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unreal: actually, storing the cloaked host instead of the real host is a better idea

This prevents IP leaks, at least until #136 is fixed. Reverts part of b965f2c.
This commit is contained in:
James Lu 2015-11-28 20:55:14 -08:00
parent 0d402af17e
commit 62501ce8f2

View File

@ -313,7 +313,7 @@ class UnrealProtocol(TS6BaseProtocol):
if host == '*':
# A single * means that there is no displayed/virtual host, and
# that it's the same as the real host
host = realhost
host = args[9]
raw_ip = args[10].encode() # codecs.decode only takes bytes, not str
if raw_ip == b'*': # Dummy IP (for services, etc.)
ip = '0.0.0.0'