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unreal: Start work on some really hacky Unreal 3.2 compat code (#193)
What works: - Tracking user JOINs, QUITs, PARTs What doesn't work: - Sending messages from PyLink clients to 3.2 users. They have fake UIDs (nick@counter) which don't go anywhere, meaning messages are silently dropped.
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@ -18,6 +18,9 @@ from log import log
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from classes import *
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from ts6_common import TS6BaseProtocol
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def is_uid(s):
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return s[0].isdigit()
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class UnrealProtocol(TS6BaseProtocol):
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def __init__(self, irc):
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super(UnrealProtocol, self).__init__(irc)
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@ -49,6 +52,9 @@ class UnrealProtocol(TS6BaseProtocol):
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# Some command aliases
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self.handle_svskill = self.handle_kill
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# Toggle whether we're using super hack mode for Unreal 3.2 mixed links.
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self.mixed_link = self.irc.serverdata.get('mixed_link')
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### OUTGOING COMMAND FUNCTIONS
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def spawnClient(self, nick, ident='null', host='null', realhost=None, modes=set(),
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server=None, ip='0.0.0.0', realname=None, ts=None, opertype='IRC Operator',
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@ -290,6 +296,9 @@ class UnrealProtocol(TS6BaseProtocol):
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ts = self.irc.start_ts
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self.irc.prefixmodes = {'q': '~', 'a': '&', 'o': '@', 'h': '%', 'v': '+'}
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# Track usages of legacy nicks.
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self.legacy_nickcount = 1
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self.irc.umodes.update({'deaf': 'd', 'invisible': 'i', 'hidechans': 'p',
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'protected': 'q', 'registered': 'r',
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'snomask': 's', 'vhost': 't', 'wallops': 'w',
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@ -554,6 +563,53 @@ class UnrealProtocol(TS6BaseProtocol):
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self.irc.channels[channel].users.add(user)
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return {'channel': channel, 'users': namelist, 'modes': self.irc.channels[channel].modes, 'ts': their_ts}
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def handle_nick(self, numeric, command, args):
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"""Handles NICK changes, and legacy NICK introductions from pre-4.0 servers."""
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if self.mixed_link and len(args) > 2:
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# Handle legacy NICK introduction here.
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# I don't want to rewrite all the user introduction stuff, so I'll just reorder the arguments
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# so that handle_uid can handle this instead.
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# ut since legacy nicks don't have any UIDs attached, we'll have to store
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# theses users internally by their nicks. In other words, we need to convert from this:
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# <- NICK Global 3 1456843578 services novernet.com services.novernet.com 0 +ioS * :Global Noticer
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# & nick hopcount timestamp username hostname server service-identifier-token :realname
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# to this:
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# <- :001 UID GL 0 1441306929 gl localhost 0018S7901 0 +iowx * midnight-1C620195 fwAAAQ== :realname
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log.debug('(%s) got legacy NICK args: %s', self.irc.name, ' '.join(args))
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new_args = args[:] # Clone the old args list
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servername = new_args[5] # Get the name of the users' server.
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# Fake a UID and put it where it belongs in the new-style UID command.
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fake_uid = '%s@%s' % (args[0], self.legacy_nickcount)
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self.legacy_nickcount += 1
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new_args[5] = fake_uid
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# Insert a fake IP for the user (this isn't sent by the NICK command)
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new_args.insert(-1, '*')
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# Insert a fake cloaked host (just make it equal the real host, I don't care)
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new_args.insert(-2, args[4])
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log.debug('(%s) translating legacy NICK args to: %s', self.irc.name, ' '.join(new_args))
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self.handle_uid(numeric, 'UID_LEGACY', new_args)
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else:
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# Normal NICK change, just let ts6_common handle it.
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# :70MAAAAAA NICK GL-devel 1434744242
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super().handle_nick(numeric, command, args)
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'''
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# NICK changed, rename the person in the users index accordingly.
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oldnick = numeric
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newnick = args[0]
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if self.mixed_link and not oldnick[0].isdigit():
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log.debug('(%s) got NICK change for legacy user: %s -> %s', self.irc.name, oldnick, newnick)
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self.irc.users[newnick] = self.irc.users[oldnick]
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del self.irc.users[oldnick]
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'''
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def handle_mode(self, numeric, command, args):
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# <- :unreal.midnight.vpn MODE #test +bb test!*@* *!*@bad.net
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# <- :unreal.midnight.vpn MODE #test +q GL 1444361345
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@ -764,4 +820,10 @@ class UnrealProtocol(TS6BaseProtocol):
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# We don't actually need to process this; it's just something plugins/hooks can use
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return {'target': target, 'channel': channel}
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def handle_kill(self, numeric, command, args):
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"""Handles incoming KILLs."""
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# <- :GL| KILL GLolol :hidden-1C620195!GL| (test)
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# Use ts6_common's handle_kill, but coerse UIDs to nicks first.
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super().handle_kill(numeric, command, [self._getNick(args[0]), *args[1:]])
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Class = UnrealProtocol
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