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unreal: handle UMODE2 (self user mode changes)
For #114. TODO: find out if it's possible to set modes on other users, and handle that if applicable
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@ -18,7 +18,7 @@ class UnrealProtocol(TS6BaseProtocol):
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# Set our case mapping (rfc1459 maps "\" and "|" together, for example".
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# Set our case mapping (rfc1459 maps "\" and "|" together, for example".
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self.casemapping = 'ascii'
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self.casemapping = 'ascii'
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self.proto_ver = 2351
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self.proto_ver = 2351
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self.hook_map = {}
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self.hook_map = {'UMODE2': 'MODE'}
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self.uidgen = {}
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self.uidgen = {}
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self.caps = {}
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self.caps = {}
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@ -337,6 +337,7 @@ class UnrealProtocol(TS6BaseProtocol):
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# Well... this seems relatively inconsistent.
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# Well... this seems relatively inconsistent.
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# Why does only setting some modes show a TS?
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# Why does only setting some modes show a TS?
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# Also, we need to get rid of that extra space following the +f argument. :|
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# Also, we need to get rid of that extra space following the +f argument. :|
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if utils.isChannel(args[0]):
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channel = utils.toLower(self.irc, args[0])
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channel = utils.toLower(self.irc, args[0])
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oldobj = self.irc.channels[channel].deepcopy()
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oldobj = self.irc.channels[channel].deepcopy()
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modes = list(filter(None, args[1:]))
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modes = list(filter(None, args[1:]))
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@ -344,5 +345,15 @@ class UnrealProtocol(TS6BaseProtocol):
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if parsedmodes:
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if parsedmodes:
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utils.applyModes(self.irc, channel, parsedmodes)
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utils.applyModes(self.irc, channel, parsedmodes)
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return {'target': channel, 'modes': parsedmodes, 'oldchan': oldobj}
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return {'target': channel, 'modes': parsedmodes, 'oldchan': oldobj}
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else:
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log.warning("(%s) received MODE for non-channel target: %r",
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self.irc.name, args)
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def handle_umode2(self, numeric, command, args):
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"""Handles UMODE2, used to set user modes on oneself."""
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parsedmodes = utils.parseModes(self.irc, numeric, args)
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utils.applyModes(self.irc, numeric, parsedmodes)
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return {'target': numeric, 'modes': parsedmodes}
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Class = UnrealProtocol
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Class = UnrealProtocol
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