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unreal: add handle_mode (channel modes) and support for unreal +f (#104)
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@ -30,7 +30,7 @@ class UnrealProtocol(TS6BaseProtocol):
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'p': 'private', 'Q': 'nokick', 'P': 'permanent', 'k': 'key',
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'C': 'noctcp', 'O': 'operonly', 'S': 'stripcolor',
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'm': 'moderated', 'K': 'noknock', 'o': 'op', 'v': 'voice',
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'I': 'invex', 't': 'topiclock'}
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'I': 'invex', 't': 'topiclock', 'f': 'flood_unreal'}
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self._neededCaps = ["VL", "SID", "CHANMODES", "NOQUIT", "SJ3"]
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### OUTGOING COMMAND FUNCTIONS
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@ -192,6 +192,7 @@ class UnrealProtocol(TS6BaseProtocol):
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if m in self._unrealCmodes:
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self.irc.cmodes[self._unrealCmodes[m]] = m
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self.caps['CHANMODES'] = True
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self.irc.cmodes['*B'] += 'f' # Add +f to the list too, dunno why it isn't there.
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# Because more than one PROTOCTL line is sent, we have to delay the
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# check to see whether our needed capabilities are all there...
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# That's done by handle_server(), which comes right after PROTOCTL.
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@ -328,4 +329,20 @@ class UnrealProtocol(TS6BaseProtocol):
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self.irc.channels[channel].users.add(user)
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return {'channel': channel, 'users': namelist, 'modes': self.irc.channels[channel].modes, 'ts': their_ts}
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def handle_mode(self, numeric, command, args):
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# <- :unreal.midnight.vpn MODE #endlessvoid +bb test!*@* *!*@bad.net
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# <- :unreal.midnight.vpn MODE #endlessvoid +q GL 1444361345
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# <- :unreal.midnight.vpn MODE #endlessvoid +ntCo GL 1444361345
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# <- :unreal.midnight.vpn MODE #endlessvoid +mntClfo 5 [10t]:5 GL 1444361345
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# Well... this seems relatively inconsistent.
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# Why does only setting some modes show a TS?
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# Also, we need to get rid of that extra space following the +f argument. :|
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channel = utils.toLower(self.irc, args[0])
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oldobj = self.irc.channels[channel].deepcopy()
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modes = list(filter(None, args[1:]))
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parsedmodes = utils.parseModes(self.irc, channel, modes)
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if parsedmodes:
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utils.applyModes(self.irc, channel, parsedmodes)
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return {'target': channel, 'modes': parsedmodes, 'oldchan': oldobj}
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Class = UnrealProtocol
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