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unreal: fix JOIN handling & normalize channel case

Reported by Rascle on IRC.
This commit is contained in:
James Lu 2016-04-28 19:17:20 -07:00
parent cf5cc18855
commit b78b911323

View File

@ -513,8 +513,6 @@ class UnrealProtocol(TS6BaseProtocol):
def handle_join(self, numeric, command, args): def handle_join(self, numeric, command, args):
"""Handles the UnrealIRCd JOIN command.""" """Handles the UnrealIRCd JOIN command."""
# <- :GL JOIN #pylink,#test # <- :GL JOIN #pylink,#test
for channel in args[0].split(','):
c = self.irc.channels[channel]
if args[0] == '0': if args[0] == '0':
# /join 0; part the user from all channels # /join 0; part the user from all channels
oldchans = self.irc.users[numeric].channels.copy() oldchans = self.irc.users[numeric].channels.copy()
@ -525,6 +523,13 @@ class UnrealProtocol(TS6BaseProtocol):
self.irc.users[numeric].channels.discard(ch) self.irc.users[numeric].channels.discard(ch)
return {'channels': oldchans, 'text': 'Left all channels.', 'parse_as': 'PART'} return {'channels': oldchans, 'text': 'Left all channels.', 'parse_as': 'PART'}
else:
for channel in args[0].split(','):
# Normalize channel case.
channel = utils.toLower(self.irc, channel)
c = self.irc.channels[channel]
self.irc.users[numeric].channels.add(channel) self.irc.users[numeric].channels.add(channel)
self.irc.channels[channel].users.add(numeric) self.irc.channels[channel].users.add(numeric)
# Call hooks manually, because one JOIN command in UnrealIRCd can # Call hooks manually, because one JOIN command in UnrealIRCd can