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mirror of https://github.com/jlu5/PyLink.git synced 2024-11-01 09:19:23 +01:00

unreal: add modeClient/modeServer

This commit is contained in:
James Lu 2015-11-11 19:24:57 -08:00
parent 76472560ab
commit 8c60782753

View File

@ -159,6 +159,42 @@ class UnrealProtocol(TS6BaseProtocol):
self._send(numeric, 'KILL %s :%s!PyLink (%s)' % (target, self.irc.serverdata['hostname'], reason)) self._send(numeric, 'KILL %s :%s!PyLink (%s)' % (target, self.irc.serverdata['hostname'], reason))
self.removeClient(target) self.removeClient(target)
def _sendModes(self, numeric, target, modes, ts=None):
"""Internal function to send mode changes from a PyLink client/server."""
# <- :unreal.midnight.vpn MODE #endlessvoid +ntCo GL 1444361345
utils.applyModes(self.irc, target, modes)
joinedmodes = utils.joinModes(modes)
if utils.isChannel(target):
# The MODE command is used for channel mode changes only
ts = ts or self.irc.channels[utils.toLower(self.irc, target)].ts
self._send(numeric, 'MODE %s %s %s' % (target, joinedmodes, ts))
else:
# For user modes, the only way to set modes (for non-U:Lined servers)
# is through UMODE2, which sets the modes on the caller.
# U:Lines can use SVSMODE/SVS2MODE, but I won't expect people to
# U:Line a PyLink daemon...
if not utils.isInternalClient(self.irc, target):
raise ProtocolError('Cannot force mode change on external clients!')
self._send(target, 'UMODE2 %s' % joinedmodes)
def modeClient(self, numeric, target, modes, ts=None):
"""
Sends mode changes from a PyLink client. The mode list should be
a list of (mode, arg) tuples, i.e. the format of utils.parseModes() output.
"""
if not utils.isInternalClient(self.irc, numeric):
raise LookupError('No such PyLink client exists.')
self._sendModes(numeric, target, modes, ts=ts)
def modeServer(self, numeric, target, modes, ts=None):
"""
Sends mode changes from a PyLink server. The mode list should be
a list of (mode, arg) tuples, i.e. the format of utils.parseModes() output.
"""
if not utils.isInternalServer(self.irc, numeric):
raise LookupError('No such PyLink server exists.')
self._sendModes(numeric, target, modes, ts=ts)
### HANDLERS ### HANDLERS
def connect(self): def connect(self):
@ -473,6 +509,7 @@ class UnrealProtocol(TS6BaseProtocol):
def handle_umode2(self, numeric, command, args): def handle_umode2(self, numeric, command, args):
"""Handles UMODE2, used to set user modes on oneself.""" """Handles UMODE2, used to set user modes on oneself."""
# <- :GL UMODE2 +W
parsedmodes = utils.parseModes(self.irc, numeric, args) parsedmodes = utils.parseModes(self.irc, numeric, args)
utils.applyModes(self.irc, numeric, parsedmodes) utils.applyModes(self.irc, numeric, parsedmodes)
return {'target': numeric, 'modes': parsedmodes} return {'target': numeric, 'modes': parsedmodes}