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unreal: update SJOIN matching regex
We should only treat symbols as a possible prefix, not letters. Things like +nick might be sent in a SJOIN instead of +001AAAAAA, for legacy servers.
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@ -542,7 +542,7 @@ class UnrealProtocol(TS6BaseProtocol):
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# &, ", and ' entries are used for bursting bans:
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# &, ", and ' entries are used for bursting bans:
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# https://www.unrealircd.org/files/docs/technical/serverprotocol.html#S5_1
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# https://www.unrealircd.org/files/docs/technical/serverprotocol.html#S5_1
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break
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break
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r = re.search(r'([^\d]*)(.*)', userpair)
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r = re.search(r'([^\w]*)(.*)', userpair)
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user = r.group(2)
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user = r.group(2)
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# Unreal uses slightly different prefixes in SJOIN. +q is * instead of ~,
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# Unreal uses slightly different prefixes in SJOIN. +q is * instead of ~,
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# and +a is ~ instead of &.
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# and +a is ~ instead of &.
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