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unreal: handle UMODE2 (self user mode changes)

For #114. TODO: find out if it's possible to set modes on other users, and handle that if applicable
This commit is contained in:
James Lu 2015-10-09 21:37:11 -07:00
parent f97d3eb756
commit a3ee7f2c8a

View File

@ -18,7 +18,7 @@ class UnrealProtocol(TS6BaseProtocol):
# Set our case mapping (rfc1459 maps "\" and "|" together, for example". # Set our case mapping (rfc1459 maps "\" and "|" together, for example".
self.casemapping = 'ascii' self.casemapping = 'ascii'
self.proto_ver = 2351 self.proto_ver = 2351
self.hook_map = {} self.hook_map = {'UMODE2': 'MODE'}
self.uidgen = {} self.uidgen = {}
self.caps = {} self.caps = {}
@ -337,12 +337,23 @@ class UnrealProtocol(TS6BaseProtocol):
# Well... this seems relatively inconsistent. # Well... this seems relatively inconsistent.
# Why does only setting some modes show a TS? # Why does only setting some modes show a TS?
# Also, we need to get rid of that extra space following the +f argument. :| # Also, we need to get rid of that extra space following the +f argument. :|
channel = utils.toLower(self.irc, args[0]) if utils.isChannel(args[0]):
oldobj = self.irc.channels[channel].deepcopy() channel = utils.toLower(self.irc, args[0])
modes = list(filter(None, args[1:])) oldobj = self.irc.channels[channel].deepcopy()
parsedmodes = utils.parseModes(self.irc, channel, modes) modes = list(filter(None, args[1:]))
if parsedmodes: parsedmodes = utils.parseModes(self.irc, channel, modes)
utils.applyModes(self.irc, channel, parsedmodes) if parsedmodes:
return {'target': channel, 'modes': parsedmodes, 'oldchan': oldobj} utils.applyModes(self.irc, channel, parsedmodes)
return {'target': channel, 'modes': parsedmodes, 'oldchan': oldobj}
else:
log.warning("(%s) received MODE for non-channel target: %r",
self.irc.name, args)
def handle_umode2(self, numeric, command, args):
"""Handles UMODE2, used to set user modes on oneself."""
parsedmodes = utils.parseModes(self.irc, numeric, args)
utils.applyModes(self.irc, numeric, parsedmodes)
return {'target': numeric, 'modes': parsedmodes}
Class = UnrealProtocol Class = UnrealProtocol