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note to self: never use case-insensitive find/replace again
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@ -174,9 +174,11 @@ class TS6BaseProtocol(Protocol):
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def handle_kill(self, source, command, args):
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"""Handles incoming KILLs."""
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killed = args[0]
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# Depending on whether the self.ircd sends explicit QUIT messages for
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# KILLed clients, the user may or may not have automatically been removed.
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# If not, we have to assume that KILL = QUIT and remove them ourselves.
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# Depending on whether the IRCd sends explicit QUIT messages for
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# killed clients, the user may or may not have automatically been
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# removed from our user list.
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# If not, we have to assume that KILL = QUIT and remove them
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# ourselves.
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data = self.irc.users.get(killed)
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if data:
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self.removeClient(killed)
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@ -212,7 +214,7 @@ class TS6BaseProtocol(Protocol):
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"""Handles incoming SAVE messages, used to handle nick collisions."""
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# In this below example, the client Derp_ already exists,
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# and trying to change someone's nick to it will cause a nick
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# collision. On TS6 self.ircds, this will simply set the collided user's
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# collision. On TS6 IRCds, this will simply set the collided user's
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# nick to its UID.
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# <- :70MAAAAAA PRIVMSG 0AL000001 :nickclient PyLink Derp_
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@ -318,7 +318,7 @@ class UnrealProtocol(TS6BaseProtocol):
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host = self.irc.serverdata["hostname"]
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f('PASS :%s' % self.irc.serverdata["sendpass"])
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# https://github.com/unrealself.ircd/unrealself.ircd/blob/2f8cb55e/doc/technical/protoctl.txt
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# https://github.com/unrealircd/unrealself.ircd/blob/2f8cb55e/doc/technical/protoctl.txt
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# We support the following protocol features:
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# SJ3 - extended SJOIN
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# NOQUIT - QUIT messages aren't sent for all users in a netsplit
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