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unreal: fix JOIN handling & normalize channel case
Reported by Rascle on IRC.
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@ -513,8 +513,6 @@ class UnrealProtocol(TS6BaseProtocol):
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def handle_join(self, numeric, command, args):
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"""Handles the UnrealIRCd JOIN command."""
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# <- :GL JOIN #pylink,#test
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for channel in args[0].split(','):
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c = self.irc.channels[channel]
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if args[0] == '0':
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# /join 0; part the user from all channels
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oldchans = self.irc.users[numeric].channels.copy()
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@ -525,6 +523,13 @@ class UnrealProtocol(TS6BaseProtocol):
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self.irc.users[numeric].channels.discard(ch)
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return {'channels': oldchans, 'text': 'Left all channels.', 'parse_as': 'PART'}
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else:
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for channel in args[0].split(','):
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# Normalize channel case.
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channel = utils.toLower(self.irc, channel)
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c = self.irc.channels[channel]
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self.irc.users[numeric].channels.add(channel)
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self.irc.channels[channel].users.add(numeric)
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# Call hooks manually, because one JOIN command in UnrealIRCd can
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