mirror of
https://github.com/jlu5/PyLink.git
synced 2024-12-25 04:02:45 +01:00
Move unreal's handle_events block to ts6_common
Precursor to part 2 of #156.
This commit is contained in:
parent
2fd0a8ae74
commit
a220659eaf
@ -34,6 +34,15 @@ class TS6BaseProtocol(Protocol):
|
||||
else:
|
||||
return sname # Fall back to given text instead of None
|
||||
|
||||
def _getNick(self, target):
|
||||
"""Converts a nick argument to its matching UID. This differs from irc.nickToUid()
|
||||
in that it returns the original text instead of None, if no matching nick is found."""
|
||||
target = self.irc.nickToUid(target) or target
|
||||
if target not in self.irc.users and not utils.isChannel(target):
|
||||
log.debug("(%s) Possible desync? Got command target %s, who "
|
||||
"isn't in our user list!", self.irc.name, target)
|
||||
return target
|
||||
|
||||
### OUTGOING COMMANDS
|
||||
|
||||
def numeric(self, source, numeric, target, text):
|
||||
@ -153,6 +162,50 @@ class TS6BaseProtocol(Protocol):
|
||||
|
||||
### HANDLERS
|
||||
|
||||
def handle_events(self, data):
|
||||
"""Event handler for TS6 protocols.
|
||||
|
||||
This passes most commands to the various handle_ABCD() functions
|
||||
elsewhere defined protocol modules, coersing various sender prefixes
|
||||
from nicks and server names to UIDs and SIDs respectively,
|
||||
whenever possible.
|
||||
|
||||
Commands sent without an explicit sender prefix will have them set to
|
||||
the SID of the uplink server.
|
||||
"""
|
||||
data = data.split(" ")
|
||||
try: # Message starts with a SID/UID prefix.
|
||||
args = self.parseTS6Args(data)
|
||||
sender = args[0]
|
||||
command = args[1]
|
||||
args = args[2:]
|
||||
# If the sender isn't in UID format, try to convert it automatically.
|
||||
# Unreal's protocol, for example, isn't quite consistent with this yet!
|
||||
sender_server = self._getSid(sender)
|
||||
if sender_server in self.irc.servers:
|
||||
# Sender is a server when converted from name to SID.
|
||||
numeric = sender_server
|
||||
else:
|
||||
# Sender is a user.
|
||||
numeric = self._getNick(sender)
|
||||
|
||||
# parseTS6Args() will raise IndexError if the TS6 sender prefix is missing.
|
||||
except IndexError:
|
||||
# Raw command without an explicit sender; assume it's being sent by our uplink.
|
||||
args = self.parseArgs(data)
|
||||
numeric = self.irc.uplink
|
||||
command = args[0]
|
||||
args = args[1:]
|
||||
|
||||
try:
|
||||
func = getattr(self, 'handle_'+command.lower())
|
||||
except AttributeError: # unhandled command
|
||||
pass
|
||||
else:
|
||||
parsed_args = func(numeric, command, args)
|
||||
if parsed_args is not None:
|
||||
return [numeric, command, parsed_args]
|
||||
|
||||
def handle_privmsg(self, source, command, args):
|
||||
"""Handles incoming PRIVMSG/NOTICE."""
|
||||
# <- :70MAAAAAA PRIVMSG #dev :afasfsa
|
||||
|
@ -477,58 +477,6 @@ class UnrealProtocol(TS6BaseProtocol):
|
||||
log.debug('(%s) self.irc.connected set!', self.irc.name)
|
||||
self.irc.connected.set()
|
||||
|
||||
def _getNick(self, target):
|
||||
"""Converts a nick argument to its matching UID. This differs from irc.nickToUid()
|
||||
in that it returns the original text instead of None, if no matching nick is found."""
|
||||
target = self.irc.nickToUid(target) or target
|
||||
if target not in self.irc.users and not utils.isChannel(target):
|
||||
log.debug("(%s) Possible desync? Got command target %s, who "
|
||||
"isn't in our user list!", self.irc.name, target)
|
||||
return target
|
||||
|
||||
def handle_events(self, data):
|
||||
"""Event handler for the UnrealIRCd 3.4+ protocol.
|
||||
|
||||
This passes most commands to the various handle_ABCD() functions
|
||||
elsewhere in this module, coersing various sender prefixes from nicks
|
||||
to UIDs wherever possible.
|
||||
|
||||
Unreal 3.4's protocol operates similarly to TS6, where lines can have :
|
||||
indicating a long argument lasting to the end of the line. Not all commands
|
||||
send an explicit sender prefix, in which case, it will be set to the SID
|
||||
of the uplink server.
|
||||
"""
|
||||
data = data.split(" ")
|
||||
try: # Message starts with a SID/UID prefix.
|
||||
args = self.parseTS6Args(data)
|
||||
sender = args[0]
|
||||
command = args[1]
|
||||
args = args[2:]
|
||||
# If the sender isn't in UID format, try to convert it automatically.
|
||||
# Unreal's protocol isn't quite consistent with this yet!
|
||||
sender_server = self._getSid(sender)
|
||||
if sender_server in self.irc.servers:
|
||||
# Sender is a server when converted from name to SID.
|
||||
numeric = sender_server
|
||||
else:
|
||||
# Sender is a user.
|
||||
numeric = self._getNick(sender)
|
||||
# parseTS6Args() will raise IndexError if the TS6 sender prefix is missing.
|
||||
except IndexError:
|
||||
# Raw command without an explicit sender; assume it's being sent by our uplink.
|
||||
args = self.parseArgs(data)
|
||||
numeric = self.irc.uplink
|
||||
command = args[0]
|
||||
args = args[1:]
|
||||
try:
|
||||
func = getattr(self, 'handle_'+command.lower())
|
||||
except AttributeError: # unhandled command
|
||||
pass
|
||||
else:
|
||||
parsed_args = func(numeric, command, args)
|
||||
if parsed_args is not None:
|
||||
return [numeric, command, parsed_args]
|
||||
|
||||
def handle_privmsg(self, source, command, args):
|
||||
# Convert nicks to UIDs, where they exist.
|
||||
target = self._getNick(args[0])
|
||||
|
Loading…
Reference in New Issue
Block a user