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unreal: use umode +xt instead of SETHOST in spawnClient
This is to ensure vHosts for all PyLink clients are respected.
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@ -69,6 +69,10 @@ class UnrealProtocol(TS6BaseProtocol):
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ts = ts or int(time.time())
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ts = ts or int(time.time())
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realname = realname or self.irc.botdata['realname']
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realname = realname or self.irc.botdata['realname']
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realhost = realhost or host
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realhost = realhost or host
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# Add +xt so that vHost cloaking always works.
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modes |= {('+x', None), ('+t', None)}
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raw_modes = self.irc.joinModes(modes)
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raw_modes = self.irc.joinModes(modes)
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u = self.irc.users[uid] = IrcUser(nick, ts, uid, ident=ident, host=host, realname=realname,
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u = self.irc.users[uid] = IrcUser(nick, ts, uid, ident=ident, host=host, realname=realname,
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realhost=realhost, ip=ip, manipulatable=manipulatable, opertype=opertype)
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realhost=realhost, ip=ip, manipulatable=manipulatable, opertype=opertype)
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@ -100,11 +104,6 @@ class UnrealProtocol(TS6BaseProtocol):
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modes=raw_modes, realname=realname,
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modes=raw_modes, realname=realname,
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realhost=realhost, ip=encoded_ip))
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realhost=realhost, ip=encoded_ip))
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# Force the virtual hostname to show correctly by running SETHOST on
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# the user. Otherwise, Unreal will show the real host of the person
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# instead, which is probably not what we want.
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self.updateClient(uid, 'HOST', host)
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return u
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return u
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def join(self, client, channel):
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def join(self, client, channel):
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