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unreal: actually, storing the cloaked host instead of the real host is a better idea
This prevents IP leaks, at least until #136 is fixed. Reverts part of b965f2c
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@ -313,7 +313,7 @@ class UnrealProtocol(TS6BaseProtocol):
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if host == '*':
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if host == '*':
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# A single * means that there is no displayed/virtual host, and
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# A single * means that there is no displayed/virtual host, and
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# that it's the same as the real host
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# that it's the same as the real host
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host = realhost
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host = args[9]
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raw_ip = args[10].encode() # codecs.decode only takes bytes, not str
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raw_ip = args[10].encode() # codecs.decode only takes bytes, not str
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if raw_ip == b'*': # Dummy IP (for services, etc.)
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if raw_ip == b'*': # Dummy IP (for services, etc.)
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ip = '0.0.0.0'
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ip = '0.0.0.0'
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