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unreal: store the displayed host, not the Unreal-cloaking (+x) host in users
I was misinterpreting the UID command syntax. See #136 for what still has to be done.
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@ -66,7 +66,7 @@ class UnrealProtocol(TS6BaseProtocol):
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self.irc.servers[server].users.add(uid)
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self.irc.servers[server].users.add(uid)
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# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname
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# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname
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self._send(server, "UID {nick} 0 {ts} {ident} {realhost} {uid} 0 {modes} "
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self._send(server, "UID {nick} 0 {ts} {ident} {realhost} {uid} 0 {modes} "
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"* {host} * :{realname}".format(ts=ts, host=host,
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"{host} * * :{realname}".format(ts=ts, host=host,
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nick=nick, ident=ident, uid=uid,
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nick=nick, ident=ident, uid=uid,
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modes=raw_modes, realname=realname,
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modes=raw_modes, realname=realname,
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realhost=realhost))
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realhost=realhost))
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@ -277,13 +277,17 @@ class UnrealProtocol(TS6BaseProtocol):
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def handle_uid(self, numeric, command, args):
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def handle_uid(self, numeric, command, args):
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# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname
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# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname
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# <- :001 UID GL| 0 1441389007 gl 10.120.0.6 001ZO8F03 0 +iwx * 391A9CB9.26A16454.D9847B69.IP CngABg== :realname
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# <- :001 UID GL| 0 1441389007 gl 10.120.0.6 001ZO8F03 0 +iwx * 391A9CB9.26A16454.D9847B69.IP CngABg== :realname
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# arguments: nick, number???, ts, ident, real-host, UID, number???, modes,
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# arguments: nick, hopcount???, ts, ident, real-host, UID, number???, modes,
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# star???, hidden host, base64-encoded IP, and realname
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# displayed host, cloaked (+x) host, base64-encoded IP, and realname
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# TODO: find out what all the "???" fields mean.
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# TODO: find out what all the "???" fields mean.
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nick = args[0]
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nick = args[0]
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ts, ident, realhost, uid = args[2:6]
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ts, ident, realhost, uid = args[2:6]
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modestring = args[7]
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modestring = args[7]
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host = args[9]
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host = args[8]
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if host == '*':
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# A single * means that there is no displayed/virtual host, and
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# that it's the same as the real host
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host = realhost
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raw_ip = args[10].encode() # codecs.decode only takes bytes, not str
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raw_ip = args[10].encode() # codecs.decode only takes bytes, not str
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if raw_ip == b'*': # Dummy IP (for services, etc.)
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if raw_ip == b'*': # Dummy IP (for services, etc.)
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ip = '0.0.0.0'
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ip = '0.0.0.0'
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@ -303,6 +307,14 @@ class UnrealProtocol(TS6BaseProtocol):
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parsedmodes = utils.parseModes(self.irc, uid, [modestring])
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parsedmodes = utils.parseModes(self.irc, uid, [modestring])
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utils.applyModes(self.irc, uid, parsedmodes)
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utils.applyModes(self.irc, uid, parsedmodes)
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self.irc.servers[numeric].users.add(uid)
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self.irc.servers[numeric].users.add(uid)
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# The cloaked (+x) host is completely separate from the displayed host
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# and real host in that it is ONLY shown if the user is +x (cloak mode
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# enabled) but NOT +t (vHost set). We'll store this separately for now,
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# but more handling is needed so that plugins can update the cloak host
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# appropriately.
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self.irc.users[uid].cloaked_host = args[9]
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return {'uid': uid, 'ts': ts, 'nick': nick, 'realhost': realhost, 'host': host, 'ident': ident, 'ip': ip}
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return {'uid': uid, 'ts': ts, 'nick': nick, 'realhost': realhost, 'host': host, 'ident': ident, 'ip': ip}
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def handle_pass(self, numeric, command, args):
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def handle_pass(self, numeric, command, args):
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