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unreal: handle user mode changes via MODE
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@ -715,9 +715,8 @@ class UnrealProtocol(TS6BaseProtocol):
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self.updateTS(numeric, channel, their_ts)
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self.updateTS(numeric, channel, their_ts)
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return {'target': channel, 'modes': parsedmodes, 'channeldata': oldobj}
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return {'target': channel, 'modes': parsedmodes, 'channeldata': oldobj}
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else:
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else:
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log.warning("(%s) received MODE for non-channel target: %r",
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# User mode change: pass those on to handle_umode2()
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self.irc.name, args)
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self.handle_umode2(numeric, 'MODE', args[1:])
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raise NotImplementedError
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def checkCloakChange(self, uid, parsedmodes):
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def checkCloakChange(self, uid, parsedmodes):
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"""
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"""
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