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unreal: fix last commit (actually map the hook & set modes on RIGHT target)
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@ -19,7 +19,8 @@ class UnrealProtocol(TS6BaseProtocol):
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self.casemapping = 'ascii'
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self.casemapping = 'ascii'
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self.proto_ver = 3999
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self.proto_ver = 3999
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self.min_proto_ver = 3999
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self.min_proto_ver = 3999
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self.hook_map = {'UMODE2': 'MODE', 'SVSKILL': 'KILL'}
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self.hook_map = {'UMODE2': 'MODE', 'SVSKILL': 'KILL', 'SVSMODE': 'MODE',
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'SVS2MODE': 'MODE'}
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self.uidgen = {}
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self.uidgen = {}
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self.caps = {}
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self.caps = {}
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@ -444,10 +445,10 @@ class UnrealProtocol(TS6BaseProtocol):
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def handle_svsmode(self, numeric, command, args):
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def handle_svsmode(self, numeric, command, args):
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"""Handle SVSMODE/SVS2MODE, used for setting user modes on others (services)."""
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"""Handle SVSMODE/SVS2MODE, used for setting user modes on others (services)."""
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# <- :source SVSMODE target +usermodes
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# <- :source SVSMODE target +usermodes
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target = args[0]
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target = self._getNick(args[0])
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modes = args[1:]
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modes = args[1:]
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parsedmodes = utils.parseModes(self.irc, numeric, modes)
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parsedmodes = utils.parseModes(self.irc, target, modes)
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utils.applyModes(self.irc, numeric, parsedmodes)
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utils.applyModes(self.irc, target, parsedmodes)
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return {'target': numeric, 'modes': parsedmodes}
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return {'target': numeric, 'modes': parsedmodes}
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handle_svs2mode = handle_svsmode
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handle_svs2mode = handle_svsmode
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