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unreal: add killServer/killClient

This commit is contained in:
James Lu 2015-11-11 19:09:37 -08:00
parent fcd1bf5c37
commit 76472560ab

View File

@ -140,6 +140,25 @@ class UnrealProtocol(TS6BaseProtocol):
if not (target is None or source is None): if not (target is None or source is None):
self._send(source, 'PING %s %s' % (self.irc.servers[source].name, self.irc.servers[target].name)) self._send(source, 'PING %s %s' % (self.irc.servers[source].name, self.irc.servers[target].name))
def killServer(self, numeric, target, reason):
"""Sends a kill from a PyLink server."""
# <- :GL KILL 38QAAAAAA :hidden-1C620195!GL (test)
if not utils.isInternalServer(self.irc, numeric):
raise LookupError('No such PyLink server exists.')
assert target in self.irc.users, "Unknown target %r for killServer!" % target
# The killpath doesn't really matter here...
self._send(numeric, 'KILL %s :%s!PyLink (%s)' % (target, self.irc.serverdata['hostname'], reason))
self.removeClient(target)
def killClient(self, numeric, target, reason):
"""Sends a kill from a PyLink client."""
if not utils.isInternalClient(self.irc, numeric):
raise LookupError('No such PyLink client exists.')
assert target in self.irc.users, "Unknown target %r for killClient!" % target
self._send(numeric, 'KILL %s :%s!PyLink (%s)' % (target, self.irc.serverdata['hostname'], reason))
self.removeClient(target)
### HANDLERS ### HANDLERS
def connect(self): def connect(self):