu 2015-11-22 13:07:25 -08:00
parent 5c0517ba40
commit b965f2c4b0

View File

@ -66,7 +66,7 @@ class UnrealProtocol(TS6BaseProtocol):
self.irc.servers[server].users.add(uid) self.irc.servers[server].users.add(uid)
# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname # <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname
self._send(server, "UID {nick} 0 {ts} {ident} {realhost} {uid} 0 {modes} " self._send(server, "UID {nick} 0 {ts} {ident} {realhost} {uid} 0 {modes} "
"* {host} * :{realname}".format(ts=ts, host=host, "{host} * * :{realname}".format(ts=ts, host=host,
nick=nick, ident=ident, uid=uid, nick=nick, ident=ident, uid=uid,
modes=raw_modes, realname=realname, modes=raw_modes, realname=realname,
realhost=realhost)) realhost=realhost))
@ -277,13 +277,17 @@ class UnrealProtocol(TS6BaseProtocol):
def handle_uid(self, numeric, command, args): def handle_uid(self, numeric, command, args):
# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname # <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname
# <- :001 UID GL| 0 1441389007 gl 10.120.0.6 001ZO8F03 0 +iwx * 391A9CB9.26A16454.D9847B69.IP CngABg== :realname # <- :001 UID GL| 0 1441389007 gl 10.120.0.6 001ZO8F03 0 +iwx * 391A9CB9.26A16454.D9847B69.IP CngABg== :realname
# arguments: nick, number???, ts, ident, real-host, UID, number???, modes, # arguments: nick, hopcount???, ts, ident, real-host, UID, number???, modes,
# star???, hidden host, base64-encoded IP, and realname # displayed host, cloaked (+x) host, base64-encoded IP, and realname
# TODO: find out what all the "???" fields mean. # TODO: find out what all the "???" fields mean.
nick = args[0] nick = args[0]
ts, ident, realhost, uid = args[2:6] ts, ident, realhost, uid = args[2:6]
modestring = args[7] modestring = args[7]
host = args[9] host = args[8]
if host == '*':
# A single * means that there is no displayed/virtual host, and
# that it's the same as the real host
host = realhost
raw_ip = args[10].encode() # codecs.decode only takes bytes, not str raw_ip = args[10].encode() # codecs.decode only takes bytes, not str
if raw_ip == b'*': # Dummy IP (for services, etc.) if raw_ip == b'*': # Dummy IP (for services, etc.)
ip = '0.0.0.0' ip = '0.0.0.0'
@ -303,6 +307,14 @@ class UnrealProtocol(TS6BaseProtocol):
parsedmodes = utils.parseModes(self.irc, uid, [modestring]) parsedmodes = utils.parseModes(self.irc, uid, [modestring])
utils.applyModes(self.irc, uid, parsedmodes) utils.applyModes(self.irc, uid, parsedmodes)
self.irc.servers[numeric].users.add(uid) self.irc.servers[numeric].users.add(uid)
# The cloaked (+x) host is completely separate from the displayed host
# and real host in that it is ONLY shown if the user is +x (cloak mode
# enabled) but NOT +t (vHost set). We'll store this separately for now,
# but more handling is needed so that plugins can update the cloak host
# appropriately.
self.irc.users[uid].cloaked_host = args[9]
return {'uid': uid, 'ts': ts, 'nick': nick, 'realhost': realhost, 'host': host, 'ident': ident, 'ip': ip} return {'uid': uid, 'ts': ts, 'nick': nick, 'realhost': realhost, 'host': host, 'ident': ident, 'ip': ip}
def handle_pass(self, numeric, command, args): def handle_pass(self, numeric, command, args):